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-rw-r--r--src/main.cpp345
1 files changed, 229 insertions, 116 deletions
diff --git a/src/main.cpp b/src/main.cpp
index 91ae87e9..54320433 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -19,48 +19,43 @@
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
-#include "main.h"
-
#include <getopt.h>
#include <iostream>
#include <physfs.h>
+#include <SDL_image.h>
#include <unistd.h>
#include <vector>
-#include <SDL_image.h>
#include <guichan/actionlistener.hpp>
+
#include <guichan/widgets/label.hpp>
#include <libxml/parser.h>
-#ifdef WIN32
-#include <SDL_syswm.h>
-#endif
-#ifndef WIN32
-#include <cerrno>
-#include <sys/stat.h>
-#endif
-#if defined __APPLE__
-#include <CoreFoundation/CFBundle.h>
-#endif
+#include <SDL/SDL_ttf.h>
#include "configuration.h"
-#include "keyboardconfig.h"
-#include "player_relations.h"
+#include "emoteshortcut.h"
#include "game.h"
#include "graphics.h"
#include "itemshortcut.h"
-#include "lockedarray.h"
+#include "keyboardconfig.h"
#include "localplayer.h"
+#include "lockedarray.h"
#include "log.h"
#include "logindata.h"
+#include "main.h"
#ifdef USE_OPENGL
#include "openglgraphics.h"
#endif
+#include "player_relations.h"
+#include "serverinfo.h"
#include "sound.h"
+#include "gui/button.h"
#include "gui/char_server.h"
#include "gui/char_select.h"
+#include "gui/color.h"
#include "gui/gui.h"
#include "gui/login.h"
#include "gui/ok_dialog.h"
@@ -68,7 +63,6 @@
#include "gui/register.h"
#include "gui/sdlinput.h"
#include "gui/setup.h"
-#include "gui/textfield.h"
#include "gui/updatewindow.h"
#include "net/charserverhandler.h"
@@ -77,17 +71,35 @@
#include "net/messageout.h"
#include "net/network.h"
+#include "resources/colordb.h"
+#include "resources/emotedb.h"
#include "resources/image.h"
#include "resources/itemdb.h"
#include "resources/monsterdb.h"
#include "resources/npcdb.h"
#include "resources/resourcemanager.h"
-#include "utils/dtor.h"
#include "utils/gettext.h"
#include "utils/tostring.h"
-namespace {
+#ifdef __APPLE__
+#include <CoreFoundation/CFBundle.h>
+#endif
+
+#ifdef __MINGW32__
+#include <windows.h>
+#define usleep(usec) (Sleep ((usec) / 1000), 0)
+#endif
+
+#ifdef WIN32
+#include <SDL_syswm.h>
+#else
+#include <cerrno>
+#include <sys/stat.h>
+#endif
+
+namespace
+{
Window *setupWindow = 0;
struct SetupListener : public gcn::ActionListener
@@ -123,6 +135,7 @@ CharServerHandler charServerHandler;
LoginData loginData;
LockedArray<LocalPlayer*> charInfo(MAX_SLOT + 1);
+Color *textColor;
// This anonymous namespace hides whatever is inside from other modules.
