diff options
Diffstat (limited to 'src/net/buysellhandler.cpp')
-rw-r--r-- | src/net/buysellhandler.cpp | 111 |
1 files changed, 35 insertions, 76 deletions
diff --git a/src/net/buysellhandler.cpp b/src/net/buysellhandler.cpp index a2442d70..a551f213 100644 --- a/src/net/buysellhandler.cpp +++ b/src/net/buysellhandler.cpp @@ -1,32 +1,32 @@ /* * The Mana World - * Copyright (C) 2004 The Mana World Development Team + * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * - * This program is free software; you can redistribute it and/or modify + * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * - * This program is distributed in the hope that it will be useful, + * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software + * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ +#include "buysellhandler.h" + #include <SDL_types.h> -#include "buysellhandler.h" #include "messagein.h" #include "protocol.h" #include "../beingmanager.h" -#include "../inventory.h" #include "../item.h" #include "../localplayer.h" #include "../npc.h" @@ -35,98 +35,57 @@ #include "../gui/chat.h" #include "../gui/sell.h" -#include "../utils/gettext.h" - extern BuyDialog *buyDialog; -extern Window *buySellDialog; extern SellDialog *sellDialog; +extern Window *buySellDialog; BuySellHandler::BuySellHandler() { static const Uint16 _messages[] = { - SMSG_NPC_BUY_SELL_CHOICE, - SMSG_NPC_BUY, - SMSG_NPC_SELL, - SMSG_NPC_BUY_RESPONSE, - SMSG_NPC_SELL_RESPONSE, + GPMSG_NPC_BUY, + GPMSG_NPC_SELL, 0 }; handledMessages = _messages; } -void BuySellHandler::handleMessage(MessageIn *msg) +void BuySellHandler::handleMessage(MessageIn &msg) { - int n_items; - switch (msg->getId()) + Being *being = beingManager->findBeing(msg.readInt16()); + if (!being || being->getType() != Being::NPC) { - case SMSG_NPC_BUY_SELL_CHOICE: - buyDialog->setVisible(false); - buyDialog->reset(); - sellDialog->setVisible(false); - sellDialog->reset(); - buySellDialog->setVisible(true); - current_npc = dynamic_cast<NPC*>(beingManager->findBeing(msg->readInt32())); - break; + return; + } + + current_npc = static_cast< NPC * >(being); - case SMSG_NPC_BUY: - msg->readInt16(); // length - n_items = (msg->getLength() - 4) / 11; + switch (msg.getId()) + { + case GPMSG_NPC_BUY: buyDialog->reset(); - buyDialog->setMoney(player_node->mGp); + buyDialog->setMoney(player_node->getMoney()); buyDialog->setVisible(true); - for (int k = 0; k < n_items; k++) + while (msg.getUnreadLength()) { - Sint32 value = msg->readInt32(); - msg->readInt32(); // DCvalue - msg->readInt8(); // type - Sint16 itemId = msg->readInt16(); - buyDialog->addItem(itemId, value); + int itemId = msg.readInt16(); + int amount = msg.readInt16(); + int value = msg.readInt16(); + buyDialog->addItem(itemId, amount, value); } break; - case SMSG_NPC_SELL: - msg->readInt16(); // length - n_items = (msg->getLength() - 4) / 10; - if (n_items > 0) { - sellDialog->setMoney(player_node->mGp); - sellDialog->reset(); - sellDialog->setVisible(true); - - for (int k = 0; k < n_items; k++) - { - Sint16 index = msg->readInt16(); - Sint32 value = msg->readInt32(); - msg->readInt32(); // OCvalue - - Item *item = player_node->getInventory()->getItem(index); - if (item && !(item->isEquipped())) { - sellDialog->addItem(item, value); - } - } - } - else { - chatWindow->chatLog(_("Nothing to sell"), BY_SERVER); - if (current_npc) current_npc->handleDeath(); - } - break; - - case SMSG_NPC_BUY_RESPONSE: - if (msg->readInt8() == 0) { - chatWindow->chatLog(_("Thanks for buying"), BY_SERVER); - } else { - // Reset player money since buy dialog already assumed purchase - // would go fine - buyDialog->setMoney(player_node->mGp); - chatWindow->chatLog(_("Unable to buy"), BY_SERVER); - } - break; + case GPMSG_NPC_SELL: + sellDialog->setMoney(player_node->getMoney()); + sellDialog->reset(); + sellDialog->setVisible(true); - case SMSG_NPC_SELL_RESPONSE: - if (msg->readInt8() == 0) { - chatWindow->chatLog(_("Thanks for selling"), BY_SERVER); - } else { - chatWindow->chatLog(_("Unable to sell"), BY_SERVER); + while (msg.getUnreadLength()) + { + int itemId = msg.readInt16(); + int amount = msg.readInt16(); + int value = msg.readInt16(); + sellDialog->addItem(itemId, amount, value); } break; } |