diff options
Diffstat (limited to 'src/gui')
-rw-r--r-- | src/gui/npc_text.cpp | 11 | ||||
-rw-r--r-- | src/gui/npc_text.h | 13 | ||||
-rw-r--r-- | src/gui/npclistdialog.cpp | 6 | ||||
-rw-r--r-- | src/gui/npclistdialog.h | 3 | ||||
-rw-r--r-- | src/gui/window.cpp | 41 | ||||
-rw-r--r-- | src/gui/window.h | 6 |
6 files changed, 60 insertions, 20 deletions
diff --git a/src/gui/npc_text.cpp b/src/gui/npc_text.cpp index ec8a4b6e..58aa0c5e 100644 --- a/src/gui/npc_text.cpp +++ b/src/gui/npc_text.cpp @@ -35,10 +35,10 @@ #include "../utils/gettext.h" NpcTextDialog::NpcTextDialog(Network *network): - Window(_("NPC")), mNetwork(network) + Window("NPC"), mNetwork(network) { + setWindowName(_("NPC")); setResizable(true); - setCloseButton(true); setMinWidth(200); setMinHeight(150); @@ -89,6 +89,7 @@ void NpcTextDialog::action(const gcn::ActionEvent &event) { clearText(); setVisible(false); + saveWindowState(); if (current_npc) nextDialog(); @@ -118,3 +119,9 @@ void NpcTextDialog::widgetResized(const gcn::Event &event) setText(mText); } +void NpcTextDialog::requestFocus() +{ + loadWindowState(); + setVisible(true); +} + diff --git a/src/gui/npc_text.h b/src/gui/npc_text.h index 615902db..f01e3602 100644 --- a/src/gui/npc_text.h +++ b/src/gui/npc_text.h @@ -74,11 +74,24 @@ class NpcTextDialog : public Window, public gcn::ActionListener */ void addText(const std::string &string); + /** + * Notifies the server that the client has performed a next action. + */ void nextDialog(int npcID = current_npc); + /** + * Notifies the server that the client has performed a close action. + */ void closeDialog(int npcID = current_npc); /** + * Initializes window width to the last known setting. Since the dialog + * doesn't need any extra focus outside of what it's given in the Game + * class, this is all it does for now. + */ + void requestFocus(); + + /** * Called when resizing the window. * * @param event The calling event diff --git a/src/gui/npclistdialog.cpp b/src/gui/npclistdialog.cpp index c639411d..f049cba7 100644 --- a/src/gui/npclistdialog.cpp +++ b/src/gui/npclistdialog.cpp @@ -37,8 +37,9 @@ #include "../utils/gettext.h" NpcListDialog::NpcListDialog(Network *network): - Window(_("NPC")), mNetwork(network) + Window("NPC"), mNetwork(network) { + setWindowName(_("NPC")); setResizable(true); setMinWidth(200); @@ -114,6 +115,7 @@ void NpcListDialog::action(const gcn::ActionEvent &event) if (choice) { setVisible(false); + saveWindowState(); reset(); MessageOut outMsg(mNetwork); @@ -129,4 +131,6 @@ void NpcListDialog::requestFocus() { mItemList->requestFocus(); mItemList->setSelected(0); + loadWindowState(); + setVisible(true); } diff --git a/src/gui/npclistdialog.h b/src/gui/npclistdialog.h index 0a0e9813..e3cf375b 100644 --- a/src/gui/npclistdialog.h +++ b/src/gui/npclistdialog.h @@ -76,7 +76,8 @@ class NpcListDialog : public Window, public gcn::ActionListener, void reset(); /** - * Requests the listbox to take focus for input. + * Requests the listbox to take focus for input and sets window width + * to the last known setting. */ void requestFocus(); diff --git a/src/gui/window.cpp b/src/gui/window.cpp index 2b422f86..8faf63a0 100644 --- a/src/gui/window.cpp +++ b/src/gui/window.cpp @@ -118,21 +118,8 @@ Window::Window(const std::string& caption, bool modal, Window *parent, const std Window::~Window() { logger->log("Window::~Window(\"%s\")", getCaption().c_str()); - const std::string &name = mWindowName; - // Saving X, Y and Width and Height for resizables in the config - if (!name.empty()) - { - config.setValue(name + "WinX", getX()); - config.setValue(name + "WinY", getY()); - config.setValue(name + "Visible", isVisible()); - - if (mGrip) - { - config.setValue(name + "WinWidth", getWidth()); - config.setValue(name + "WinHeight", getHeight()); - } - } + saveWindowState(); delete mLayout; @@ -478,8 +465,13 @@ void Window::loadWindowState() if (mGrip) { - setSize((int) config.getValue(name + "WinWidth", mDefaultWidth), - (int) config.getValue(name + "WinHeight", mDefaultHeight)); + const int width = (int) config.getValue(name + "WinWidth", + mDefaultWidth); + const int height = (int) config.getValue(name + "WinHeight", + mDefaultHeight); + + setSize(width < getMinWidth() ? getMinWidth() : width, + height < getMinHeight() ? getMinHeight() : height); } else { @@ -487,6 +479,23 @@ void Window::loadWindowState() } } +void Window::saveWindowState() +{ + // Saving X, Y and Width and Height for resizables in the config + if (!mWindowName.empty()) + { + config.setValue(mWindowName + "WinX", getX()); + config.setValue(mWindowName + "WinY", getY()); + config.setValue(mWindowName + "Visible", isVisible()); + + if (mGrip) + { + config.setValue(mWindowName + "WinWidth", getWidth()); + config.setValue(mWindowName + "WinHeight", getHeight()); + } + } +} + void Window::setDefaultSize(int defaultX, int defaultY, int defaultWidth, int defaultHeight) { diff --git a/src/gui/window.h b/src/gui/window.h index 3a92ac17..bf15dedb 100644 --- a/src/gui/window.h +++ b/src/gui/window.h @@ -234,6 +234,12 @@ class Window : public gcn::Window, gcn::WidgetListener void loadWindowState(); /** + * Saves the window state so that when the window is reloaded, it'll + * maintain its previous state and location. + */ + void saveWindowState(); + + /** * Set the default win pos and size. * (which can be different of the actual ones.) */ |