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-rw-r--r--src/main.cpp309
1 files changed, 172 insertions, 137 deletions
diff --git a/src/main.cpp b/src/main.cpp
index c1715fd1..0df822b9 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -43,6 +43,8 @@
#include "gui/widgets/label.h"
#include "gui/widgets/progressbar.h"
+#include "gui/changeemaildialog.h"
+#include "gui/changepassworddialog.h"
#include "gui/charselectdialog.h"
#include "gui/connectiondialog.h"
#include "gui/gui.h"
@@ -55,6 +57,7 @@
#include "gui/sdlinput.h"
#include "gui/serverdialog.h"
#include "gui/setup.h"
+#include "gui/unregisterdialog.h"
#include "gui/updatewindow.h"
#include "gui/worldselectdialog.h"
@@ -923,7 +926,7 @@ int main(int argc, char *argv[])
loadUpdates();
}
- //printf("State change: %d to %d\n", oldstate, state);
+ printf("State change: %d to %d\n", oldstate, state);
oldstate = state;
@@ -940,7 +943,7 @@ int main(int argc, char *argv[])
switch (state) {
case STATE_CHOOSE_SERVER:
- logger->log("State: CHOOSE_SERVER");
+ logger->log("State: CHOOSE SERVER");
// Don't allow an alpha opacity
// lower than the default value
@@ -962,30 +965,10 @@ int main(int argc, char *argv[])
break;
case STATE_CONNECT_SERVER:
- logger->log("State: CONNECT_SERVER");
+ logger->log("State: CONNECT SERVER");
currentDialog = new ConnectionDialog(STATE_SWITCH_SERVER);
break;
- case STATE_UPDATE:
- if (options.skipUpdate)
- {
- state = STATE_LOAD_DATA;
- }
- else
- {
- // Determine which source to use for the update host
- if (!options.updateHost.empty())
- updateHost = options.updateHost;
- else
- updateHost = loginData.updateHost;
-
- setUpdatesDir();
- logger->log("State: UPDATE");
- currentDialog = new UpdaterWindow(updateHost,
- homeDir + "/" + updatesDir);
- }
- break;
-
case STATE_LOGIN:
logger->log("State: LOGIN");
// Don't allow an alpha opacity
@@ -1004,33 +987,10 @@ int main(int argc, char *argv[])
break;
case STATE_LOGIN_ATTEMPT:
+ logger->log("State: LOGIN ATTEMPT");
accountLogin(&loginData);
break;
- case STATE_LOAD_DATA:
- logger->log("State: LOAD DATA");
-
- // Add customdata directory
- ResourceManager::getInstance()->searchAndAddArchives(
- "customdata/",
- "zip",
- false);
-
- // Load XML databases
- ColorDB::load();
- ItemDB::load();
- Being::load(); // Hairstyles
- MonsterDB::load();
- NPCDB::load();
- EmoteDB::load();
- StatusEffect::load();
- Units::loadUnits();
-
- desktop->reloadWallpaper();
-
- state = STATE_GET_CHARACTERS;
- break;
-
case STATE_WORLD_SELECT:
logger->log("State: WORLD SELECT");
{
@@ -1059,55 +1019,61 @@ int main(int argc, char *argv[])
break;
case STATE_WORLD_SELECT_ATTEMPT:
- logger->log("State: Attempting world selection");
+ logger->log("State: WORLD SELECT ATTEMPT");
currentDialog = new ConnectionDialog(STATE_WORLD_SELECT);
break;
- case STATE_LOGIN_ERROR:
- logger->log("State: LOGIN ERROR");
- currentDialog = new OkDialog(_("Error"), errorMessage);
- currentDialog->addActionListener(&loginListener);
- currentDialog = NULL; // OkDialog deletes itself
- break;
-
- case STATE_SWITCH_SERVER:
- logger->log("State: SWITCH SERVER");
-
-#ifdef TMWSERV_SUPPORT
- gameServerConnection->disconnect();
- chatServerConnection->disconnect();
- accountServerConnection->disconnect();
-#endif
+ case STATE_UPDATE:
+ if (options.skipUpdate)
+ {
+ state = STATE_LOAD_DATA;
+ }
+ else
+ {
+ // Determine which source to use for the update host
+ if (!options.updateHost.empty())
+ updateHost = options.updateHost;
+ else
+ updateHost = loginData.updateHost;
- state = STATE_CHOOSE_SERVER;
+ setUpdatesDir();
+ logger->log("State: UPDATE");
+ currentDialog = new UpdaterWindow(updateHost,
+ homeDir + "/" + updatesDir);
+ }
break;
- case STATE_SWITCH_LOGIN:
- logger->log("State: SWITCH LOGIN");
-