namespace {
@@ -168,10 +181,13 @@ struct Options
*/
void setUpdatesDir()
{
+ std::stringstream updates;
+
// If updatesHost is currently empty, fill it from config file
- if (updateHost.empty()) {
+ if (updateHost.empty())
+ {
updateHost =
- config.getValue("updatehost", "http://updates.themanaworld.org");
+ config.getValue("updatehost", "http://updates.themanaworld.org/");
}
// Remove any trailing slash at the end of the update host
@@ -181,29 +197,59 @@ void setUpdatesDir()
// Parse out any "http://" or "ftp://", and set the updates directory
size_t pos;
pos = updateHost.find("://");
- if (pos != updateHost.npos) {
- if (pos + 3 < updateHost.length()) {
- updatesDir =
- "updates/" + updateHost.substr(pos + 3);
- } else {
+ if (pos != updateHost.npos)
+ {
+ if (pos + 3 < updateHost.length())
+ {
+ updates << "updates/" << updateHost.substr(pos + 3)
+ << "/" << loginData.port;
+ updatesDir = updates.str();
+ }
+ else
+ {
logger->log("Error: Invalid update host: %s", updateHost.c_str());
- errorMessage = "Invalid update host: " + updateHost;
+ errorMessage = _("Invalid update host: ") + updateHost;
state = ERROR_STATE;
}
- } else {
+ }
+ else
+ {
logger->log("Warning: no protocol was specified for the update host");
- updatesDir = "updates/" + updateHost;
+ updates << "updates/" << updateHost << "/" << loginData.port;
+ updatesDir = updates.str();
}
ResourceManager *resman = ResourceManager::getInstance();
// Verify that the updates directory exists. Create if necessary.
- if (!resman->isDirectory("/" + updatesDir)) {
- if (!resman->mkdir("/" + updatesDir)) {
+ if (!resman->isDirectory("/" + updatesDir))
+ {
+ if (!resman->mkdir("/" + updatesDir))
+ {
+#if defined WIN32
+ std::string newDir = homeDir + "\\" + updatesDir;
+ std::string::size_type loc = newDir.find("/", 0);
+
+ while (loc != std::string::npos)
+ {
+ newDir.replace(loc, 1, "\\");
+ loc = newDir.find("/", loc);
+ }
+
+ if (!CreateDirectory(newDir.c_str(), 0) &&
+ GetLastError() != ERROR_ALREADY_EXISTS)
+ {
+ logger->log("Error: %s can't be made, but doesn't exist!",
+ newDir.c_str());
+ errorMessage = _("Error creating updates directory!");
+ state = ERROR_STATE;
+ }
+#else
logger->log("Error: %s/%s can't be made, but doesn't exist!",
- homeDir.c_str(), updatesDir.c_str());
- errorMessage = "Error creating updates directory!";
+ homeDir.c_str(), updatesDir.c_str());
+ errorMessage = _("Error creating updates directory!");
state = ERROR_STATE;
+#endif
}
}
}
@@ -231,7 +277,7 @@ void init_engine(const Options &options)
#endif
{
std::cout << homeDir
- << " can't be created, but it doesn't exist! Exiting."
+ << _(" can't be created, but it doesn't exist! Exiting.")
<< std::endl;
exit(1);
}
@@ -248,7 +294,7 @@ void init_engine(const Options &options)
// Initialize SDL
logger->log("Initializing SDL...");
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER) < 0) {
- std::cerr << "Could not initialize SDL: " <<
+ std::cerr << _("Could not initialize SDL: ") <<
SDL_GetError() << std::endl;
exit(1);
}
@@ -261,7 +307,7 @@ void init_engine(const Options &options)
if (!resman->setWriteDir(homeDir)) {
std::cout << homeDir
- << " couldn't be set as home directory! Exiting."
+ << _(" couldn't be set as home directory! Exiting.")
<< std::endl;
exit(1);
}
@@ -281,18 +327,18 @@ void init_engine(const Options &options)
if (!CFURLGetFileSystemRepresentation(resourcesURL, TRUE, (UInt8 *)path,
PATH_MAX))
{
- fprintf(stderr, "Can't find Resources directory\n");
+ fprintf(stderr, _("Can't find Resources directory\n"));
}
CFRelease(resourcesURL);
strncat(path, "/data", PATH_MAX - 1);
resman->addToSearchPath(path, true);
#else
- resman->addToSearchPath(TMW_DATADIR "data", true);
+ resman->addToSearchPath(PKG_DATADIR "data", true);
#endif
// Fill configuration with defaults
logger->log("Initializing configuration...");
- config.setValue("host", "server.themanaworld.org");
+ config.setValue("host", "www.themanaworld.org");
config.setValue("port", 6901);
config.setValue("hwaccel", 0);
#if (defined __APPLE__ || defined WIN32) && defined USE_OPENGL
@@ -313,24 +359,24 @@ void init_engine(const Options &options)
// Checking if the configuration file exists... otherwise creates it with
// default options !
