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-rw-r--r--src/gui/viewport.cpp345
1 files changed, 162 insertions, 183 deletions
diff --git a/src/gui/viewport.cpp b/src/gui/viewport.cpp
index a746fb03..cbd1f3f7 100644
--- a/src/gui/viewport.cpp
+++ b/src/gui/viewport.cpp
@@ -1,62 +1,61 @@
/*
* The Mana World
- * Copyright 2004 The Mana World Development Team
+ * Copyright (C) 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
- * The Mana World is free software; you can redistribute it and/or modify
+ * This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
- * The Mana World is distributed in the hope that it will be useful,
+ * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with The Mana World; if not, write to the Free Software
+ * along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
-#include "viewport.h"
-
-#include <guichan/sdl/sdlinput.hpp>
-
-#include "gui.h"
+#include "ministatus.h"
#include "popupmenu.h"
+#include "viewport.h"
-#include "../simpleanimation.h"
#include "../beingmanager.h"
#include "../configuration.h"
#include "../flooritemmanager.h"
+#include "../game.h"
#include "../graphics.h"
+#include "../keyboardconfig.h"
#include "../localplayer.h"
#include "../map.h"
#include "../monster.h"
#include "../npc.h"
+#include "../textmanager.h"
-#include "../resources/animation.h"
#include "../resources/monsterinfo.h"
#include "../resources/resourcemanager.h"
-#include "../resources/image.h"
-#include "../resources/imageset.h"
-
-#include "../utils/tostring.h"
-#include <cassert>
+#include "../utils/stringutils.h"
extern volatile int tick_time;
-extern int get_elapsed_time(int start_time);
Viewport::Viewport():
mMap(0),
- mViewX(0.0f),
- mViewY(0.0f),
+ mPixelViewX(0.0f),
+ mPixelViewY(0.0f),
+ mTileViewX(0),
+ mTileViewY(0),
mShowDebugPath(false),
mVisibleNames(false),
mPlayerFollowMouse(false),
+#ifdef TMWSERV_SUPPORT
mLocalWalkTime(-1)
+#else
+ mWalkTime(0)
+#endif
{
setOpaque(false);
addMouseListener(this);
@@ -71,52 +70,7 @@ Viewport::Viewport():
config.addListener("ScrollRadius", this);
config.addListener("visiblenames", this);
- mPopupMenu = new PopupMenu();
-
- // Load target cursors
- loadTargetCursor("graphics/gui/target-cursor-blue-s.png", 44, 35,
- false, Being::TC_SMALL);
- loadTargetCursor("graphics/gui/target-cursor-red-s.png", 44, 35,
- true, Being::TC_SMALL);
- loadTargetCursor("graphics/gui/target-cursor-blue-m.png", 62, 44,
- false, Being::TC_MEDIUM);
- loadTargetCursor("graphics/gui/target-cursor-red-m.png", 62, 44,
- true, Being::TC_MEDIUM);
- loadTargetCursor("graphics/gui/target-cursor-blue-l.png", 82, 60,
- false, Being::TC_LARGE);
- loadTargetCursor("graphics/gui/target-cursor-red-l.png", 82, 60,
- true, Being::TC_LARGE);
-}
-
-void Viewport::loadTargetCursor(const std::string &filename,
- int width, int height,
- bool outRange, Being::TargetCursorSize size)
-{
- assert(size >= Being::TC_SMALL);
- assert(size < Being::NUM_TC);
-
- ImageSet* currentImageSet;
- SimpleAnimation* currentCursor;
-
- ResourceManager *resman = ResourceManager::getInstance();
-
- currentImageSet = resman->getImageSet(filename, width, height);
- Animation *anim = new Animation();
- for (unsigned int i = 0; i < currentImageSet->size(); ++i)
- {
- anim->addFrame(currentImageSet->get(i), 75, 0, 0);
- }
- currentCursor = new SimpleAnimation(anim);
-
- if (outRange)
- {
- mOutRangeImages[size] = currentImageSet;
- mTargetCursorOutRange[size] = currentCursor;
- }
- else {
- mInRangeImages[size] = currentImageSet;
- mTargetCursorInRange[size] = currentCursor;
- }
+ mPopupMenu = new PopupMenu;
}
Viewport::~Viewport()
@@ -124,14 +78,6 @@ Viewport::~Viewport()
delete mPopupMenu;
config.removeListener("visiblenames", this);
-
- for (int i = Being::TC_SMALL; i < Being::NUM_TC; i++)
- {
- delete mTargetCursorInRange[i];
- delete mTargetCursorOutRange[i];
- mInRangeImages[i]->decRef();
- mOutRangeImages[i]->decRef();
- }
}
void Viewport::setMap(Map *map)
@@ -139,6 +85,8 @@ void Viewport::setMap(Map *map)
mMap = map;
}
+extern MiniStatusWindow *miniStatusWindow;
+
void Viewport::draw(gcn::Graphics *gcnGraphics)
{
static int lastTick = tick_time;
@@ -148,6 +96,10 @@ void Viewport::draw(gcn::Graphics *gcnGraphics)
Graphics *graphics = static_cast<Graphics*>(gcnGraphics);
+ // Ensure the client doesn't freak out if a feature localplayer uses
+ // is dependent on a map.
