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-rw-r--r--src/gui/viewport.cpp9
1 files changed, 5 insertions, 4 deletions
diff --git a/src/gui/viewport.cpp b/src/gui/viewport.cpp
index 19e9a4fb..6b6c982a 100644
--- a/src/gui/viewport.cpp
+++ b/src/gui/viewport.cpp
@@ -167,7 +167,7 @@ void Viewport::draw(gcn::Graphics *gcnGraphics)
// Find a path from the player to the mouse, and draw it. This is for debug
// purposes.
- if (mShowDebugPath)
+ if (mShowDebugPath)
{
// Get the current mouse position
int mouseX, mouseY;
@@ -263,7 +263,8 @@ void Viewport::mousePressed(gcn::MouseEvent &event)
mPopupMenu->showPopup(event.getX(), event.getY(), being);
return;
}
- else if((floorItem = floorItemManager->findByCoordinates(tilex, tiley)))
+ else if ((floorItem = floorItemManager->findByCoordinates(tilex,
+ tiley)))
{
mPopupMenu->showPopup(event.getX(), event.getY(), floorItem);
return;
@@ -282,7 +283,7 @@ void Viewport::mousePressed(gcn::MouseEvent &event)
{
Being *being;
FloorItem *item;
-
+
// Interact with some being
// if ((being = beingManager->findBeing(tilex, tiley)))
if ((being = beingManager->findBeingByPixel(x, y)))
@@ -330,7 +331,7 @@ void Viewport::mousePressed(gcn::MouseEvent &event)
{
// Find the being nearest to the clicked position
Being *target = beingManager->findBeingByPixel(x, y);
-
+
if (target)
{
player_node->setTarget(target);