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+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * $Id$
+ */
+
+#ifndef _TMW_VIEWPORT_H_
+#define _TMW_VIEWPORT_H_
+
+#include <guichan/mouselistener.hpp>
+
+#include "windowcontainer.h"
+
+#include "../configlistener.h"
+
+class Map;
+class Being;
+class FloorItem;
+class Item;
+class PopupMenu;
+
+/**
+ * The viewport on the map. Displays the current map and handles mouse input
+ * and the popup menu.
+ *
+ * TODO: This class is planned to be extended to allow floating widgets on top
+ * of it such as NPC messages, which are positioned using map pixel
+ * coordinates.
+ */
+class Viewport : public WindowContainer, public gcn::MouseListener,
+ public ConfigListener
+{
+ public:
+ /**
+ * Constructor.
+ */
+ Viewport();
+
+ /**
+ * Destructor.
+ */
+ ~Viewport();
+
+ /**
+ * Sets the map displayed by the viewport.
+ */
+ void
+ setMap(Map *map);
+
+ /**
+ * Draws the viewport.
+ */
+ void
+ draw(gcn::Graphics *graphics);
+
+ /**
+ * Implements player to keep following mouse.
+ */
+ void
+ logic();
+
+ /**
+ * Toggles whether the path debug graphics are shown
+ */
+ void toggleDebugPath() { mShowDebugPath = !mShowDebugPath; }
+
+ /**
+ * Handles mouse press on map.
+ */
+ void
+ mousePress(int mx, int my, int button);
+
+ /**
+ * Handles mouse move on map
+ */
+ void
+ mouseMotion(int mx, int my);
+
+ /**
+ * Handles mouse button release on map.
+ */
+ void
+ mouseRelease(int mx, int my, int button);
+
+ /**
+ * Shows a popup for an item.
+ * TODO Find some way to get rid of Item here
+ */
+ void showPopup(int x, int y, Item *item);
+
+ /**
+ * A relevant config option changed.
+ */
+ void
+ optionChanged(const std::string &name);
+
+ private:
+ /**
+ * Shows a popup for a floor item.
+ * TODO Find some way to get rid of FloorItem here
+ */
+ void showPopup(int x, int y, FloorItem *floorItem);
+
+ /**
+ * Shows a popup for a being.
+ * TODO Find some way to get rid of Being here
+ */
+ void showPopup(int x, int y, Being *being);
+
+
+ Map *mMap; /**< The current map. */
+
+ int mScrollRadius;
+ int mScrollLaziness;
+ float mViewX; /**< Current viewpoint in pixels. */
+ float mViewY; /**< Current viewpoint in pixels. */
+ int mCameraX;
+ int mCameraY;
+ bool mShowDebugPath; /**< Show a path from player to pointer. */
+
+ bool mPlayerFollowMouse;
+ int mWalkTime;
+
+ PopupMenu *mPopupMenu; /**< Popup menu. */
+ bool mPopupActive;
+};
+
+#endif