+ player_node->mMapInitialized = true;
+
// Avoid freaking out when tick_time overflows
if (tick_time < lastTick)
{
@@ -155,12 +107,22 @@ void Viewport::draw(gcn::Graphics *gcnGraphics)
}
// Calculate viewpoint
+#ifdef TMWSERV_SUPPORT
int midTileX = (graphics->getWidth() + mScrollCenterOffsetX) / 2;
int midTileY = (graphics->getHeight() + mScrollCenterOffsetX) / 2;
const Vector &playerPos = player_node->getPosition();
const int player_x = (int) playerPos.x - midTileX;
const int player_y = (int) playerPos.y - midTileY;
+#else
+ int midTileX = (graphics->getWidth() + mScrollCenterOffsetX) / 32 / 2;
+ int midTileY = (graphics->getHeight() + mScrollCenterOffsetY) / 32 / 2;
+
+ int player_x = (player_node->mX - midTileX) * 32 +
+ player_node->getXOffset();
+ int player_y = (player_node->mY - midTileY) * 32 +
+ player_node->getYOffset();
+#endif
if (mScrollLaziness < 1)
mScrollLaziness = 1; // Avoids division by zero
@@ -168,34 +130,34 @@ void Viewport::draw(gcn::Graphics *gcnGraphics)
// Apply lazy scrolling
while (lastTick < tick_time)
{
- if (player_x > mViewX + mScrollRadius)
+ if (player_x > mPixelViewX + mScrollRadius)
{
- mViewX += (player_x - mViewX - mScrollRadius) / mScrollLaziness;
+ mPixelViewX += (player_x - mPixelViewX - mScrollRadius) / mScrollLaziness;
}
- if (player_x < mViewX - mScrollRadius)
+ if (player_x < mPixelViewX - mScrollRadius)
{
- mViewX += (player_x - mViewX + mScrollRadius) / mScrollLaziness;
+ mPixelViewX += (player_x - mPixelViewX + mScrollRadius) / mScrollLaziness;
}
- if (player_y > mViewY + mScrollRadius)
+ if (player_y > mPixelViewY + mScrollRadius)
{
- mViewY += (player_y - mViewY - mScrollRadius) / mScrollLaziness;
+ mPixelViewY += (player_y - mPixelViewY - mScrollRadius) / mScrollLaziness;
}
- if (player_y < mViewY - mScrollRadius)
+ if (player_y < mPixelViewY - mScrollRadius)
{
- mViewY += (player_y - mViewY + mScrollRadius) / mScrollLaziness;
+ mPixelViewY += (player_y - mPixelViewY + mScrollRadius) / mScrollLaziness;
}
lastTick++;
}
// Auto center when player is off screen
- if ( player_x - mViewX > graphics->getWidth() / 2
- || mViewX - player_x > graphics->getWidth() / 2
- || mViewY - player_y > graphics->getHeight() / 2
- || player_y - mViewY > graphics->getHeight() / 2
+ if ( player_x - mPixelViewX > graphics->getWidth() / 2
+ || mPixelViewX - player_x > graphics->getWidth() / 2
+ || mPixelViewY - player_y > graphics->getHeight() / 2
+ || player_y - mPixelViewY > graphics->getHeight() / 2
)
{
- mViewX = player_x;
- mViewY = player_y;
+ mPixelViewX = player_x;
+ mPixelViewY = player_y;
};
// Don't move camera so that the end of the map is on screen
@@ -205,49 +167,62 @@ void Viewport::draw(gcn::Graphics *gcnGraphics)
mMap->getHeight() * mMap->getTileHeight() - graphics->getHeight();
if (mMap)
{
- if (mViewX < 0) {
- mViewX = 0;
+ if (mPixelViewX < 0) {
+ mPixelViewX = 0;
}
- if (mViewY < 0) {
- mViewY = 0;
+ if (mPixelViewY < 0) {
+ mPixelViewY = 0;
}
- if (mViewX > viewXmax) {
