diff options
Diffstat (limited to 'src/gui/npc_text.cpp')
-rw-r--r-- | src/gui/npc_text.cpp | 58 |
1 files changed, 40 insertions, 18 deletions
diff --git a/src/gui/npc_text.cpp b/src/gui/npc_text.cpp index f524f8ea..5bde7f36 100644 --- a/src/gui/npc_text.cpp +++ b/src/gui/npc_text.cpp @@ -1,9 +1,8 @@ /* - * Aethyra + * The Mana World * Copyright (C) 2004 The Mana World Development Team * - * This file is part of Aethyra based on original code - * from The Mana World. + * This file is part of The Mana World. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -35,9 +34,10 @@ #include "../utils/gettext.h" NpcTextDialog::NpcTextDialog(Network *network): - Window("NPC"), mNetwork(network) + Window(_("NPC")), mNetwork(network), + mState(NPC_TEXT_STATE_WAITING) { - setWindowName(_("NPC")); + setWindowName("NPCText"); setResizable(true); setMinWidth(200); @@ -50,8 +50,7 @@ NpcTextDialog::NpcTextDialog(Network *network): mTextBox->setOpaque(false); mScrollArea = new ScrollArea(mTextBox); - mButton = new Button(_("OK"), "", this); - mButton->setActionEventId("ok"); + mButton = new Button(_("Waiting for server"), "ok", this); mScrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER); mScrollArea->setVerticalScrollPolicy(gcn::ScrollArea::SHOW_ALWAYS); @@ -62,9 +61,16 @@ NpcTextDialog::NpcTextDialog(Network *network): Layout &layout = getLayout(); layout.setRowHeight(0, Layout::AUTO_SET); + center(); loadWindowState(); } +void NpcTextDialog::clearText() +{ + NPC::isTalking = false; + setText(""); +} + void NpcTextDialog::setText(const std::string &text) { mText = text; @@ -74,27 +80,44 @@ void NpcTextDialog::setText(const std::string &text) void NpcTextDialog::addText(const std::string &text) { setText(mText + text + "\n"); + mScrollArea->setVerticalScrollAmount(mScrollArea->getVerticalMaxScroll()); } -void NpcTextDialog::clearText() +void NpcTextDialog::showNextButton() { - NPC::mTalking = false; - setText(""); + mButton->setCaption(_("Next")); + mState = NPC_TEXT_STATE_NEXT; + mButton->setEnabled(true); +} + +void NpcTextDialog::showCloseButton() +{ + mButton->setCaption(_("Close")); + mState = NPC_TEXT_STATE_CLOSE; + mButton->setEnabled(true); } void NpcTextDialog::action(const gcn::ActionEvent &event) { if (event.getId() == "ok") { - clearText(); - setVisible(false); - saveWindowState(); - - if (current_npc) + if (mState == NPC_TEXT_STATE_NEXT && current_npc) { nextDialog(); - - current_npc = 0; + addText("\n> Next\n"); + } else if (mState == NPC_TEXT_STATE_CLOSE || + (mState == NPC_TEXT_STATE_NEXT && !current_npc)) { + setText(""); + if (current_npc) nextDialog(); + setVisible(false); + current_npc = 0; + NPC::isTalking = false; + } else return; } + else return; + + mButton->setEnabled(false); + mButton->setCaption(_("Waiting for server")); + mState = NPC_TEXT_STATE_WAITING; } void NpcTextDialog::nextDialog(int npcID) @@ -123,4 +146,3 @@ void NpcTextDialog::requestFocus() loadWindowState(); setVisible(true); } - |