- Net::getLoginHandler()->logout();
+ case STATE_LOAD_DATA:
+ logger->log("State: LOAD DATA");
- state = STATE_LOGIN;
- break;
+ // Add customdata directory
+ ResourceManager::getInstance()->searchAndAddArchives(
+ "customdata/",
+ "zip",
+ false);
- case STATE_REGISTER:
- logger->log("State: REGISTER");
- currentDialog = new RegisterDialog(&loginData);
- break;
+ // Load XML databases
+ ColorDB::load();
+ ItemDB::load();
+ Being::load(); // Hairstyles
+ MonsterDB::load();
+ NPCDB::load();
+ EmoteDB::load();
+ StatusEffect::load();
+ Units::loadUnits();
- case STATE_REGISTER_ATTEMPT:
- logger->log("Username is %s", loginData.username.c_str());
+ desktop->reloadWallpaper();
- Net::getCharHandler()->setCharInfo(&charInfo);
- Net::getLoginHandler()->registerAccount(&loginData);
+ state = STATE_GET_CHARACTERS;
break;
case STATE_GET_CHARACTERS:
+ logger->log("State: GET CHARACTERS");
Net::getCharHandler()->getCharacters();
break;
case STATE_CHAR_SELECT:
- logger->log("State: CHAR_SELECT");
+ logger->log("State: CHAR SELECT");
// Don't allow an alpha opacity
// lower than the default value
SkinLoader::instance()->setMinimumOpacity(0.8f);
@@ -1125,14 +1091,72 @@ int main(int argc, char *argv[])
break;
- case STATE_CHANGEEMAIL:
- logger->log("State: CHANGE EMAIL");
- // TODO
+ case STATE_CONNECT_GAME:
+ logger->log("State: CONNECT GAME");
+ Net::getGameHandler()->connect();
+ currentDialog = new ConnectionDialog(STATE_SWITCH_CHARACTER);
break;
- case STATE_CHANGEEMAIL_ATTEMPT:
- logger->log("State: CHANGE EMAIL ATTEMPT");
- Net::getLoginHandler()->changeEmail(loginData.email);
+ case STATE_GAME:
+ logger->log("Memorizing selected character %s",
+ player_node->getName().c_str());
+ config.setValue("lastCharacter", player_node->getName());
+
+ Net::getGameHandler()->inGame();
+
+ // Allow any alpha opacity
+ SkinLoader::instance()->setMinimumOpacity(-1.0f);
+
+ sound.fadeOutMusic(1000);
+
+ delete setupButton;
+ delete desktop;
+ setupButton = NULL;
+ desktop = NULL;
+
+ currentDialog = NULL;
+
+ logger->log("State: GAME");
+ game = new Game;
+ game->logic();
+ delete game;
+ game = 0;
+
+ state = STATE_EXIT;
+
+ Net::getGeneralHandler()->unload();
+
+ break;
+
+ case STATE_LOGIN_ERROR:
+ logger->log("State: LOGIN ERROR");
+ currentDialog = new OkDialog(_("Error"), errorMessage);
+ currentDialog->addActionListener(&loginListener);
+ currentDialog = NULL; // OkDialog deletes itself
+ break;
+
+ case STATE_ACCOUNTCHANGE_ERROR:
+ logger->log("State: ACCOUNT CHANGE ERROR");
+ currentDialog = new OkDialog(_("Error"), errorMessage);
+ currentDialog->addActionListener(&accountListener);
+ currentDialog = NULL; // OkDialog deletes itself
+ break;
+
+ case STATE_REGISTER:
+ logger->log("State: REGISTER");
+ currentDialog = new RegisterDialog(&loginData);
+ break;
+
+ case STATE_REGISTER_ATTEMPT:
+ logger->log("Username is %s", loginData.username.c_str());
+
+ Net::getCharHandler()->setCharInfo(&charInfo);
+ Net::getLoginHandler()->registerAccount(&loginData);
+ break;
+
+ case STATE_CHANGEPASSWORD:
+ logger->log("State: CHANGE PASSWORD");
+ currentDialog = new ChangePasswordDialog(&loginData);
break;
case STATE_CHANGEPASSWORD_ATTEMPT:
@@ -1142,8 +1166,8 @@ int main(int argc, char *argv[])
loginData.newPassword);
break;
- case STATE_CHANGEPASSWORD:
- logger->log("State: CHANGE PASSWORD");
+ case STATE_CHANGEPASSWORD_SUCCESS:
+ logger->log("State: CHANGE PASSWORD SUCCESS");
currentDialog = new OkDialog(_("Password Change"),
_("Password changed successfully!"));
currentDialog->addActionListener(&accountListener);
@@ -1152,14 +1176,37 @@ int main(int argc, char *argv[])
loginData.newPassword = "";
break;
+ case STATE_CHANGEEMAIL:
+ logger->log("State: CHANGE EMAIL");
+ currentDialog = new ChangeEmailDialog(&loginData);