- mViewX = viewXmax;
+ if (mPixelViewX > viewXmax) {
+ mPixelViewX = viewXmax;
}
- if (mViewY > viewYmax) {
- mViewY = viewYmax;
+ if (mPixelViewY > viewYmax) {
+ mPixelViewY = viewYmax;
}
}
+ mTileViewX = (int) (mPixelViewX + 16) / 32;
+ mTileViewY = (int) (mPixelViewY + 16) / 32;
+
// Draw tiles and sprites
if (mMap)
{
- mMap->draw(graphics, (int) mViewX, (int) mViewY);
- drawTargetCursor(graphics); // TODO: Draw the cursor with the sprite
- drawTargetName(graphics);
+ mMap->draw(graphics, (int) mPixelViewX, (int) mPixelViewY);
+
if (mShowDebugPath) {
- mMap->drawCollision(graphics, (int) mViewX, (int) mViewY);
+ mMap->drawCollision(graphics,
+ (int) mPixelViewX,
+ (int) mPixelViewY);
#if 0
drawDebugPath(graphics);
#endif
}
}
+ if (player_node->mUpdateName)
+ {
+ player_node->mUpdateName = false;
+ player_node->setName(player_node->getName());
+ }
+
+
+ // Draw text
+ if (textManager)
+ {
+ textManager->draw(graphics, (int) mPixelViewX, (int) mPixelViewY);
+ }
+
// Draw player names, speech, and emotion sprite as needed
Beings &beings = beingManager->getAll();
for (BeingIterator i = beings.begin(); i != beings.end(); i++)
{
- (*i)->drawSpeech(graphics, -(int) mViewX, -(int) mViewY);
- if (mVisibleNames)
- (*i)->drawName(graphics, -(int) mViewX, -(int) mViewY);
- else if ((*i) == mSelectedBeing)
- (*i)->drawName(graphics, -(int) mViewX, -(int) mViewY);
- (*i)->drawEmotion(graphics, -(int) mViewX, -(int) mViewY);
-
- if (mShowDebugPath && !(*i)->getPath().empty())
- drawPath(graphics, (*i)->getPath());
+ (*i)->drawSpeech(-(int) mPixelViewX, -(int) mPixelViewY);
+ (*i)->drawEmotion(graphics, -(int) mPixelViewX, -(int) mPixelViewY);
}
+ if (miniStatusWindow)
+ miniStatusWindow->drawIcons(graphics);
+
// Draw contained widgets
WindowContainer::draw(gcnGraphics);
}
@@ -263,67 +238,19 @@ void Viewport::logic()
Uint8 button = SDL_GetMouseState(&mouseX, &mouseY);
if (mPlayerFollowMouse && button & SDL_BUTTON(1) &&
+#ifdef TMWSERV_SUPPORT
get_elapsed_time(mLocalWalkTime) >= walkingMouseDelay)
{
mLocalWalkTime = tick_time;
- player_node->setDestination(mouseX + (int) mViewX,
- mouseY + (int) mViewY);
- }
-
- for (int i = Being::TC_SMALL; i < Being::NUM_TC; i++)
+ player_node->setDestination(mouseX + (int) mPixelViewX,
+ mouseY + (int) mPixelViewY);
+#else
+ mWalkTime != player_node->mWalkTime)
{
- mTargetCursorInRange[i]->update(10);
- mTargetCursorOutRange[i]->update(10);
- }
-}
-
-void Viewport::drawTargetCursor(Graphics *graphics)
-{
- // Draw target marker if needed
- Being *target = player_node->getTarget();
- if (target)
- {
- // Calculate target circle position
-
- // Find whether target is in range
- const Vector &dist =
- target->getPosition() - player_node->getPosition();
- const int rangeX = abs((int) dist.x);
- const int rangeY = abs((int) dist.y);
- const int attackRange = player_node->getAttackRange();
-
- // Get the correct target cursors graphic
- Being::TargetCursorSize cursorSize = target->getTargetCursorSize();
