diff options
Diffstat (limited to 'src/gui/quitdialog.cpp')
-rw-r--r-- | src/gui/quitdialog.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/gui/quitdialog.cpp b/src/gui/quitdialog.cpp index c9d974a6..7ed4f913 100644 --- a/src/gui/quitdialog.cpp +++ b/src/gui/quitdialog.cpp @@ -65,13 +65,13 @@ QuitDialog::QuitDialog(bool* quitGame, QuitDialog** pointerToMe): state == STATE_LOGIN_ATTEMPT || state == STATE_UPDATE) { - mForceQuit->setMarked(true); + mForceQuit->setSelected(true); add(mForceQuit); } else { // Only added if we are connected to an accountserver or gameserver - mLogoutQuit->setMarked(true); + mLogoutQuit->setSelected(true); add(mLogoutQuit); add(mSwitchAccountServer); @@ -104,11 +104,11 @@ QuitDialog::action(const gcn::ActionEvent &event) { if (event.getId() == "ok") { - if (mForceQuit->isMarked()) + if (mForceQuit->isSelected()) { state = STATE_FORCE_QUIT; } - else if (mLogoutQuit->isMarked()) + else if (mLogoutQuit->isSelected()) { if ((state == STATE_GAME) && (mQuitGame)) { @@ -116,7 +116,7 @@ QuitDialog::action(const gcn::ActionEvent &event) } state = STATE_EXIT; } - else if (mSwitchAccountServer->isMarked()) + else if (mSwitchAccountServer->isSelected()) { if ((state == STATE_GAME) && (mQuitGame)) { @@ -124,7 +124,7 @@ QuitDialog::action(const gcn::ActionEvent &event) } state = STATE_SWITCH_ACCOUNTSERVER_ATTEMPT; } - else if (mSwitchCharacter->isMarked()) + else if (mSwitchCharacter->isSelected()) { if (mQuitGame) *mQuitGame = true; |