diff options
Diffstat (limited to 'src/gui/selldialog.cpp')
-rw-r--r-- | src/gui/selldialog.cpp | 326 |
1 files changed, 326 insertions, 0 deletions
diff --git a/src/gui/selldialog.cpp b/src/gui/selldialog.cpp new file mode 100644 index 00000000..f8b497ea --- /dev/null +++ b/src/gui/selldialog.cpp @@ -0,0 +1,326 @@ +/* + * The Mana Client + * Copyright (C) 2004-2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * + * This file is part of The Mana Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "gui/selldialog.h" + +#include "client.h" +#include "playerinfo.h" +#include "shopitem.h" +#include "units.h" + +#include "gui/setup.h" + +#include "gui/widgets/button.h" +#include "gui/widgets/label.h" +#include "gui/widgets/layout.h" +#include "gui/widgets/scrollarea.h" +#include "gui/widgets/shopitems.h" +#include "gui/widgets/shoplistbox.h" +#include "gui/widgets/slider.h" + +#include "net/net.h" +#include "net/npchandler.h" + +#include "resources/iteminfo.h" + +#include "utils/gettext.h" +#include "utils/stringutils.h" + +SellDialog::DialogList SellDialog::instances; + +SellDialog::SellDialog(int npcId): + Window(_("Sell")), + mNpcId(npcId), mMaxItems(0), mAmountItems(0) +{ + setWindowName("Sell"); + //setupWindow->registerWindowForReset(this); + setResizable(true); + setCloseButton(true); + setMinWidth(260); + setMinHeight(230); + setDefaultSize(260, 230, ImageRect::CENTER); + + // Create a ShopItems instance, that is aware of duplicate entries. + mShopItems = new ShopItems(true); + + mShopItemList = new ShopListBox(mShopItems, mShopItems); + mScrollArea = new ScrollArea(mShopItemList); + mScrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER); + + mSlider = new Slider(1.0); + + mQuantityLabel = new Label(strprintf("%d / %d", mAmountItems, mMaxItems)); + mQuantityLabel->setAlignment(gcn::Graphics::CENTER); + mMoneyLabel = new Label(strprintf(_("Price: %s / Total: %s"), + "", "")); + + mIncreaseButton = new Button(_("+"), "inc", this); + mDecreaseButton = new Button(_("-"), "dec", this); + mSellButton = new Button(_("Sell"), "sell", this); + mQuitButton = new Button(_("Quit"), "quit", this); + mAddMaxButton = new Button(_("Max"), "max", this); + + mDecreaseButton->adjustSize(); + mDecreaseButton->setWidth(mIncreaseButton->getWidth()); + + mIncreaseButton->setEnabled(false); + mDecreaseButton->setEnabled(false); + mSellButton->setEnabled(false); + mSlider->setEnabled(false); + + mShopItemList->setPriceCheck(false); + mShopItemList->addSelectionListener(this); + mSlider->setActionEventId("slider"); + mSlider->addActionListener(this); + + ContainerPlacer place; + place = getPlacer(0, 0); + + place(0, 0, mScrollArea, 8, 5).setPadding(3); + place(0, 5, mDecreaseButton); + place(1, 5, mSlider, 3); + place(4, 5, mIncreaseButton); + place(5, 5, mQuantityLabel, 2); + place(7, 5, mAddMaxButton); + place(0, 6, mMoneyLabel, 8); + place(6, 7, mSellButton); + place(7, 7, mQuitButton); + + Layout &layout = getLayout(); + layout.setRowHeight(0, Layout::AUTO_SET); + + center(); + loadWindowState(); + + instances.push_back(this); + setVisible(true); + + PlayerInfo::setBuySellState(BUYSELL_SELLING); +} + +SellDialog::~SellDialog() +{ + delete mShopItems; + + instances.remove(this); + + if (PlayerInfo::getBuySellState() == BUYSELL_SELLING) + PlayerInfo::setBuySellState(BUYSELL_NONE); +} + +void SellDialog::reset() +{ + mShopItems->clear(); + mSlider->setValue(0); + + // Reset previous selected item to prevent failing asserts + mShopItemList->setSelected(-1); + + updateButtonsAndLabels(); +} + +void SellDialog::addItem(const Item *item, int price) +{ + if (!item) + return; + + mShopItems->addItem(item->getInvIndex(), item->getId(), + item->getQuantity(), price); + + mShopItemList->adjustSize(); +} + +void SellDialog::action(const gcn::ActionEvent &event) +{ + if (event.getId() == "quit") + { + close(); + return; + } + + int selectedItem = mShopItemList->getSelected(); + + // The following actions require a valid item selection + if (selectedItem == -1 || + selectedItem >= (int) mShopItems->getNumberOfElements()) + { + return; + } + + if (event.getId() == "slider") + { + mAmountItems = (int) mSlider->getValue(); + updateButtonsAndLabels(); + } + else if (event.getId() == "inc" && mAmountItems < mMaxItems) + { + mAmountItems++; + mSlider->setValue(mAmountItems); + updateButtonsAndLabels(); + } + else if (event.getId() == "dec" && mAmountItems > 1) + { + mAmountItems--; + mSlider->setValue(mAmountItems); + updateButtonsAndLabels(); + } + else if (event.getId() == "max") + { + mAmountItems = mMaxItems; + mSlider->setValue(mAmountItems); + updateButtonsAndLabels(); + } + else if (event.getId() == "sell" && mAmountItems > 0 + && mAmountItems <= mMaxItems) + { + // Attempt sell + ShopItem *item = mShopItems->at(selectedItem); + int sellCount, itemIndex; + mPlayerMoney += + mAmountItems * mShopItems->at(selectedItem)->getPrice(); + mMaxItems -= mAmountItems; + while (mAmountItems > 0) + { + // This order is important, item->getCurrentInvIndex() would return + // the inventory index of the next Duplicate otherwise. + itemIndex = item->getCurrentInvIndex(); + sellCount = item->sellCurrentDuplicate(mAmountItems); + + // For Manaserv, the Item id is to be given as index. + if ((Net::getNetworkType() == ServerInfo::MANASERV)) + itemIndex = item->getId(); + + Net::getNpcHandler()->sellItem(mNpcId, itemIndex, sellCount); + mAmountItems -= sellCount; + } + + mPlayerMoney += + mAmountItems * mShopItems->at(selectedItem)->getPrice(); + mAmountItems = 1; + mSlider->setValue(0); + + if (!mMaxItems) + { + // All were sold + mShopItemList->setSelected(-1); + delete mShopItems->at(selectedItem); + mShopItems->erase(selectedItem); + + gcn::Rectangle scroll; + scroll.y = mShopItemList->getRowHeight() * (selectedItem + 1); + scroll.height = mShopItemList->getRowHeight(); + mShopItemList->showPart(scroll); + } + else + { + mSlider->gcn::Slider::setScale(1, mMaxItems); + // Update only when there are items left, the entry doesn't exist + // otherwise and can't be updated + updateButtonsAndLabels(); + } + } +} + +void SellDialog::valueChanged(const gcn::SelectionEvent &event) +{ + // Reset amount of items and update labels + mAmountItems = 1; + mSlider->setValue(0); + + updateButtonsAndLabels(); + mSlider->gcn::Slider::setScale(1, mMaxItems); +} + +void SellDialog::mouseClicked(gcn::MouseEvent &mouseEvent) +{ + if (mouseEvent.getSource() == mShopItemList && + isDoubleClick(mShopItemList->getSelected())) + { + action(gcn::ActionEvent(mSellButton, mSellButton->getActionEventId())); + } +} + +void SellDialog::setMoney(int amount) +{ + mPlayerMoney = amount; + mShopItemList->setPlayersMoney(amount); + + updateButtonsAndLabels(); +} + +void SellDialog::updateButtonsAndLabels() +{ + int selectedItem = mShopItemList->getSelected(); + int income = 0; + + if (selectedItem > -1) + { + mMaxItems = mShopItems->at(selectedItem)->getQuantity(); + if (mAmountItems > mMaxItems) + { + mAmountItems = mMaxItems; + } + + income = mAmountItems * mShopItems->at(selectedItem)->getPrice(); + } + else + { + mMaxItems = 0; + mAmountItems = 0; + } + + // Update Buttons and slider + mSellButton->setEnabled(mAmountItems > 0); + mDecreaseButton->setEnabled(mAmountItems > 1); + mIncreaseButton->setEnabled(mAmountItems < mMaxItems); + mSlider->setEnabled(mMaxItems > 1); + + // Update the quantity and money labels + mQuantityLabel->setCaption(strprintf("%d / %d", mAmountItems, mMaxItems)); + mMoneyLabel->setCaption(strprintf(_("Price: %s / Total: %s"), + Units::formatCurrency(income).c_str(), + Units::formatCurrency(mPlayerMoney + income).c_str())); +} + +void SellDialog::setVisible(bool visible) +{ + Window::setVisible(visible); + + if (visible) + { + mShopItemList->requestFocus(); + } + else + { + scheduleDelete(); + } +} + +void SellDialog::closeAll() +{ + DialogList::iterator it = instances.begin(); + DialogList::iterator it_end = instances.end(); + + for (; it != it_end; it++) + { + (*it)->close(); + } +} |