- Image* targetCursor;
- if (rangeX > attackRange || rangeY > attackRange)
- targetCursor = mTargetCursorOutRange[cursorSize]->getCurrentImage();
- else
- targetCursor = mTargetCursorInRange[cursorSize]->getCurrentImage();
-
- // Draw the target cursor at the correct position
- int posX = target->getPixelX() -
- targetCursor->getWidth() / 2 - (int) mViewX;
- int posY = target->getPixelY() - 16 -
- targetCursor->getHeight() / 2 - (int) mViewY;
-
- graphics->drawImage(targetCursor, posX, posY);
- }
-}
-
-void Viewport::drawTargetName(Graphics *graphics)
-{
- // Draw target marker if needed
- Being *target = player_node->getTarget();
- if (target && target->getType() == Being::MONSTER)
- {
- graphics->setFont(speechFont);
- graphics->setColor(gcn::Color(255, 32, 32));
-
- const MonsterInfo &mi = static_cast<Monster*>(target)->getInfo();
- int posX = target->getPixelX() - (int) mViewX;
- int posY = target->getPixelY() + 16 - target->getHeight() - (int) mViewY;
-
- graphics->drawText(mi.getName(), posX, posY, gcn::Graphics::CENTER);
+ player_node->setDestination(mouseX / 32 + mTileViewX,
+ mouseY / 32 + mTileViewY);
+ mWalkTime = player_node->mWalkTime;
+#endif
}
}
@@ -333,8 +260,8 @@ void Viewport::drawDebugPath(Graphics *graphics)
int mouseX, mouseY;
SDL_GetMouseState(&mouseX, &mouseY);
- const int mouseTileX = (mouseX + (int) mViewX) / 32;
- const int mouseTileY = (mouseY + (int) mViewY) / 32;
+ const int mouseTileX = (mouseX + (int) mPixelViewX) / 32;
+ const int mouseTileY = (mouseY + (int) mPixelViewY) / 32;
const Vector &playerPos = player_node->getPosition();
Path debugPath = mMap->findPath(
@@ -350,8 +277,8 @@ void Viewport::drawPath(Graphics *graphics, const Path &path)
graphics->setColor(gcn::Color(255, 0, 0));
for (Path::const_iterator i = path.begin(); i != path.end(); ++i)
{
- int squareX = i->x * 32 - (int) mViewX + 12;
- int squareY = i->y * 32 - (int) mViewY + 12;
+ int squareX = i->x * 32 - (int) mPixelViewX + 12;
+ int squareY = i->y * 32 - (int) mPixelViewY + 12;
graphics->fillRectangle(gcn::Rectangle(squareX, squareY, 8, 8));
graphics->drawText(
@@ -366,10 +293,14 @@ void Viewport::mousePressed(gcn::MouseEvent &event)
if (!mMap || !player_node || player_node->mAction == Being::DEAD)
return;
+ // Check if we are busy
+ if (current_npc)
+ return;
+
mPlayerFollowMouse = false;
- const int pixelx = event.getX() + (int) mViewX;
- const int pixely = event.getY() + (int) mViewY;
+ const int pixelx = event.getX() + (int) mPixelViewX;
+ const int pixely = event.getY() + (int) mPixelViewY;
const int tilex = pixelx / mMap->getTileWidth();
const int tiley = pixely / mMap->getTileHeight();
@@ -380,12 +311,13 @@ void Viewport::mousePressed(gcn::MouseEvent &event)
FloorItem *floorItem;
if ((being = beingManager->findBeingByPixel(pixelx, pixely)) &&
- being != player_node)
+ being != player_node)
{
- mPopupMenu->showPopup(event.getX(), event.getY(), being);
- return;
