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-rw-r--r--src/gui/charselectdialog.cpp6
-rw-r--r--src/gui/inventorywindow.cpp25
-rw-r--r--src/gui/inventorywindow.h17
-rw-r--r--src/gui/ministatus.cpp72
-rw-r--r--src/gui/ministatus.h6
-rw-r--r--src/gui/skilldialog.cpp10
-rw-r--r--src/gui/statuswindow.cpp228
-rw-r--r--src/gui/statuswindow.h14
-rw-r--r--src/gui/trade.cpp7
9 files changed, 208 insertions, 177 deletions
diff --git a/src/gui/charselectdialog.cpp b/src/gui/charselectdialog.cpp
index e22c4daf..9d6050f8 100644
--- a/src/gui/charselectdialog.cpp
+++ b/src/gui/charselectdialog.cpp
@@ -388,8 +388,10 @@ void CharacterDisplay::update()
mButton->setCaption(_("Choose"));
mButton->setActionEventId("use");
mName->setCaption(strprintf("%s", character->getName().c_str()));
- mLevel->setCaption(strprintf("Level %d", character->getLevel()));
- mMoney->setCaption(Units::formatCurrency(character->getMoney()));
+ mLevel->setCaption(strprintf("Level %d",
+ mCharacter->data.mAttributes[LEVEL]));
+ mMoney->setCaption(Units::formatCurrency(
+ mCharacter->data.mAttributes[MONEY]));
mDelete->setVisible(true);
}
diff --git a/src/gui/inventorywindow.cpp b/src/gui/inventorywindow.cpp
index 591ebd2f..91acbb00 100644
--- a/src/gui/inventorywindow.cpp
+++ b/src/gui/inventorywindow.cpp
@@ -21,11 +21,12 @@
#include "gui/inventorywindow.h"
+#include "event.h"
#include "inventory.h"
#include "item.h"
-#include "localplayer.h"
#include "units.h"
#include "keyboardconfig.h"
+#include "playerinfo.h"
#include "gui/itemamount.h"
#include "gui/setup.h"
@@ -60,6 +61,8 @@ InventoryWindow::InventoryWindow(Inventory *inventory):
mInventory(inventory),
mSplit(false)
{
+ listen("Attributes");
+
setWindowName(isMainInventory() ? "Inventory" : "Storage");
setupWindow->registerWindowForReset(this);
setResizable(true);
@@ -341,10 +344,26 @@ void InventoryWindow::close()
}
}
+void InventoryWindow::event(const std::string &channel, const Mana::Event &event)
+{
+ if (event.getName() == "UpdateAttribute")
+ {
+ int id = event.getInt("id");
+ if (id == TOTAL_WEIGHT ||
+ id == MAX_WEIGHT)
+ {
+ updateWeight();
+ }
+ }
+}
+
void InventoryWindow::updateWeight()
{
- int total = player_node->getTotalWeight();
- int max = player_node->getMaxWeight();
+ int total = PlayerInfo::getAttribute(TOTAL_WEIGHT);
+ int max = PlayerInfo::getAttribute(MAX_WEIGHT);
+
+ if (max <= 0)
+ return;
// Adjust progress bar
mWeightBar->setProgress((float) total / max);
diff --git a/src/gui/inventorywindow.h b/src/gui/inventorywindow.h
index f611e934..3adbc1cc 100644
--- a/src/gui/inventorywindow.h
+++ b/src/gui/inventorywindow.h
@@ -23,6 +23,7 @@
#define INVENTORYWINDOW_H
#include "inventory.h"
+#include "listener.h"
#include "gui/widgets/window.h"
@@ -47,7 +48,8 @@ class InventoryWindow : public Window,
public gcn::ActionListener,
public gcn::KeyListener,
public gcn::SelectionListener,
- public InventoryListener
+ public InventoryListener,
+ public Mana::Listener
{
public:
/**
@@ -100,11 +102,6 @@ class InventoryWindow : public Window,
* window has been closed.
*/
void close();
-
- /**
- * Updates the weight bar.
- */
- void updateWeight();
void slotsChanged(Inventory* inventory);
@@ -115,7 +112,15 @@ class InventoryWindow : public Window,
*/
static bool isStorageActive() { return instances.size() > 1; }
+ void event(const std::string &channel, const Mana::Event &event);
+
private:
+ /**
+ * Updates the weight bar.
+ */
+ void updateWeight();
+
+
typedef std::list<InventoryWindow*> WindowList;
static WindowList instances;
diff --git a/src/gui/ministatus.cpp b/src/gui/ministatus.cpp
index c8c942fd..84c88ec7 100644
--- a/src/gui/ministatus.cpp
+++ b/src/gui/ministatus.cpp
@@ -23,8 +23,9 @@
#include "animatedsprite.h"
#include "configuration.h"
+#include "event.h"
#include "graphics.h"
-#include "localplayer.h"
+#include "playerinfo.h"
#include "gui/gui.h"
#include "gui/statuswindow.h"
@@ -45,22 +46,27 @@ extern volatile int tick_time;
MiniStatusWindow::MiniStatusWindow():
Popup("MiniStatus")
{
- int max = player_node->getMaxHp();
- mHpBar = new ProgressBar(max ? (float) player_node->getHp() / max : 0,
- 100, 20, Theme::PROG_HP);
+ listen("Attributes");
+
+ mHpBar = new ProgressBar(0, 100, 20, Theme::PROG_HP);
+ StatusWindow::updateHPBar(mHpBar);
+
if (Net::getGameHandler()->canUseMagicBar())
{
- max = player_node->getMaxMP();
- mMpBar = new ProgressBar(max ? (float) player_node->getMaxMP() / max : 0,
- 100, 20, Net::getPlayerHandler()->canUseMagic() ?
- Theme::PROG_MP : Theme::PROG_NO_MP);
+ mMpBar = new ProgressBar(0, 100, 20,
+ Net::getPlayerHandler()->canUseMagic()
+ ? Theme::PROG_MP : Theme::PROG_NO_MP);
+
+ StatusWindow::updateMPBar(mMpBar);
}
else
mMpBar = 0;
- max = player_node->getExpNeeded();
- mXpBar = new ProgressBar(max ? (float) player_node->getExp() / max : 0,
- 100, 20, Theme::PROG_EXP);
+ mXpBar = new ProgressBar(0, 100, 20, Theme::PROG_EXP);
+ StatusWindow::updateXPBar(mXpBar);
+
+ // Add the progressbars to the window
+
mHpBar->setPosition(0, 3);
if (mMpBar)
mMpBar->setPosition(mHpBar->getWidth() + 3, 3);
@@ -80,8 +86,6 @@ MiniStatusWindow::MiniStatusWindow():
mTextPopup = new TextPopup();
addMouseListener(this);
-
- update(StatusWindow::HP);
}
void MiniStatusWindow::setIcon(int index, AnimatedSprite *sprite)
@@ -114,19 +118,23 @@ void MiniStatusWindow::drawIcons(Graphics *graphics)
}
}
-void MiniStatusWindow::update(int id)
+void MiniStatusWindow::event(const std::string &channel, const Mana::Event &event)
{
- if (id == StatusWindow::HP)
- {
- StatusWindow::updateHPBar(mHpBar);
- }
- else if (id == StatusWindow::MP)
+ if (event.getName() == "UpdateAttribute")
{
- StatusWindow::updateMPBar(mMpBar);
- }
- else if (id == StatusWindow::EXP)
- {
- StatusWindow::updateXPBar(mXpBar);
+ int id = event.getInt("id");
+ if (id == HP || id == MAX_HP)
+ {
+ StatusWindow::updateHPBar(mHpBar);
+ }
+ else if (id == MP || id == MAX_MP)
+ {
+ StatusWindow::updateMPBar(mMpBar);
+ }
+ else if (id == EXP || id == EXP_NEEDED)
+ {
+ StatusWindow::updateXPBar(mXpBar);
+ }
}
}
