diff options
Diffstat (limited to 'src/keyboardconfig.h')
-rw-r--r-- | src/keyboardconfig.h | 399 |
1 files changed, 193 insertions, 206 deletions
diff --git a/src/keyboardconfig.h b/src/keyboardconfig.h index f074e001..e2eef385 100644 --- a/src/keyboardconfig.h +++ b/src/keyboardconfig.h @@ -1,206 +1,193 @@ -/*
- * The Mana World
- * Copyright 2007 The Mana World Development Team
- *
- * This file is part of The Mana World.
- *
- * The Mana World is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * The Mana World is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with The Mana World; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- *
- */
-
-#ifndef _TMW_KEYBOARDCONFIG_H
-#define _TMW_KEYBOARDCONFIG_H
-
-#include <string>
-
-#include "gui/setup_keyboard.h"
-
-#include <guichan/sdl/sdlinput.hpp>
-
-/**
- * Each key represents a key function. Such as 'Move up', 'Attack' etc.
- */
-struct KeyFunction
-{
- KeyFunction(){}
- KeyFunction(std::string configField, int defaultValue, std::string caption):
- configField(configField),
- defaultValue(defaultValue),
- caption(caption)
- { }
-
- std::string configField; /** Field index that is in the config file. */
- std::string caption; /** The caption value for the key function. */
- int defaultValue; /** The default key value used. */
- int value; /** The actual value that is used. */
-};
-
-class KeyboardConfig
-{
- public:
- /**
- * Initializes the keyboard config explicitly.
- */
- void init();
-
- /**
- * Destroys the keyboard config explicitly.
- */
- void destroy();
-
- /**
- * Retrieve the key values from config file.
- */
- void retrieve();
-
- /**
- * Store the key values to config file.
- */
- void store();
-
- /**
- * Make the keys their default values.
- */
- void makeDefault();
-
- /**
- * Determines if any key assignments are the same as each other.
- */
- bool hasConflicts();
-
- /**
- * Calls a function back so the key re-assignment(s) can be seen.
- */
- void callbackNewKey();
-
- /**
- * Obtain the value stored in memory.
- */
- int getKeyValue(int index) const
- {
- return mKey[index].value;
- };
-
- /**
- * Get the index of the new key to be assigned.
- */
- int getNewKeyIndex() const
- {
- return mNewKeyIndex;
- };
-
- /**
- * Get the enable flag, which will stop the user from doing actions.
- */
- bool isEnabled() const
- {
- return mEnabled;
- };
-
- /**
- * Get the key caption, providing more meaning to the user.
- */
- std::string& getKeyCaption(int index)
- {
- return mKey[index].caption;
- };
-
- /**
- * Get the key function index by providing the keys value.
- */
- int getKeyIndex(int keyValue) const;
-
- /**
- * Set the enable flag, which will stop the user from doing actions.
- */
- void setEnabled(bool flag)
- {
- mEnabled = flag;
- };
-
- /**
- * Set the index of the new key to be assigned.
- */
- void setNewKeyIndex(int value)
- {
- mNewKeyIndex = value;
- };
-
- /**
- * Set the value of the new key.
- */
- void setNewKey(int value)
- {
- mKey[mNewKeyIndex].value = value;
- };
-
- /**
- * Set a reference to the key setup window.
- */
- void setSetupKeyboard(Setup_Keyboard *setupKey)
- {
- mSetupKey = setupKey;
- };
-
- /**
- * Checks if the key is active, by providing the key function index.
- */
- bool isKeyActive(const int index);
-
- /**
- * Takes a snapshot of all the active keys.
- */
- void refreshActiveKeys();
-
- /**
- * All the key functions.
- * KEY_NO_VALUE is used in initialization, and should be unchanged.
- * KEY_MIN and KEY_TOTAL should always be first and last respectively,
- * the bare used in control loops.
- * The third element (after KEY_NO_VALUE and KEY_MIN),
- * should always equal KEY_MIN.
- * The key assignment view gets arranged according to the order of
- * these values.