- FILE *tmwFile = 0;
+ FILE *configFile = 0;
std::string configPath = options.configPath;
if (configPath.empty())
configPath = homeDir + "/config.xml";
- tmwFile = fopen(configPath.c_str(), "r");
+ configFile = fopen(configPath.c_str(), "r");
// If we can't read it, it doesn't exist !
- if (tmwFile == NULL) {
+ if (configFile == NULL) {
// We reopen the file in write mode and we create it
- tmwFile = fopen(configPath.c_str(), "wt");
+ configFile = fopen(configPath.c_str(), "wt");
}
- if (tmwFile == NULL) {
+ if (configFile == NULL) {
std::cout << "Can't create " << configPath << ". "
"Using Defaults." << std::endl;
} else {
- fclose(tmwFile);
+ fclose(configFile);
config.init(configPath);
}
@@ -344,7 +390,7 @@ void init_engine(const Options &options)
SetClassLong(pInfo.window, GCL_HICON, (LONG) icon);
}
#else
- SDL_Surface *icon = IMG_Load(TMW_DATADIR "data/icons/tmw.png");
+ SDL_Surface *icon = IMG_Load(PKG_DATADIR "data/icons/tmw.png");
if (icon)
{
SDL_SetAlpha(icon, SDL_SRCALPHA, SDL_ALPHA_OPAQUE);
@@ -365,17 +411,17 @@ void init_engine(const Options &options)
graphics = new Graphics();
#endif
- int width = (int) config.getValue("screenwidth", defaultScreenWidth);
- int height = (int) config.getValue("screenheight", defaultScreenHeight);
- int bpp = 0;
- bool fullscreen = ((int) config.getValue("screen", 0) == 1);
- bool hwaccel = ((int) config.getValue("hwaccel", 0) == 1);
+ const int width = (int) config.getValue("screenwidth", defaultScreenWidth);
+ const int height = (int) config.getValue("screenheight", defaultScreenHeight);
+ const int bpp = 0;
+ const bool fullscreen = ((int) config.getValue("screen", 0) == 1);
+ const bool hwaccel = ((int) config.getValue("hwaccel", 0) == 1);
// Try to set the desired video mode
if (!graphics->setVideoMode(width, height, bpp, fullscreen, hwaccel))
{
- std::cerr << "Couldn't set "
- << width << "x" << height << "x" << bpp << " video mode: "
+ std::cerr << _("Couldn't set ")
+ << width << "x" << height << "x" << bpp << _(" video mode: ")
<< SDL_GetError() << std::endl;
exit(1);
}
@@ -386,6 +432,9 @@ void init_engine(const Options &options)
// Initialize the item shortcuts.
itemShortcut = new ItemShortcut();
+ // Initialize the emote shortcuts.