@@ -162,23 +170,23 @@ void MiniStatusWindow::mouseMoved(gcn::MouseEvent &event)
if (event.getSource() == mXpBar)
{
mTextPopup->show(x + getX(), y + getY(),
- strprintf("%u/%u", player_node->getExp(),
- player_node->getExpNeeded()),
+ strprintf("%u/%u", PlayerInfo::getAttribute(EXP),
+ PlayerInfo::getAttribute(EXP_NEEDED)),
strprintf("%s: %u", _("Need"),
- player_node->getExpNeeded()
- - player_node->getExp()));
+ PlayerInfo::getAttribute(EXP_NEEDED)
+ - PlayerInfo::getAttribute(EXP)));
}
else if (event.getSource() == mHpBar)
{
mTextPopup->show(x + getX(), y + getY(),
- strprintf("%u/%u", player_node->getHp(),
- player_node->getMaxHp()));
+ strprintf("%u/%u", PlayerInfo::getAttribute(HP),
+ PlayerInfo::getAttribute(MAX_HP)));
}
else if (event.getSource() == mMpBar)
{
mTextPopup->show(x + getX(), y + getY(),
- strprintf("%u/%u", player_node->getMP(),
- player_node->getMaxMP()));
+ strprintf("%u/%u", PlayerInfo::getAttribute(MP),
+ PlayerInfo::getAttribute(MAX_MP)));
}
else
{
diff --git a/src/gui/ministatus.h b/src/gui/ministatus.h
index bb8d4094..1c772850 100644
--- a/src/gui/ministatus.h
+++ b/src/gui/ministatus.h
@@ -22,6 +22,8 @@
#ifndef MINISTATUS_H
#define MINISTATUS_H
+#include "listener.h"
+
#include "gui/widgets/popup.h"
#include <vector>
@@ -36,7 +38,7 @@ class TextPopup;
*
* \ingroup Interface
*/
-class MiniStatusWindow : public Popup
+class MiniStatusWindow : public Popup, public Mana::Listener
{
public:
MiniStatusWindow();
@@ -50,7 +52,7 @@ class MiniStatusWindow : public Popup
void drawIcons(Graphics *graphics);
- void update(int id); // Same types as status window
+ void event(const std::string &channel, const Mana::Event &event);
void logic(); // Updates icons
diff --git a/src/gui/skilldialog.cpp b/src/gui/skilldialog.cpp
index 683a6d43..ccf4b418 100644
--- a/src/gui/skilldialog.cpp
+++ b/src/gui/skilldialog.cpp
@@ -21,8 +21,8 @@
#include "gui/skilldialog.h"
-#include "localplayer.h"
#include "log.h"
+#include "playerinfo.h"
#include "gui/setup.h"
#include "gui/theme.h"
@@ -259,7 +259,7 @@ std::string SkillDialog::update(int id)
void SkillDialog::update()
{
mPointsLabel->setCaption(strprintf(_("Skill points available: %d"),
- player_node->getSkillPoints()));
+ PlayerInfo::getAttribute(SKILL_POINTS)));
mPointsLabel->adjustSize();
for (SkillMap::iterator it = mSkills.begin(); it != mSkills.end(); it++)
@@ -410,10 +410,10 @@ void SkillModel::updateVisibilities()
void SkillInfo::update()
{
- int baseLevel = player_node->getAttributeBase(id);
- int effLevel = player_node->getAttributeEffective(id);
+ int baseLevel = PlayerInfo::getStatBase(id);
+ int effLevel = PlayerInfo::getStatEffective(id);
- std::pair<int, int> exp = player_node->getExperience(id);
+ std::pair<int, int> exp = PlayerInfo::getStatExperience(id);
if (!modifiable && baseLevel == 0 && effLevel == 0 && exp.second == 0)
{
diff --git a/src/gui/statuswindow.cpp b/src/gui/statuswindow.cpp
index c8ebdc98..5ba7fdea 100644
--- a/src/gui/statuswindow.cpp
