diff options
Diffstat (limited to 'src/localplayer.h')
-rw-r--r-- | src/localplayer.h | 24 |
1 files changed, 2 insertions, 22 deletions
diff --git a/src/localplayer.h b/src/localplayer.h index 85681e03..4053e81e 100644 --- a/src/localplayer.h +++ b/src/localplayer.h @@ -312,17 +312,6 @@ class LocalPlayer : public Player void setInStorage(bool inStorage); #ifdef EATHENA_SUPPORT - /** - * Sets the amount of XP. Shows XP gaining effect if the player is on - * a map. - */ - void setXp(int xp); - - /** - * Returns the amount of experience points. - */ - int getXp() const { return mXp; } - Uint32 mCharId; /**< Used only during character selection. */ Uint32 mJobXp; @@ -338,8 +327,7 @@ class LocalPlayer : public Player int ATK, MATK, DEF, MDEF, HIT, FLEE; int ATK_BONUS, MATK_BONUS, DEF_BONUS, MDEF_BONUS, FLEE_BONUS; - Uint16 mStatPoint, mSkillPoint; - Uint16 mStatsPointsToAttribute; + Uint16 mSkillPoint; #endif int getHp() const @@ -360,13 +348,10 @@ class LocalPlayer : public Player void setLevel(int value) { mLevel = value; } -#ifdef TMWSERV_SUPPORT - void setLevelProgress(int percent) - { mLevelProgress = percent; } + void setLevelProgress(int percent); int getLevelProgress() const { return mLevelProgress; } -#endif int getMoney() const { return mMoney; } @@ -386,7 +371,6 @@ class LocalPlayer : public Player void setMaxWeight(int value) { mMaxWeight = value; } -#ifdef TMWSERV_SUPPORT int getAttributeBase(int num) const { return mAttributeBase[num]; } @@ -421,7 +405,6 @@ class LocalPlayer : public Player static const SkillInfo& getSkillInfo(int skill); std::pair<int, int> getExperience(int skill); -#endif bool mUpdateName; /** Whether or not the name settings have changed */ @@ -436,12 +419,10 @@ class LocalPlayer : public Player bool mInStorage; /**< Whether storage is currently accessible */ #ifdef EATHENA_SUPPORT - int mXp; /**< Experience points. */ int mTargetTime; /** How long the being has been targeted **/ #endif int mLastTarget; /** Time stamp of last targeting action, -1 if none. */ -#ifdef TMWSERV_SUPPORT // Character status: std::vector<int> mAttributeBase; std::vector<int> mAttributeEffective; @@ -450,7 +431,6 @@ class LocalPlayer : public Player int mCharacterPoints; int mCorrectionPoints; int mLevelProgress; -#endif int mLevel; int mMoney; int mTotalWeight; |