- */
- enum KeyAction {
- KEY_NO_VALUE = -1,
- KEY_MOVE_UP,
- KEY_MOVE_DOWN,
- KEY_MOVE_LEFT,
- KEY_MOVE_RIGHT,
- KEY_ATTACK,
- KEY_TARGET,
- KEY_TARGET_CLOSEST,
- KEY_PICKUP,
- KEY_SIT,
- KEY_HIDE_WINDOWS,
- KEY_TOTAL
- };
- private:
- int mNewKeyIndex; /** Index of new key to be assigned */
- bool mEnabled; /** Flag to determine respond to key input */
-
- Setup_Keyboard *mSetupKey; /** Reference to setup window */
-
- KeyFunction mKey[KEY_TOTAL]; /** Pointer to all the key data */
-
- Uint8 *mActiveKeys; /** Stores a list of all the keys */
-
-};
-extern KeyboardConfig keyboard;
-
-#endif
-
-
+/* + * The Mana World + * Copyright 2007 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * $Id$ + */ + +#ifndef _TMW_KEYBOARDCONFIG_H +#define _TMW_KEYBOARDCONFIG_H + +#include <string> + +#include "gui/setup_keyboard.h" + +#include <guichan/sdl/sdlinput.hpp> + +/** + * Each key represents a key function. Such as 'Move up', 'Attack' etc. + */ +struct KeyFunction +{ + KeyFunction() {} + + KeyFunction(std::string configField, + int defaultValue, + std::string caption): + configField(configField), + caption(caption), + defaultValue(defaultValue) + {} + + std::string configField; /** Field index that is in the config file. */ + std::string caption; /** The caption value for the key function. */ + int defaultValue; /** The default key value used. */ + int value; /** The actual value that is used. */ +}; + +class KeyboardConfig +{ + public: + /** + * Initializes the keyboard config explicitly. + */ + void init(); + + /** + * Destroys the keyboard config explicitly. + */ + void destroy(); + + /** + * Retrieve the key values from config file. + */ + void retrieve(); + + /** + * Store the key values to config file. + */ + void store(); + + /** + * Make the keys their default values. + */ + void makeDefault(); + + /** + * Determines if any key assignments are the same as each other. + */ + bool hasConflicts(); + + /** + * Calls a function back so the key re-assignment(s) can be seen. + */ + void callbackNewKey(); + + /** + * Obtain the value stored in memory. + */ + int getKeyValue(int index) const + { return mKey[index].value; } + + /** + * Get the index of the new key to be assigned. + */ + int getNewKeyIndex() const + { return mNewKeyIndex; } + + /** + * Get the enable flag, which will stop the user from doing actions. + */ + bool isEnabled() const + { return mEnabled; } + + /** + * Get the key caption, providing more meaning to the user. + */ + std::string& getKeyCaption(int index) + { return mKey[index].caption; } + + /** + * Get the key function index by providing the keys value. + */ + int getKeyIndex(int keyValue) const; + + /** + * Set the enable flag, which will stop the user from doing actions. + */ + void setEnabled(bool flag) + { mEnabled = flag; } + + /** + * Set the index of the new key to be assigned. + */ + void setNewKeyIndex(int value) + { mNewKeyIndex = value; } + + /** + * Set the value of the new key. + */ + void setNewKey(int value) + { mKey[mNewKeyIndex].value = value; } + + /** + * Set a reference to the key setup window. + */ + void setSetupKeyboard(Setup_Keyboard *setupKey) + { mSetupKey = setupKey; } + + /** + * Checks if the key is active, by providing the key function index. + */ + bool isKeyActive(const int index); + + /** + * Takes a snapshot of all the active keys. + */ + void refreshActiveKeys(); + + /** + * All the key functions. + * KEY_NO_VALUE is used in initialization, and should be unchanged. + * KEY_MIN and KEY_TOTAL should always be first and last respectively, + * the bare used in control loops. + * The third element (after KEY_NO_VALUE and KEY_MIN), + * should always equal KEY_MIN. + * The key assignment view gets arranged according to the order of + * these values. + */ + enum KeyAction { + KEY_NO_VALUE = -1, + KEY_MOVE_UP, + KEY_MOVE_DOWN, + KEY_MOVE_LEFT, + KEY_MOVE_RIGHT, + KEY_ATTACK, + KEY_TARGET, + KEY_TARGET_CLOSEST, + KEY_PICKUP, + KEY_SIT, + KEY_HIDE_WINDOWS, + KEY_TOTAL + }; + + private: + int mNewKeyIndex; /** Index of new key to be assigned */ + bool mEnabled; /** Flag to determine respond to key input */ + + Setup_Keyboard *mSetupKey; /** Reference to setup window */ + + KeyFunction mKey[KEY_TOTAL]; /** Pointer to all the key data */ + + Uint8 *mActiveKeys; /** Stores a list of all the keys */ +}; + +extern KeyboardConfig keyboard; + +#endif |