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Diffstat (limited to 'src/gui/widgets/itemcontainer.cpp')
-rw-r--r-- | src/gui/widgets/itemcontainer.cpp | 436 |
1 files changed, 436 insertions, 0 deletions
diff --git a/src/gui/widgets/itemcontainer.cpp b/src/gui/widgets/itemcontainer.cpp new file mode 100644 index 00000000..67561e89 --- /dev/null +++ b/src/gui/widgets/itemcontainer.cpp @@ -0,0 +1,436 @@ +/* + * The Mana World + * Copyright (C) 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "gui/widgets/itemcontainer.h" + +#include "graphics.h" +#include "inventory.h" +#include "item.h" +#include "itemshortcut.h" +#include "log.h" + +#include "gui/chat.h" +#include "gui/itempopup.h" +#include "gui/outfitwindow.h" +#include "gui/palette.h" +#include "gui/sdlinput.h" +#include "gui/viewport.h" + +#include "net/net.h" +#include "net/inventoryhandler.h" + +#include "resources/image.h" +#include "resources/iteminfo.h" +#include "resources/resourcemanager.h" + +#include "utils/stringutils.h" + +#include <guichan/mouseinput.hpp> +#include <guichan/selectionlistener.hpp> + +// TODO: Add support for adding items to the item shortcut window (global +// itemShortcut). + +static const int BOX_WIDTH = 35; +static const int BOX_HEIGHT = 43; + +ItemContainer::ItemContainer(Inventory *inventory, bool forceQuantity): + mInventory(inventory), + mGridColumns(1), + mGridRows(1), + mSelectedIndex(-1), + mHighlightedIndex(-1), + mLastUsedSlot(-1), + mSelectionStatus(SEL_NONE), + mForceQuantity(forceQuantity), + mSwapItems(false), + mDescItems(false) +{ + mItemPopup = new ItemPopup; + setFocusable(true); + + ResourceManager *resman = ResourceManager::getInstance(); + + mSelImg = resman->getImage("graphics/gui/selection.png"); + if (!mSelImg) + logger->error("Unable to load selection.png"); + + addKeyListener(this); + addMouseListener(this); + addWidgetListener(this); +} + +ItemContainer::~ItemContainer() +{ + mSelImg->decRef(); + delete mItemPopup; +} + +void ItemContainer::logic() +{ + gcn::Widget::logic(); + + const int lastUsedSlot = mInventory->getLastUsedSlot(); + + if (lastUsedSlot != mLastUsedSlot) + { + mLastUsedSlot = lastUsedSlot; + adjustHeight(); + } +} + +void ItemContainer::draw(gcn::Graphics *graphics) +{ + Graphics *g = static_cast<Graphics*>(graphics); + + g->setFont(getFont()); + + for (int i = 0; i < mGridColumns; i++) + { + for (int j = 0; j < mGridRows; j++) + { + int itemX = i * BOX_WIDTH; + int itemY = j * BOX_HEIGHT; + int itemIndex = (j * mGridColumns) + i; + Item *item = mInventory->getItem(itemIndex); + + if (!item || item->getId() == 0) + continue; + + Image *image = item->getImage(); + if (image) + { + if (itemIndex == mSelectedIndex) + { + if (mSelectionStatus == SEL_DRAGGING) + { + // Reposition the coords to that of the cursor. + itemX = mDragPosX - (BOX_WIDTH / 2); + itemY = mDragPosY - (BOX_HEIGHT / 2); + } + else + { + // Draw selection border image. + g->drawImage(mSelImg, itemX, itemY); + } + } + image->setAlpha(1.0f); // ensure the image if fully drawn... + g->drawImage(image, itemX, itemY); + } + // Draw item caption + std::string caption; + if (item->getQuantity() > 1 || mForceQuantity) + caption = toString(item->getQuantity()); + else if (item->isEquipped()) + caption = "Eq."; + + if (item->isEquipped()) + g->setColor(guiPalette->getColor(Palette::ITEM_EQUIPPED)); + else + g->setColor(gcn::Color(0, 0, 0)); + + g->drawText(caption, itemX + BOX_WIDTH / 2, + itemY + BOX_HEIGHT - 14, gcn::Graphics::CENTER); + } + } + + // Draw an orange box around the selected item + if (isFocused() && mHighlightedIndex != -1) + { + const int itemX = (mHighlightedIndex % mGridColumns) * BOX_WIDTH; + const int itemY = (mHighlightedIndex / mGridColumns) * BOX_HEIGHT; + g->setColor(gcn::Color(255, 128, 0)); + g->drawRectangle(gcn::Rectangle(itemX, itemY, BOX_WIDTH, BOX_HEIGHT)); + } +} + +void ItemContainer::selectNone() +{ + setSelectedIndex(-1); + mSelectionStatus = SEL_NONE; + outfitWindow->setItemSelected(-1); +} + +void ItemContainer::setSelectedIndex(int newIndex) +{ + if (mSelectedIndex != newIndex) + { + mSelectedIndex = newIndex; + distributeValueChangedEvent(); + } +} + +Item *ItemContainer::getSelectedItem() const +{ + return mInventory->getItem(mSelectedIndex); +} + +void ItemContainer::distributeValueChangedEvent() +{ + SelectionListenerIterator i, i_end; + + for (i = mSelectionListeners.begin(), i_end = mSelectionListeners.end(); + i != i_end; ++i) + { + gcn::SelectionEvent event(this); + (*i)->valueChanged(event); + } +} + +void ItemContainer::keyPressed(gcn::KeyEvent &event) +{ + /*switch (event.getKey().getValue()) + { + case Key::LEFT: + moveHighlight(Left); + break; + case Key::RIGHT: + moveHighlight(Right); + break; + case Key::UP: + moveHighlight(Up); + break; + case Key::DOWN: + moveHighlight(Down); + break; + case Key::SPACE: + keyAction(); + break; + case Key::LEFT_ALT: + case Key::RIGHT_ALT: + mSwapItems = true; + break; + case Key::RIGHT_CONTROL: + mDescItems = true; + break; + }*/ +} + +void ItemContainer::keyReleased(gcn::KeyEvent &event) +{ + /*switch (event.getKey().getValue()) + { + case Key::LEFT_ALT: + case Key::RIGHT_ALT: + mSwapItems = false; + break; + case Key::RIGHT_CONTROL: + mDescItems = false; + break; + }*/ +} + +void ItemContainer::mousePressed(gcn::MouseEvent &event) +{ + const int button = event.getButton(); + if (button == gcn::MouseEvent::LEFT || button == gcn::MouseEvent::RIGHT) + { + const int index = getSlotIndex(event.getX(), event.getY()); + if (index == Inventory::NO_SLOT_INDEX) + return; + + Item *item = mInventory->getItem(index); + + // put item name into chat window + if (mDescItems) + { + chatWindow->addItemText(item->getInfo().getName()); + } + + if (mSelectedIndex == index) + { + mSelectionStatus = SEL_DESELECTING; + } + else if (item && item->getId()) + { + setSelectedIndex(index); + mSelectionStatus = SEL_SELECTING; + + itemShortcut->setItemSelected(item->getId()); + if (item->isEquipment()) + outfitWindow->setItemSelected(item->getId()); + } + else + { + selectNone(); + } + } +} + +void ItemContainer::mouseDragged(gcn::MouseEvent &event) +{ + if (mSelectionStatus != SEL_NONE) + { + mSelectionStatus = SEL_DRAGGING; + mDragPosX = event.getX(); + mDragPosY = event.getY(); + } +} + +void ItemContainer::mouseReleased(gcn::MouseEvent &event) +{ + switch (mSelectionStatus) + { + case SEL_SELECTING: + mSelectionStatus = SEL_SELECTED; + return; + case SEL_DESELECTING: + selectNone(); + return; + case SEL_DRAGGING: + mSelectionStatus = SEL_SELECTED; + break; + default: + return; + }; + + int index = getSlotIndex(event.getX(), event.getY()); + if (index == Inventory::NO_SLOT_INDEX) + return; + if (index == mSelectedIndex || mSelectedIndex == -1) + return; + Net::getInventoryHandler()->moveItem(mSelectedIndex, index); + selectNone(); +} + + +// Show ItemTooltip +void ItemContainer::mouseMoved(gcn::MouseEvent &event) +{ + Item *item = mInventory->getItem(getSlotIndex(event.getX(), event.getY())); + + if (item) + { + mItemPopup->setItem(item->getInfo()); + mItemPopup->view(viewport->getMouseX(), viewport->getMouseY()); + } + else + { + mItemPopup->setVisible(false); + } +} + +// Hide ItemTooltip +void ItemContainer::mouseExited(gcn::MouseEvent &event) +{ + mItemPopup->setVisible(false); +} + +void ItemContainer::widgetResized(const gcn::Event &event) +{ + mGridColumns = std::max(1, getWidth() / BOX_WIDTH); + adjustHeight(); +} + +void ItemContainer::adjustHeight() +{ + mGridRows = (mLastUsedSlot + 1) / mGridColumns; + if (mGridRows == 0 || (mLastUsedSlot + 1) % mGridColumns > 0) + ++mGridRows; + + setHeight(mGridRows * BOX_HEIGHT); +} + +int ItemContainer::getSlotIndex(int x, int y) const +{ + if (x < getWidth() && y < getHeight()) + { + return (y / BOX_HEIGHT) * mGridColumns + (x / BOX_WIDTH); + } + return Inventory::NO_SLOT_INDEX; +} + +void ItemContainer::keyAction() +{ + // If there is no highlight then return. + if (mHighlightedIndex == -1) + return; + + // If the highlight is on the selected item, then deselect it. + if (mHighlightedIndex == mSelectedIndex) + { + selectNone(); + } + // Check and swap items if necessary. + else if (mSwapItems && + mSelectedIndex != -1 && + mHighlightedIndex != -1) + { + Net::getInventoryHandler()->moveItem( + mSelectedIndex, mHighlightedIndex); + setSelectedIndex(mHighlightedIndex); + } + // If the highlight is on an item then select it. + else if (mHighlightedIndex != -1) + { + setSelectedIndex(mHighlightedIndex); + mSelectionStatus = SEL_SELECTED; + } + // If the highlight is on a blank space then move it. + else if (mSelectedIndex != -1) + { + Net::getInventoryHandler()->moveItem( + mSelectedIndex, mHighlightedIndex); + selectNone(); + } +} + +void ItemContainer::moveHighlight(Direction direction) +{ + if (mHighlightedIndex == -1) + { + if (mSelectedIndex != -1) + mHighlightedIndex = mSelectedIndex; + else + mHighlightedIndex = 0; + return; + } + + switch (direction) + { + case Left: + if (mHighlightedIndex % mGridColumns == 0) + mHighlightedIndex += mGridColumns; + mHighlightedIndex--; + break; + case Right: + if ((mHighlightedIndex % mGridColumns) == + (mGridColumns - 1)) + { + mHighlightedIndex -= mGridColumns; + } + mHighlightedIndex++; + break; + case Up: + if (mHighlightedIndex / mGridColumns == 0) + mHighlightedIndex += (mGridColumns * mGridRows); + mHighlightedIndex -= mGridColumns; + break; + case Down: + if ((mHighlightedIndex / mGridColumns) == + (mGridRows - 1)) + { + mHighlightedIndex -= (mGridColumns * mGridRows); + } + mHighlightedIndex += mGridColumns; + break; + } +} |