+ break;
+
+ case STATE_CHANGEEMAIL_ATTEMPT:
+ logger->log("State: CHANGE EMAIL ATTEMPT");
+ Net::getLoginHandler()->changeEmail(loginData.email);
+ break;
+
+ case STATE_CHANGEEMAIL_SUCCESS:
+ logger->log("State: CHANGE EMAIL SUCCESS");
+ currentDialog = new OkDialog(_("Email Change"),
+ _("Email changed successfully!"));
+ currentDialog->addActionListener(&accountListener);
+ currentDialog = NULL; // OkDialog deletes itself
+ break;
+
+ case STATE_UNREGISTER:
+ logger->log("State: UNREGISTER");
+ currentDialog = new UnRegisterDialog(&loginData);
+ break;
+
case STATE_UNREGISTER_ATTEMPT:
logger->log("State: UNREGISTER ATTEMPT");
Net::getLoginHandler()->unregisterAccount(
loginData.username, loginData.password);
break;
- case STATE_UNREGISTER:
- logger->log("State: UNREGISTER");
+ case STATE_UNREGISTER_SUCCESS:
+ logger->log("State: UNREGISTER SUCCESS");
#ifdef TMWSERV_SUPPORT
accountServerConnection->disconnect();
#endif
@@ -1171,62 +1218,28 @@ int main(int argc, char *argv[])
currentDialog = NULL; // OkDialog deletes itself
break;
- case STATE_ACCOUNTCHANGE_ERROR:
- logger->log("State: ACCOUNT CHANGE ERROR");
- currentDialog = new OkDialog(_("Error"), errorMessage);
- currentDialog->addActionListener(&accountListener);
- currentDialog = NULL; // OkDialog deletes itself
- break;
-
+ case STATE_SWITCH_SERVER:
+ logger->log("State: SWITCH SERVER");
- case STATE_ERROR:
- logger->log("State: ERROR");
- currentDialog = new OkDialog(_("Error"), errorMessage);
- currentDialog->addActionListener(&errorListener);
- currentDialog = NULL; // OkDialog deletes itself
- Net::getGameHandler()->clear();
- Net::getGeneralHandler()->clearHandlers();
- break;
+#ifdef TMWSERV_SUPPORT
+ gameServerConnection->disconnect();
+ chatServerConnection->disconnect();
+ accountServerConnection->disconnect();
+#endif
- case STATE_CONNECT_GAME:
- logger->log("State: CONNECT_GAME");
- Net::getGameHandler()->connect();
- currentDialog = new ConnectionDialog(STATE_SWITCH_CHARACTER);
+ state = STATE_CHOOSE_SERVER;
break;
- case STATE_GAME:
- logger->log("Memorizing selected character %s",
- player_node->getName().c_str());
- config.setValue("lastCharacter", player_node->getName());
-
- Net::getGameHandler()->inGame();
-
- // Allow any alpha opacity
- SkinLoader::instance()->setMinimumOpacity(-1.0f);
-
- sound.fadeOutMusic(1000);
-
- delete setupButton;
- delete desktop;
- setupButton = NULL;
- desktop = NULL;
-
- currentDialog = NULL;
-
- logger->log("State: GAME");
- game = new Game;
- game->logic();
- delete game;
- game = 0;
-
- state = STATE_EXIT;
+ case STATE_SWITCH_LOGIN:
+ logger->log("State: SWITCH LOGIN");
- Net::getGeneralHandler()->unload();
+ Net::getLoginHandler()->logout();
+ state = STATE_LOGIN;
break;
case STATE_SWITCH_CHARACTER:
- logger->log("State: SWITCH_CHARACTER");
+ logger->log("State: SWITCH CHARACTER");
// Done with game
Net::getGameHandler()->clear();
@@ -1234,13 +1247,35 @@ int main(int argc, char *argv[])
Net::getCharHandler()->getCharacters();
break;
+ case STATE_LOGOUT_ATTEMPT:
+ logger->log("State: LOGOUT ATTEMPT");
+ // TODO
+ break;
+
+ case STATE_WAIT:
+ logger->log("State: WAIT");
+ break;
+
+ case STATE_EXIT:
+ logger->log("State: EXIT");
+ break;
+
case STATE_FORCE_QUIT:
- logger->log("State: FORCE_QUIT");
+ logger->log("State: FORCE QUIT");
if (Net::getGeneralHandler())
Net::getGeneralHandler()->unload();
state = STATE_EXIT;
break;
+ case STATE_ERROR:
+ logger->log("State: ERROR");
+ currentDialog = new OkDialog(_("Error"), errorMessage);
+ currentDialog->addActionListener(&errorListener);
+ currentDialog = NULL; // OkDialog deletes itself
+ Net::getGameHandler()->clear();
+ Net::getGeneralHandler()->clearHandlers();
+ break;
+
default:
state = STATE_FORCE_QUIT;
break;