+++ b/src/gui/statuswindow.cpp
@@ -21,10 +21,11 @@
#include "gui/statuswindow.h"
+#include "event.h"
#include "localplayer.h"
+#include "playerinfo.h"
#include "units.h"
-#include "gui/ministatus.h"
#include "gui/setup.h"
#include "gui/theme.h"
@@ -95,6 +96,8 @@ class ChangeDisplay : public AttrDisplay, gcn::ActionListener
StatusWindow::StatusWindow():
Window(player_node->getName())
{
+ listen("Attributes");
+
setWindowName("Status");
setupWindow->registerWindowForReset(this);
setResizable(true);
@@ -110,22 +113,22 @@ StatusWindow::StatusWindow():
mLvlLabel = new Label(strprintf(_("Level: %d"), 0));
mMoneyLabel = new Label(strprintf(_("Money: %s"), ""));
- int max = player_node->getMaxHp();
+ int max = PlayerInfo::getAttribute(MAX_HP);
mHpLabel = new Label(_("HP:"));
- mHpBar = new ProgressBar(max ? (float) player_node->getHp() / max: 0,
+ mHpBar = new ProgressBar(max ? (float) PlayerInfo::getAttribute(HP) / max: 0,
80, 15, Theme::PROG_HP);
- max = player_node->getExpNeeded();
+ max = PlayerInfo::getAttribute(EXP_NEEDED);
mXpLabel = new Label(_("Exp:"));
- mXpBar = new ProgressBar(max ? (float) player_node->getExp() / max : 0,
+ mXpBar = new ProgressBar(max ? (float) PlayerInfo::getAttribute(EXP) / max : 0,
80, 15, Theme::PROG_EXP);
bool magicBar = Net::getGameHandler()->canUseMagicBar();
if (magicBar)
{
- max = player_node->getMaxMP();
+ max = PlayerInfo::getAttribute(MAX_MP);
mMpLabel = new Label(_("MP:"));
- mMpBar = new ProgressBar(max ? (float) player_node->getMaxMP() / max : 0,
+ mMpBar = new ProgressBar(max ? (float) PlayerInfo::getAttribute(MAX_MP) / max : 0,
80, 15, Net::getPlayerHandler()->canUseMagic() ?
Theme::PROG_MP : Theme::PROG_NO_MP);
}
@@ -186,97 +189,95 @@ StatusWindow::StatusWindow():
loadWindowState();
- update(HP);
+ // Update bars
+ updateHPBar(mHpBar, true);
if (magicBar)
- update(MP);
- update(EXP);
- update(MONEY);
- update(CHAR_POINTS); // This also updates all attributes (none atm)
- update(LEVEL);
- int job = Net::getPlayerHandler()->getJobLocation();
- if (job > 0)
- update(job);
-}
-
-std::string StatusWindow::update(int id)
-{
- if (miniStatusWindow)
- miniStatusWindow->update(id);
-
- if (id == HP)
- {
- updateHPBar(mHpBar, true);
-
- return _("HP");
- }
- else if (id == MP)
- {
updateMPBar(mMpBar, true);
+ updateXPBar(mXpBar, false);
- return _("MP");
- }
- else if (id == EXP)
- {
- updateXPBar(mXpBar, false);
- return _("Exp");
- }
- else if (id == MONEY)
- {
- int money = player_node->getMoney();
- mMoneyLabel->setCaption(strprintf(_("Money: %s"),
- Units::formatCurrency(money).c_str()));
- mMoneyLabel->adjustSize();
+ mMoneyLabel->setCaption(strprintf(_("Money: %s"),
+ Units::formatCurrency(PlayerInfo::getAttribute(MONEY)).c_str()));
+ mMoneyLabel->adjustSize();
+ mCharacterPointsLabel->setCaption(strprintf(_("Character points: %d"),
+ PlayerInfo::getAttribute(CHAR_POINTS)));
+ mCharacterPointsLabel->adjustSize();
- return _("Money");
- }
- else if (id == Net::getPlayerHandler()->getJobLocation())
- {
- mJobLvlLabel->setCaption(strprintf(_("Job: %d"),
- player_node->getAttributeBase(id)));
- mJobLvlLabel->adjustSize();
-
- updateProgressBar(mJobBar, id, false);
+ mLvlLabel->setCaption(strprintf(_("Level: %d"),
+ PlayerInfo::getAttribute(LEVEL)));
+ mLvlLabel->adjustSize();
+}
- return _("Job");
- }
- else if (id == CHAR_POINTS)
+void StatusWindow::event(const std::string &channel, const Mana::Event &event)
+{
+ if (event.getName() == "UpdateAttribute")
{
- mCharacterPointsLabel->setCaption(strprintf(_("Character points: %d"),
- player_node->getCharacterPoints()));
- mCharacterPointsLabel->adjustSize();
-
- if (Net::getPlayerHandler()->canCorrectAttributes())
- {
- mCorrectionPointsLabel->setCaption(strprintf(_("Correction points: %d"),
- player_node->getCorrectionPoints()));
- mCorrectionPointsLabel->adjustSize();
- }
-
- for (Attrs::iterator it = mAttrs.begin(); it != mAttrs.end(); it++)
+ switch(event.getInt("id"))
{
- it->second->update();
+ case HP: case MAX_HP:
+ updateHPBar(mHpBar, true);
+ break;
+
+ case MP: case MAX_MP:
+ updateMPBar(mMpBar, true);
+ break;
+
+ case EXP: case EXP_NEEDED:
+ updateXPBar(mXpBar, false);
+ break;
+
+ case MONEY:
+ mMoneyLabel->setCaption(strprintf(_("Money: %s"),
+ Units::formatCurrency(event.getInt("value")).c_str()));
+ mMoneyLabel->adjustSize();
+ break;
+
+ case CHAR_POINTS:
+ mCharacterPointsLabel->setCaption(strprintf(_("Character points: %d"),
+ event.getInt("value")));
+ mCharacterPointsLabel->adjustSize();
+ // Update all attributes
+ for (Attrs::iterator it = mAttrs.begin(); it != mAttrs.end(); it++)
+ it->second->update();
+ break;
+
+ case CORR_POINTS:
+ mCorrectionPointsLabel->setCaption(strprintf(_("Correction points: %d"),
+ event.getInt("value")));
+ mCorrectionPointsLabel->adjustSize();
+ // Update all attributes
+ for (Attrs::iterator it = mAttrs.begin(); it != mAttrs.end(); it++)
+ it->second->update();
+ break;
+
+ case LEVEL:
+ mLvlLabel->setCaption(strprintf(_("Level: %d"),
+ event.getInt("value")));
+ mLvlLabel->adjustSize();
+ break;
}
}
- else if (id == LEVEL)
+ else if (event.getName() == "UpdateStat")
{
- mLvlLabel->setCaption(strprintf(_("Level: %d"),
- player_node->getLevel()));
- mLvlLabel->adjustSize();
+ int id = event.getInt("id");
+ if (id == Net::getPlayerHandler()->getJobLocation())
+ {
- return _("Level");
- }
- else
- {
- Attrs::iterator it = mAttrs.find(id);
+ mJobLvlLabel->setCaption(strprintf(_("Job: %d"),
+ PlayerInfo::getStatBase(id)));
+ mJobLvlLabel->adjustSize();
- if (it != mAttrs.end())
+ updateProgressBar(mJobBar, id, false);
+ }
+ else
{
- return it->second->update();
+ Attrs::iterator it = mAttrs.find(id);
+ if (it != mAttrs.end())
+ {
+ it->second->update();
+ }
}
}
-
- return "";
}
void StatusWindow::setPointsNeeded(int id, int needed)
@@ -317,15 +318,15 @@ void StatusWindow::updateHPBar(ProgressBar *bar, bool showMax)
return;
if (showMax)
- bar->setText(toString(player_node->getHp()) +
- "/" + toString(player_node->getMaxHp()));
+ bar->setText(toString(PlayerInfo::getAttribute(HP)) +
+ "/" + toString(PlayerInfo::getAttribute(MAX_HP)));
else
- bar->setText(toString(player_node->getHp()));
+ bar->setText(toString(PlayerInfo::getAttribute(HP)));
float prog = 1.0;
- if (player_node->getMaxHp() > 0)
- prog = (float) player_node->getHp() / player_node->getMaxHp();
+ if (PlayerInfo::getAttribute(MAX_HP) > 0)
+ prog = (float) PlayerInfo::getAttribute(HP) / PlayerInfo::getAttribute(MAX_HP);
bar->setProgress(prog);
}
@@ -335,15 +336,15 @@ void StatusWindow::updateMPBar(ProgressBar *bar, bool showMax)
return;
if (showMax)
- bar->setText(toString(player_node->getMP()) +
- "/" + toString(player_node->getMaxMP()));
+ bar->setText(toString(PlayerInfo::getAttribute(MP)) +
+ "/" + toString(PlayerInfo::getAttribute(MAX_MP)));
else
- bar->setText(toString(player_node->getMP()));
+ bar->setText(toString(PlayerInfo::getAttribute(MP)));
float prog = 1.0f;
- if (player_node->getMaxMP() > 0)
- prog = (float) player_node->getMP() / player_node->getMaxMP();
+ if (PlayerInfo::getAttribute(MAX_MP) > 0)
+ prog = (float) PlayerInfo::getAttribute(MP) / PlayerInfo::getAttribute(MAX_MP);
if (Net::getPlayerHandler()->canUseMagic())
bar->setProgressPalette(Theme::PROG_MP);
@@ -382,13 +383,13 @@ void StatusWindow::updateXPBar(ProgressBar *bar, bool percent)
if (!bar)
return;
- updateProgressBar(bar, player_node->getExp(),
- player_node->getExpNeeded(), percent);
+ updateProgressBar(bar, PlayerInfo::getAttribute(EXP),
+ PlayerInfo::getAttribute(EXP_NEEDED), percent);
}
void StatusWindow::updateProgressBar(ProgressBar *bar, int id, bool percent)
{
- std::pair<int, int> exp = player_node->getExperience(id);
+ std::pair<int, int> exp = PlayerInfo::getStatExperience(id);
updateProgressBar(bar, exp.first, exp.second, percent);
}
@@ -413,8 +414,8 @@ AttrDisplay::~AttrDisplay()
std::string AttrDisplay::update()
{
- int base = player_node->getAttributeBase(mId);
- int bonus = player_node->getAttributeEffective(mId) - base;
+ int base = PlayerInfo::getStatBase(mId);
+ int bonus = PlayerInfo::getStatMod(mId);
std::string value = toString(base);
if (bonus)
value += strprintf(" (%+d)", bonus);
@@ -478,9 +479,9 @@ std::string ChangeDisplay::update()
if (mDec)
{
- mDec->setEnabled(player_node->getCorrectionPoints());
+ mDec->setEnabled(PlayerInfo::getAttribute(CORR_POINTS));
}
- mInc->setEnabled(player_node->getCharacterPoints() >= mNeeded &&
+ mInc->setEnabled(PlayerInfo::getAttribute(CHAR_POINTS) >= mNeeded &&
mNeeded > 0);
return AttrDisplay::update();
@@ -498,24 +499,25 @@ void ChangeDisplay::action(const gcn::ActionEvent &event)
if (Net::getPlayerHandler()->canCorrectAttributes() &&
event.getSource() == mDec)
{
- int newcorpoints = player_node->getCorrectionPoints() - 1;
- player_node->setCorrectionPoints(newcorpoints);
- int newpoints = player_node->getCharacterPoints() + 1;
- player_node->setCharacterPoints(newpoints);
- int newbase = player_node->getAttributeBase(mId) - 1;
