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Diffstat (limited to 'src/gui/widgets/emoteshortcutcontainer.cpp')
-rw-r--r--src/gui/widgets/emoteshortcutcontainer.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/gui/widgets/emoteshortcutcontainer.cpp b/src/gui/widgets/emoteshortcutcontainer.cpp
index 82fb9f8d..f7a6ca2b 100644
--- a/src/gui/widgets/emoteshortcutcontainer.cpp
+++ b/src/gui/widgets/emoteshortcutcontainer.cpp
@@ -20,11 +20,11 @@
#include "gui/widgets/emoteshortcutcontainer.h"
-#include "animatedsprite.h"
#include "configuration.h"
#include "emoteshortcut.h"
#include "graphics.h"
#include "inventory.h"
+#include "imagesprite.h"
#include "item.h"
#include "itemshortcut.h"
#include "keyboardconfig.h"
@@ -32,10 +32,10 @@
#include "log.h"
#include "gui/palette.h"
-#include "gui/theme.h"
#include "resources/emotedb.h"
#include "resources/image.h"
+#include "resources/theme.h"
#include "utils/dtor.h"
@@ -51,12 +51,12 @@ EmoteShortcutContainer::EmoteShortcutContainer():
mBackgroundImg = Theme::getImageFromTheme("item_shortcut_bgr.png");
- mBackgroundImg->setAlpha(config.getValue("guialpha", 0.8));
+ mBackgroundImg->setAlpha(config.getFloatValue("guialpha"));
// Setup emote sprites
for (int i = 0; i <= EmoteDB::getLast(); i++)
{
- mEmoteImg.push_back(EmoteDB::getAnimation(i));
+ mEmoteImg.push_back(EmoteDB::get(i)->sprite);
}
mMaxItems = EmoteDB::getLast() < MAX_ITEMS ? EmoteDB::getLast() : MAX_ITEMS;
@@ -72,9 +72,9 @@ EmoteShortcutContainer::~EmoteShortcutContainer()
void EmoteShortcutContainer::draw(gcn::Graphics *graphics)
{
- if (config.getValue("guialpha", 0.8) != mAlpha)
+ if (config.getFloatValue("guialpha") != mAlpha)
{
- mAlpha = config.getValue("guialpha", 0.8);
+ mAlpha = config.getFloatValue("guialpha");
mBackgroundImg->setAlpha(mAlpha);
}
@@ -106,7 +106,7 @@ void EmoteShortcutContainer::draw(gcn::Graphics *graphics)
if (mEmoteMoved)
{
// Draw the emote image being dragged by the cursor.
- const AnimatedSprite* sprite = mEmoteImg[mEmoteMoved - 1];
+ const ImageSprite* sprite = mEmoteImg[mEmoteMoved - 1];
if (sprite)
{
const int tPosX = mCursorPosX - (sprite->getWidth() / 2);