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-rw-r--r--src/gui/status.cpp63
1 files changed, 29 insertions, 34 deletions
diff --git a/src/gui/status.cpp b/src/gui/status.cpp
index d6057b13..48917ba0 100644
--- a/src/gui/status.cpp
+++ b/src/gui/status.cpp
@@ -341,16 +341,16 @@ void StatusWindow::updateHPBar(ProgressBar *bar, bool showMax)
b1 = color1.b; b2 = color2.b;
}
- //safety checks
- if (weight>1.0f) weight=1.0f;
- if (weight<0.0f) weight=0.0f;
+ // Safety checks
+ if (weight > 1.0f) weight = 1.0f;
+ if (weight < 0.0f) weight = 0.0f;
- //Do the color blend
+ // Do the color blend
r1 = (int) weightedAverage(r1, r2,weight);
g1 = (int) weightedAverage(g1, g2, weight);
b1 = (int) weightedAverage(b1, b2, weight);
- //more safety checks
+ // More safety checks
if (r1 > 255) r1 = 255;
if (g1 > 255) g1 = 255;
if (b1 > 255) b1 = 255;
@@ -376,44 +376,39 @@ void StatusWindow::updateMPBar(ProgressBar *bar, bool showMax)
bar->setProgress((float) player_node->mMp / (float) player_node->mMaxMp);
}
-void StatusWindow::updateXPBar(ProgressBar *bar, bool percent)
+static void updateProgressBar(ProgressBar *bar, int value, int max,
+ bool percent)
{
- if (player_node->mXpForNextLevel == 0) {
+ if (max == 0)
+ {
bar->setText(_("Max level"));
bar->setProgress(1.0);
- } else {
+ }
+ else
+ {
+ float progress = (float) value / max;
+
if (percent)
- {
- float xp = (float) player_node->getXp() /
- player_node->mXpForNextLevel;
- bar->setText(strprintf("%2.2f", 100 * xp) + "%");
- }
+ bar->setText(strprintf("%2.2f", 100 * progress) + "%");
else
- bar->setText(toString(player_node->getXp()) +
- "/" + toString(player_node->mXpForNextLevel));
+ bar->setText(toString(value) + "/" + toString(max));
- bar->setProgress((float) player_node->getXp() /
- (float) player_node->mXpForNextLevel);
+ bar->setProgress(progress);
}
}
-void StatusWindow::updateJobBar(ProgressBar *bar, bool percent)
+void StatusWindow::updateXPBar(ProgressBar *bar, bool percent)
{
- if (player_node->mJobXpForNextLevel == 0) {
- bar->setText(_("Max level"));
- bar->setProgress(1.0);
- } else {
- if (percent)
- {
- float xp = (float) player_node->mJobXp /
- player_node->mJobXpForNextLevel;
- bar->setText(strprintf("%2.2f", 100 * xp) + "%");
- }
- else
- bar->setText(toString(player_node->mJobXp) +
- "/" + toString(player_node->mJobXpForNextLevel));
+ updateProgressBar(bar,
+ player_node->getXp(),
+ player_node->mXpForNextLevel,
+ percent);
+}
- bar->setProgress((float) player_node->mJobXp /
- (float) player_node->mJobXpForNextLevel);
- }
+void StatusWindow::updateJobBar(ProgressBar *bar, bool percent)
+{
+ updateProgressBar(bar,
+ player_node->mJobXp,
+ player_node->mJobXpForNextLevel,
+ percent);
}