+ mPopupMenu->showPopup(event.getX(), event.getY(), being);
+ return;
}
- else if((floorItem = floorItemManager->findByCoordinates(tilex, tiley)))
+ else if ((floorItem = floorItemManager->findByCoordinates(tilex,
+ tiley)))
{
mPopupMenu->showPopup(event.getX(), event.getY(), floorItem);
return;
@@ -403,24 +335,63 @@ void Viewport::mousePressed(gcn::MouseEvent &event)
if (event.getButton() == gcn::MouseEvent::LEFT)
{
FloorItem *item;
+#ifdef EATHENA_SUPPORT
+ Being *being;
+ // Interact with some being
+// if ((being = beingManager->findBeing(tilex, tiley)))
+ if ((being = beingManager->findBeingByPixel(pixelx, pixely)))
+ {
+ switch (being->getType())
+ {
+ case Being::NPC:
+ dynamic_cast<NPC*>(being)->talk();
+ break;
+
+ case Being::MONSTER:
+ case Being::PLAYER:
+ if (being->mAction == Being::DEAD)
+ break;
+
+ if (player_node->withinAttackRange(being) || keyboard.isKeyActive(keyboard.KEY_ATTACK))
+ {
+ player_node->setGotoTarget(being);
+ player_node->attack(being, !keyboard.isKeyActive(keyboard.KEY_TARGET));
+ }
+ else
+ {
+ player_node->setDestination(tilex, tiley);
+ }
+ break;
+
+ default:
+ break;
+ }
+ }
// Pick up some item
+ else
+#endif
if ((item = floorItemManager->findByCoordinates(tilex, tiley)))
{
- player_node->pickUp(item);
+ player_node->pickUp(item);
}
// Just walk around
else
{
+#ifdef TMWSERV_SUPPORT
// FIXME: REALLY UGLY!
Uint8 *keys = SDL_GetKeyState(NULL);
if (!(keys[SDLK_LSHIFT] || keys[SDLK_RSHIFT]) &&
get_elapsed_time(mLocalWalkTime) >= walkingMouseDelay)
{
mLocalWalkTime = tick_time;
- player_node->setDestination(event.getX() + (int) mViewX,
- event.getY() + (int) mViewY);
+ player_node->setDestination(event.getX() + (int) mPixelViewX,
+ event.getY() + (int) mPixelViewY);
}
+#else
+ player_node->stopAttack();
+ player_node->setDestination(tilex, tiley);
+#endif
mPlayerFollowMouse = true;
}
}
@@ -443,13 +414,22 @@ void Viewport::mouseDragged(gcn::MouseEvent &event)
if (!mMap || !player_node)
return;
+#ifdef TMWSERV_SUPPORT
if (mPlayerFollowMouse
&& get_elapsed_time(mLocalWalkTime) >= walkingMouseDelay)
{
mLocalWalkTime = tick_time;
- player_node->setDestination(event.getX() + (int) mViewX,
- event.getY() + (int) mViewY);
+ player_node->setDestination(event.getX() + (int) mPixelViewX,
+ event.getY() + (int) mPixelViewY);
}
+#else
+ if (mPlayerFollowMouse && mWalkTime == player_node->mWalkTime)
+ {
+ int destX = event.getX() / 32 + mTileViewX;
+ int destY = event.getY() / 32 + mTileViewY;
+ player_node->setDestination(destX, destY);
+ }
+#endif
}
void Viewport::mouseReleased(gcn::MouseEvent &event)
@@ -478,9 +458,8 @@ void Viewport::mouseMoved(gcn::MouseEvent &event)
if (!mMap || !player_node)
return;
- const int tilex = (event.getX() + (int) mViewX) / 32;
- const int tiley = (event.getY() + (int) mViewY) / 32;
+ const int tilex = (event.getX() + (int) mPixelViewX) / 32;
+ const int tiley = (event.getY() + (int) mPixelViewY) / 32;
mSelectedBeing = beingManager->findBeing(tilex, tiley);
}
-