+ emoteShortcut = new EmoteShortcut();
+
gui = new Gui(graphics);
state = LOGIN_STATE; /**< Initial game state */
@@ -417,6 +466,7 @@ void exit_engine()
{
// Before config.write() since it writes the shortcuts to the config
delete itemShortcut;
+ delete emoteShortcut;
config.write();
@@ -430,6 +480,8 @@ void exit_engine()
sound.close();
// Unload XML databases
+ ColorDB::unload();
+ EmoteDB::unload();
ItemDB::unload();
MonsterDB::unload();
NPCDB::unload();
@@ -441,28 +493,28 @@ void exit_engine()
void printHelp()
{
std::cout
- << "tmw" << std::endl << std::endl
- << "Options: " << std::endl
- << " -h --help : Display this help" << std::endl
- << " -v --version : Display the version" << std::endl
- << " -u --skipupdate : Skip the update process" << std::endl
- << " -d --data : Directory to load game data from" << std::endl
- << " -U --username : Login with this username" << std::endl
- << " -P --password : Login with this password" << std::endl
- << " -D --default : Bypass the login process with default settings" << std::endl
- << " -p --playername : Login with this player" << std::endl
- << " -C --configfile : Configuration file to use" << std::endl
- << " -H --updatehost : Use this update host" << std::endl
- << " -S --homedir : Directory to use as home directory" << std::endl;
+ << _("tmw") << std::endl << std::endl
+ << _("Options: ") << std::endl
+ << _(" -C --configfile : Configuration file to use") << std::endl
+ << _(" -d --data : Directory to load game data from") << std::endl
+ << _(" -D --default : Bypass the login process with default settings") << std::endl
+ << _(" -h --help : Display this help") << std::endl
+ << _(" -S --homedir : Directory to use as home directory") << std::endl
+ << _(" -H --updatehost : Use this update host") << std::endl
+ << _(" -p --playername : Login with this player") << std::endl
+ << _(" -P --password : Login with this password") << std::endl
+ << _(" -u --skipupdate : Skip the update downloads") << std::endl
+ << _(" -U --username : Login with this username") << std::endl
+ << _(" -v --version : Display the version") << std::endl;
}
void printVersion()
{
#ifdef PACKAGE_VERSION
- std::cout << "The Mana World version " << PACKAGE_VERSION << std::endl;
+ std::cout << _("The Mana World version ") << PACKAGE_VERSION << std::endl;
#else
- std::cout << "The Mana World version " <<
- "(local build?, PACKAGE_VERSION is not defined)" << std::endl;
+ std::cout << _("The Mana World version ") <<
+ _"(local build?, PACKAGE_VERSION is not defined)") << std::endl;
#endif
}
@@ -471,17 +523,17 @@ void parseOptions(int argc, char *argv[], Options &options)
const char *optstring = "hvud:U:P:Dp:C:H:S:";
const struct option long_options[] = {
- { "help", no_argument, 0, 'h' },
- { "version", no_argument, 0, 'v' },
- { "skipupdate", no_argument, 0, 'u' },
+ { "configfile", required_argument, 0, 'C' },
{ "data", required_argument, 0, 'd' },
- { "username", required_argument, 0, 'U' },
- { "password", required_argument, 0, 'P' },
{ "default", no_argument, 0, 'D' },
{ "playername", required_argument, 0, 'p' },
- { "configfile", required_argument, 0, 'C' },
- { "updatehost", required_argument, 0, 'H' },
+ { "password", required_argument, 0, 'P' },
+ { "help", no_argument, 0, 'h' },
{ "homedir", required_argument, 0, 'S' },
+ { "updatehost", required_argument, 0, 'H' },
+ { "skipupdate", no_argument, 0, 'u' },
+ { "username", required_argument, 0, 'U' },
+ { "version", no_argument, 0, 'v' },
{ 0 }
};
@@ -493,36 +545,36 @@ void parseOptions(int argc, char *argv[], Options &options)
break;
switch (result) {
- default: // Unknown option
- case 'h':
- options.printHelp = true;
- break;
- case 'v':
- options.printVersion = true;
- break;
- case 'u':
- options.skipUpdate = true;
+ case 'C':
+ options.configPath = optarg;
break;
case 'd':
options.dataPath = optarg;
break;
- case 'U':
- options.username = optarg;
- break;
- case 'P':
- options.password = optarg;
- break;
case 'D':
options.chooseDefault = true;
break;
+ default: // Unknown option
+ case 'h':
+ options.printHelp = true;
+ break;
+ case 'H':
+ options.updateHost = optarg;
+ break;
case 'p':
options.playername = optarg;
break;
- case 'C':
- options.configPath = optarg;
+ case 'P':
+ options.password = optarg;
break;
- case 'H':
- options.updateHost = optarg;
+ case 'u':
+ options.skipUpdate = true;
+ break;
+ case 'U':
+ options.username = optarg;
+ break;
+ case 'v':
+ options.printVersion = true;
break;
case 'S':
homeDir = optarg;
@@ -603,6 +655,13 @@ void accountLogin(Network *network, LoginData *loginData)
config.setValue("remember", loginData->remember);
}
+static void positionDialog(Window *dialog, int screenWidth, int screenHeight)
+{
+ dialog->setPosition(
+ (screenWidth - dialog->getWidth()) / 2,
+ (screenHeight - dialog->getHeight()) / 2);
+}
+
void charLogin(Network *network, LoginData *loginData)
{
logger->log("Trying to connect to char server...");
@@ -706,6 +765,9 @@ int main(int argc, char *argv[])
unsigned int oldstate = !state; // We start with a status change.
