summaryrefslogtreecommitdiff
path: root/src/net/beinghandler.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/net/beinghandler.cpp')
-rw-r--r--src/net/beinghandler.cpp104
1 files changed, 54 insertions, 50 deletions
diff --git a/src/net/beinghandler.cpp b/src/net/beinghandler.cpp
index 086b4280..3c022af6 100644
--- a/src/net/beinghandler.cpp
+++ b/src/net/beinghandler.cpp
@@ -19,24 +19,24 @@
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
-#include "beinghandler.h"
-
+#include <iostream>
#include <SDL_types.h>
+#include "beinghandler.h"
#include "messagein.h"
#include "protocol.h"
#include "../being.h"
#include "../beingmanager.h"
+#include "../effectmanager.h"
#include "../game.h"
#include "../localplayer.h"
#include "../log.h"
#include "../main.h"
+#include "../npc.h"
#include "../particle.h"
-#include "../sound.h"
-#include <iostream>
#include "../player_relations.h"
-#include "../npc.h"
+#include "../sound.h"
const int EMOTION_TIME = 150; /**< Duration of emotion icon */
@@ -72,6 +72,7 @@ void BeingHandler::handleMessage(MessageIn *msg)
Uint16 headTop, headMid, headBottom;
Uint16 shoes, gloves, cape, misc1, misc2;
Uint16 weapon, shield;
+ Uint16 gmstatus;
Sint16 param1;
Sint8 type;
Being *srcBeing, *dstBeing;
@@ -128,8 +129,8 @@ void BeingHandler::handleMessage(MessageIn *msg)
headTop = msg->readInt16();
headMid = msg->readInt16();
hairColor = msg->readInt16();
- shoes = msg->readInt16(); // clothes color - "abused" as shoes
- gloves = msg->readInt16(); // head dir - "abused" as gloves
+ shoes = msg->readInt16();
+ gloves = msg->readInt16();
msg->readInt16(); // guild
msg->readInt16(); // unknown
msg->readInt16(); // unknown
@@ -201,22 +202,17 @@ void BeingHandler::handleMessage(MessageIn *msg)
if (!dstBeing)
break;
+ // If this is player's current target, clear it.
if (dstBeing == player_node->getTarget())
- {
player_node->stopAttack();
- }
if (dstBeing == current_npc)
current_npc = NULL;
if (msg->readInt8() == 1)
- {
dstBeing->setAction(Being::DEAD);
- }
else
- {
beingManager->destroyBeing(dstBeing);
- }
break;
@@ -234,28 +230,26 @@ void BeingHandler::handleMessage(MessageIn *msg)
switch (type)
{
case 0x0a: // Critical Damage
- if (dstBeing) {
- dstBeing->controlParticle(particleEngine->addEffect(
- "graphics/particles/crit.particle.xml", 0, 0));
- }
+ if (dstBeing)
+ dstBeing->showCrit();
case 0x00: // Damage
- if (dstBeing) {
+ if (dstBeing)
dstBeing->takeDamage(param1);
- }
- if (srcBeing) {
+ if (srcBeing)
srcBeing->handleAttack(dstBeing, param1);
- }
break;
case 0x02: // Sit
- if (srcBeing) {
+ if (srcBeing)
+ {
srcBeing->mFrame = 0;
srcBeing->setAction(Being::SIT);
}
break;
case 0x03: // Stand up
- if (srcBeing) {
+ if (srcBeing)
+ {
srcBeing->mFrame = 0;
srcBeing->setAction(Being::STAND);
}
@@ -269,8 +263,10 @@ void BeingHandler::handleMessage(MessageIn *msg)
break;
int effectType = msg->readInt32();
+ Being* being = beingManager->findBeing(id);
- beingManager->findBeing(id)->triggerEffect(effectType);
+ effectManager->trigger(effectType, (int) being->getPixelX(),
+ (int) being->getPixelY());
break;
}
@@ -403,8 +399,8 @@ void BeingHandler::handleMessage(MessageIn *msg)
headTop = msg->readInt16();
headMid = msg->readInt16();
hairColor = msg->readInt16();
- msg->readInt16(); // clothes color - Aethyra-"abused" as shoes, we ignore it
- msg->readInt16(); // head dir - Aethyra-"abused" as gloves, we ignore it
+ shoes = msg->readInt16();
+ gloves = msg->readInt16();
msg->readInt32(); // guild
msg->readInt32(); // emblem
msg->readInt16(); // manner
@@ -417,6 +413,10 @@ void BeingHandler::handleMessage(MessageIn *msg)
dstBeing->setSprite(Being::BOTTOMCLOTHES_SPRITE, headBottom);
dstBeing->setSprite(Being::TOPCLOTHES_SPRITE, headMid);
dstBeing->setSprite(Being::HAT_SPRITE, headTop);
+ dstBeing->setSprite(Being::SHOE_SPRITE, shoes);
+ // Compensation for the unpatched TMW server
+ if (gloves > 10)
+ dstBeing->setSprite(Being::GLOVES_SPRITE, gloves);
dstBeing->setSprite(Being::CAPE_SPRITE, cape);
dstBeing->setSprite(Being::MISC1_SPRITE, misc1);
dstBeing->setSprite(Being::MISC2_SPRITE, misc2);
@@ -437,18 +437,22 @@ void BeingHandler::handleMessage(MessageIn *msg)
dstBeing->setDirection(dir);
}
- msg->readInt16(); // GM status
+ gmstatus = msg->readInt16();
+ if (gmstatus & 0x80)
+ dstBeing->setGM();
if (msg->getId() == SMSG_PLAYER_UPDATE_1)
{
- switch (msg->readInt8()) {
-
- case 1: dstBeing->setAction(Being::DEAD);
- break;
-
- case 2: dstBeing->setAction(Being::SIT);
- break;
-
+ switch (msg->readInt8())
+ {
+ case 1:
+ if (dstBeing->getType() != Being::NPC)
+ dstBeing->setAction(Being::DEAD);
+ break;
+
+ case 2:
+ dstBeing->setAction(Being::SIT);
+ break;
}
}
else if (msg->getId() == SMSG_PLAYER_MOVE)
@@ -465,16 +469,16 @@ void BeingHandler::handleMessage(MessageIn *msg)
case SMSG_PLAYER_STOP:
/*
- * Instruction from server to stop walking at x, y.
- *
- * Some people like having this enabled. Others absolutely
- * despise it. So I'm setting to so that it only affects the
- * local player if the person has set a key "EnableSync" to "1"
- * in their config.xml file.
- *
- * This packet will be honored for all other beings, regardless
- * of the config setting.
- */
+ * Instruction from server to stop walking at x, y.
+ *
+ * Some people like having this enabled. Others absolutely
+ * despise it. So I'm setting to so that it only affects the
+ * local player if the person has set a key "EnableSync" to "1"
+ * in their config.xml file.
+ *
+ * This packet will be honored for all other beings, regardless
+ * of the config setting.
+ */
id = msg->readInt32();
if (mSync || id != player_node->getId()) {
@@ -492,11 +496,11 @@ void BeingHandler::handleMessage(MessageIn *msg)
case SMSG_PLAYER_MOVE_TO_ATTACK:
/*
- * This is an *advisory* message, telling the client that
- * it needs to move the character before attacking
- * a target (out of range, obstruction in line of fire).
- * We can safely ignore this...
- */
+ * This is an *advisory* message, telling the client that
+ * it needs to move the character before attacking
+ * a target (out of range, obstruction in line of fire).
+ * We can safely ignore this...
+ */
break;
case 0x0119: