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-rw-r--r--src/gui/npc_text.h13
1 files changed, 13 insertions, 0 deletions
diff --git a/src/gui/npc_text.h b/src/gui/npc_text.h
index f030115b..011c7bcf 100644
--- a/src/gui/npc_text.h
+++ b/src/gui/npc_text.h
@@ -77,11 +77,24 @@ class NpcTextDialog : public Window, public gcn::ActionListener
void showCloseButton();
+ /**
+ * Notifies the server that the client has performed a next action.
+ */
void nextDialog(int npcID = current_npc);
+ /**
+ * Notifies the server that the client has performed a close action.
+ */
void closeDialog(int npcID = current_npc);
/**
+ * Initializes window width to the last known setting. Since the dialog
+ * doesn't need any extra focus outside of what it's given in the Game
+ * class, this is all it does for now.
+ */
+ void requestFocus();
+
+ /**
* Called when resizing the window.
*
* @param event The calling event