+ // Needs to be created in main, as the updater uses it
+ textColor = new Color();
+
Game *game = NULL;
Window *currentDialog = NULL;
Image *login_wallpaper = NULL;
@@ -716,7 +778,7 @@ int main(int argc, char *argv[])
gcn::Label *versionLabel = new gcn::Label(PACKAGE_VERSION);
top->add(versionLabel, 2, 2);
#endif
- ProgressBar *progressBar = new ProgressBar(0.0f, 100, 20);
+ ProgressBar *progressBar = new ProgressBar(0.0f, 100, 20, 168, 116, 31);
gcn::Label *progressLabel = new gcn::Label();
top->add(progressBar, 5, top->getHeight() - 5 - progressBar->getHeight());
top->add(progressLabel, 15 + progressBar->getWidth(),
@@ -738,12 +800,37 @@ int main(int argc, char *argv[])
loginData.password = options.password;
}
loginData.hostname = config.getValue("host", "server.themanaworld.org");
- loginData.port = (short)config.getValue("port", 0);
+ loginData.port = (short)config.getValue("port", 6901);
loginData.remember = config.getValue("remember", 0);
loginData.registerLogin = false;
SDLNet_Init();
Network *network = new Network();
+
+ // Set the most appropriate wallpaper, based on screen width
+ int screenWidth = (int) config.getValue("screenwidth", defaultScreenWidth);
+ int screenHeight = static_cast<int>(config.getValue("screenheight",
+ defaultScreenHeight));
+ std::string wallpaperName;
+
+ wallpaperName = "graphics/images/login_wallpaper.png";
+ if (screenWidth >= 1024 && screenWidth < 1280)
+ wallpaperName = "graphics/images/login_wallpaper_1024x768.png";
+ else if (screenWidth >= 1280 && screenWidth < 1440)
+ wallpaperName = "graphics/images/login_wallpaper_1280x960.png";
+ else if (screenWidth >= 1440 && screenWidth < 1600)
+ wallpaperName = "graphics/images/login_wallpaper_1440x1080.png";
+ else if (screenWidth >= 1600)
+ wallpaperName = "graphics/images/login_wallpaper_1600x1200.png";
+
+ if (!ResourceManager::getInstance()->exists(wallpaperName))
+ wallpaperName = "graphics/images/login_wallpaper.png";
+
+ login_wallpaper = ResourceManager::getInstance()->getImage(wallpaperName);
+
+ if (!login_wallpaper)
+ logger->log("Couldn't load %s as wallpaper", wallpaperName.c_str());
+
while (state != EXIT_STATE)
{
// Handle SDL events
@@ -779,16 +866,6 @@ int main(int argc, char *argv[])
}
}
- if (!login_wallpaper)
- {
- login_wallpaper = ResourceManager::getInstance()->
- getImage("graphics/images/login_wallpaper.png");
- if (!login_wallpaper)
- {
- logger->error("Couldn't load login_wallpaper.png");
- }
- }
-
if (progressBar->isVisible())
{
progressBar->setProgress(progressBar->getProgress() + 0.005f);
@@ -817,7 +894,7 @@ int main(int argc, char *argv[])
// Reload the wallpaper in case that it was updated
login_wallpaper->decRef();
login_wallpaper = ResourceManager::getInstance()->
- getImage("graphics/images/login_wallpaper.png");
+ getImage(wallpaperName);
break;
// Those states don't cause a network disconnect
@@ -856,9 +933,12 @@ int main(int argc, char *argv[])
false);
// Load XML databases
+ ColorDB::load();
ItemDB::load();
MonsterDB::load();
NPCDB::load();
+ EmoteDB::load();
+
state = CHAR_CONNECT_STATE;
break;
@@ -870,33 +950,50 @@ int main(int argc, char *argv[])
state = ACCOUNT_STATE;
} else {
currentDialog = new LoginDialog(&loginData);
+ positionDialog(currentDialog, screenWidth,
+ screenHeight);
}
break;
case REGISTER_STATE:
logger->log("State: REGISTER");
currentDialog = new RegisterDialog(&loginData);
+ positionDialog(currentDialog, screenWidth, screenHeight);
break;
case CHAR_SERVER_STATE:
logger->log("State: CHAR_SERVER");
+
+ if (n_server == 1)
+ {
+ SERVER_INFO *si = *server_info;
+ loginData.hostname = iptostring(si->address);
+ loginData.port = si->port;
+ loginData.updateHost = si->updateHost;
+ state = UPDATE_STATE;
+ }
+ else
{
int nextState = (options.skipUpdate) ?
LOADDATA_STATE : UPDATE_STATE;
currentDialog = new ServerSelectDialog(&loginData,
- nextState);
- }
- if (options.chooseDefault || options.playername != "") {
- ((ServerSelectDialog*) currentDialog)->action(
- gcn::ActionEvent(NULL, "ok"));
+ nextState);
+ positionDialog(currentDialog, screenWidth,
+ screenHeight);
+ if (options.chooseDefault
+ || !options.playername.empty())
+ {
+ ((ServerSelectDialog*) currentDialog)->action(
+ gcn::ActionEvent(NULL, "ok"));
+ }
}
break;
-
case CHAR_SELECT_STATE:
logger->log("State: CHAR_SELECT");
currentDialog = new CharSelectDialog(network, &charInfo,
(loginData.sex == 0) ?
GENDER_FEMALE : GENDER_MALE);
+ positionDialog(currentDialog, screenWidth, screenHeight);
if (((CharSelectDialog*) currentDialog)->
selectByName(options.playername))
@@ -908,6 +1005,7 @@ int main(int argc, char *argv[])
if (options.chooseDefault)
((CharSelectDialog*) currentDialog)->action(
gcn::ActionEvent(NULL, "ok"));
+
break;
case GAME_STATE:
@@ -945,13 +1043,21 @@ int main(int argc, char *argv[])
setUpdatesDir();
logger->log("State: UPDATE");
- currentDialog = new UpdaterWindow(updateHost,
- homeDir + "/" + updatesDir);
+
+ if (options.skipUpdate) {
+ state = LOADDATA_STATE;
+ } else {
+ currentDialog = new UpdaterWindow(updateHost,
+ homeDir + "/" + updatesDir);
+ positionDialog(currentDialog, screenWidth,
+ screenHeight);
+ }
break;
case ERROR_STATE:
logger->log("State: ERROR");
currentDialog = new OkDialog(_("Error"), errorMessage);
+ positionDialog(currentDialog, screenWidth, screenHeight);
currentDialog->addActionListener(&errorListener);
currentDialog = NULL; // OkDialog deletes itself
network->disconnect();
@@ -988,8 +1094,15 @@ int main(int argc, char *argv[])
break;
}
}
+ /*
+ * This loop can really stress the CPU, for no reason since it's
+ * just constantly redrawing the wallpaper. Added the following
+ * usleep to limit it to 20 FPS during the login sequence
+ */
+ usleep(50000);
}
+ delete textColor;
#ifdef PACKAGE_VERSION
delete versionLabel;
#endif