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-rw-r--r--src/gui/menuwindow.cpp116
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diff --git a/src/gui/menuwindow.cpp b/src/gui/menuwindow.cpp
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+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * $Id$
+ */
+
+#include "menuwindow.h"
+
+#include <guichan/widgets/label.hpp>
+#include <sstream>
+
+#include "button.h"
+#include "equipmentwindow.h"
+#include "inventorywindow.h"
+#include "status.h"
+#include "skill.h"
+
+extern Window *setupWindow;
+
+
+MenuWindow::MenuWindow():
+ Window("")
+{
+ setResizable(false);
+ setMovable(false);
+ setTitleBarHeight(0);
+
+ // Buttons
+ // ------------
+ statusButton = new Button("Status");
+ statusButton->setEventId("Status");
+ statusButton->addActionListener(this);
+ statusButton->setPosition(0, 3);
+ add(statusButton);
+
+ equipmentButton = new Button("Equipment");
+ equipmentButton->setEventId("Equipment");
+ equipmentButton->addActionListener(this);
+ equipmentButton->setPosition(statusButton->getX() + statusButton->getWidth() + 3, statusButton->getY());
+ add(equipmentButton);
+
+ inventoryButton = new Button("Inventory");
+ inventoryButton->setEventId("Inventory");
+ inventoryButton->addActionListener(this);
+ inventoryButton->setPosition(equipmentButton->getX() + equipmentButton->getWidth() + 3, statusButton->getY());
+ add(inventoryButton);
+
+ skillsButton = new Button("Skills");
+ skillsButton->setEventId("Skills");
+ skillsButton->addActionListener(this);
+ skillsButton->setPosition(inventoryButton->getX() + inventoryButton->getWidth() + 3, statusButton->getY());
+ add(skillsButton);
+
+ setupButton = new Button("Setup");
+ setupButton->setEventId("Setup");
+ setupButton->addActionListener(this);
+ setupButton->setPosition(skillsButton->getX() + skillsButton->getWidth() + 3, statusButton->getY());
+ add(setupButton);
+
+ setContentSize(setupButton->getX() + setupButton->getWidth(), setupButton->getY() + setupButton->getHeight());
+}
+
+MenuWindow::~MenuWindow()
+{
+ delete statusButton;
+ delete equipmentButton;
+ delete skillsButton;
+ delete inventoryButton;
+ delete setupButton;
+}
+
+void MenuWindow::draw(gcn::Graphics *graphics)
+{
+ Window::drawContent(graphics);
+}
+
+void MenuWindow::action(const std::string& eventId)
+{
+ if (eventId == "Status")
+ {
+ statusWindow->setVisible(!statusWindow->isVisible());
+ }
+ if (eventId == "Equipment")
+ {
+ equipmentWindow->setVisible(!equipmentWindow->isVisible());
+ }
+ if (eventId == "Inventory")
+ {
+ inventoryWindow->setVisible(!inventoryWindow->isVisible());
+ }
+ if (eventId == "Skills")
+ {
+ skillDialog->setVisible(!skillDialog->isVisible());
+ }
+ if (eventId == "Setup")
+ {
+ setupWindow->setVisible(!setupWindow->isVisible());
+ }
+}