- player_node->setAttributeBase(mId, newbase);
- int newmod = player_node->getAttributeEffective(mId) - 1;
- player_node->setAttributeEffective(mId, newmod);
+ int newcorpoints = PlayerInfo::getAttribute(CORR_POINTS) - 1;
+ PlayerInfo::setAttribute(CORR_POINTS, newcorpoints);
+
+ int newpoints = PlayerInfo::getAttribute(CHAR_POINTS) + 1;
+ PlayerInfo::setAttribute(CHAR_POINTS, newpoints);
+
+ int newbase = PlayerInfo::getStatBase(mId) - 1;
+ PlayerInfo::setStatBase(mId, newbase);
+
Net::getPlayerHandler()->decreaseAttribute(mId);
}
else if (event.getSource() == mInc)
{
- int newpoints = player_node->getCharacterPoints() - 1;
- player_node->setCharacterPoints(newpoints);
- int newbase = player_node->getAttributeBase(mId) + 1;
- player_node->setAttributeBase(mId, newbase);
- int newmod = player_node->getAttributeEffective(mId) + 1;
- player_node->setAttributeEffective(mId, newmod);
+ int newpoints = PlayerInfo::getAttribute(CHAR_POINTS) - 1;
+ PlayerInfo::setAttribute(CHAR_POINTS, newpoints);
+
+ int newbase = PlayerInfo::getStatBase(mId) + 1;
+ PlayerInfo::setStatBase(mId, newbase);
+
Net::getPlayerHandler()->increaseAttribute(mId);
}
}
diff --git a/src/gui/statuswindow.h b/src/gui/statuswindow.h
index a1fc4b4b..5be09b6a 100644
--- a/src/gui/statuswindow.h
+++ b/src/gui/statuswindow.h
@@ -23,6 +23,7 @@
#define STATUS_H
#include "guichanfwd.h"
+#include "listener.h"
#include "gui/widgets/window.h"
@@ -40,24 +41,15 @@ class VertContainer;
*
* \ingroup Interface
*/
-class StatusWindow : public Window
+class StatusWindow : public Window, public Mana::Listener
{
public:
- enum { // Some update constants
- HP = -1,
- MP = -2,
- EXP = -3,
- MONEY = -4,
- CHAR_POINTS = -5,
- LEVEL = -6
- };
-
/**
* Constructor.
*/
StatusWindow();
- std::string update(int id);
+ void event(const std::string &channel, const Mana::Event &event);
void setPointsNeeded(int id, int needed);
diff --git a/src/gui/trade.cpp b/src/gui/trade.cpp
index dcb38e8e..d500999e 100644
--- a/src/gui/trade.cpp
+++ b/src/gui/trade.cpp
@@ -24,6 +24,7 @@
#include "inventory.h"
#include "item.h"
#include "localplayer.h"
+#include "playerinfo.h"
#include "units.h"
#include "gui/inventorywindow.h"
@@ -59,7 +60,7 @@ TradeWindow::TradeWindow():
mMyInventory(new Inventory(Inventory::TRADE)),
mPartnerInventory(new Inventory(Inventory::TRADE)),
mStatus(PROPOSING)
-{
+{
setWindowName("Trade");
setResizable(true);
setCloseButton(true);
@@ -96,7 +97,7 @@ TradeWindow::TradeWindow():
mMoneyLabel = new Label(strprintf(_("You get %s"), ""));
gcn::Label *mMoneyLabel2 = new Label(_("You give:"));
-
+
mMoneyField = new TextField;
mMoneyField->setWidth(40);
mMoneyChangeButton = new Button(_("Change"), "money", this);
@@ -310,7 +311,7 @@ void TradeWindow::action(const gcn::ActionEvent &event)
return;
int v = atoi(mMoneyField->getText().c_str());
- int curMoney = player_node->getMoney();
+ int curMoney = PlayerInfo::getAttribute(MONEY);
if (v > curMoney)
{
localChatTab->chatLog(_("You don't have enough money."),