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Diffstat (limited to 'src/gui/quitdialog.cpp')
-rw-r--r--src/gui/quitdialog.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/gui/quitdialog.cpp b/src/gui/quitdialog.cpp
index c9d974a6..7ed4f913 100644
--- a/src/gui/quitdialog.cpp
+++ b/src/gui/quitdialog.cpp
@@ -65,13 +65,13 @@ QuitDialog::QuitDialog(bool* quitGame, QuitDialog** pointerToMe):
state == STATE_LOGIN_ATTEMPT ||
state == STATE_UPDATE)
{
- mForceQuit->setMarked(true);
+ mForceQuit->setSelected(true);
add(mForceQuit);
}
else
{
// Only added if we are connected to an accountserver or gameserver
- mLogoutQuit->setMarked(true);
+ mLogoutQuit->setSelected(true);
add(mLogoutQuit);
add(mSwitchAccountServer);
@@ -104,11 +104,11 @@ QuitDialog::action(const gcn::ActionEvent &event)
{
if (event.getId() == "ok")
{
- if (mForceQuit->isMarked())
+ if (mForceQuit->isSelected())
{
state = STATE_FORCE_QUIT;
}
- else if (mLogoutQuit->isMarked())
+ else if (mLogoutQuit->isSelected())
{
if ((state == STATE_GAME) && (mQuitGame))
{
@@ -116,7 +116,7 @@ QuitDialog::action(const gcn::ActionEvent &event)
}
state = STATE_EXIT;
}
- else if (mSwitchAccountServer->isMarked())
+ else if (mSwitchAccountServer->isSelected())
{
if ((state == STATE_GAME) && (mQuitGame))
{
@@ -124,7 +124,7 @@ QuitDialog::action(const gcn::ActionEvent &event)
}
state = STATE_SWITCH_ACCOUNTSERVER_ATTEMPT;
}
- else if (mSwitchCharacter->isMarked())
+ else if (mSwitchCharacter->isSelected())
{
if (mQuitGame) *mQuitGame = true;