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-rw-r--r--src/gui/itemcontainer.cpp26
1 files changed, 15 insertions, 11 deletions
diff --git a/src/gui/itemcontainer.cpp b/src/gui/itemcontainer.cpp
index 9115b1fb..9e17f3da 100644
--- a/src/gui/itemcontainer.cpp
+++ b/src/gui/itemcontainer.cpp
@@ -28,6 +28,7 @@
#include "../inventory.h"
#include "../item.h"
#include "../itemshortcut.h"
+#include "../localplayer.h"
#include "../log.h"
#include "../resources/image.h"
@@ -41,10 +42,11 @@ const int ItemContainer::gridHeight = 42; // item icon height + 10
static const int NO_ITEM = -1;
-ItemContainer::ItemContainer(Inventory *inventory):
+ItemContainer::ItemContainer(Inventory *inventory, int offset):
mInventory(inventory),
mSelectedItemIndex(NO_ITEM),
- mLastSelectedItemId(NO_ITEM)
+ mLastSelectedItemId(NO_ITEM),
+ mOffset(offset)
{
ResourceManager *resman = ResourceManager::getInstance();
@@ -86,10 +88,11 @@ void ItemContainer::draw(gcn::Graphics *graphics)
}
/*
- * eAthena seems to start inventory from the 3rd slot. Still a mystery to
- * us why, make sure not to copy this oddity to our own server.
+ * mOffset is used to compensate for some weirdness that eAthena inherited from
+ * Ragnarok Online. Inventory slots and cart slots are +2 from their actual index,
+ * while storage slots are +1.
*/
- for (int i = 2; i < INVENTORY_SIZE; i++)
+ for (int i = mOffset; i < mInventory->getSize(); i++)
{
Item *item = mInventory->getItem(i);
@@ -178,18 +181,19 @@ void ItemContainer::refindSelectedItem()
mLastSelectedItemId = mSelectedItemIndex = NO_ITEM;
}
-
void ItemContainer::setSelectedItemIndex(int index)
{
int newSelectedItemIndex;
- // mMaxItems is broken because of eAthena's odd inventory layout and the client's refusal
- // to handle it properly, so we work around the issue right here.
- if (index < 0 || index > mMaxItems + 1 || mInventory->getItem(index) == NULL)
+ /*
+ * mOffset is used to compensate for some weirdness that eAthena inherited from
+ * Ragnarok Online. Inventory slots and cart slots are +2 from their actual index,
+ * while storage slots are +1.
+ */
+ if (index < 0 || index > mMaxItems + mOffset || mInventory->getItem(index) == NULL)
newSelectedItemIndex = NO_ITEM;
else
newSelectedItemIndex = index;
-
if (mSelectedItemIndex != newSelectedItemIndex)
{
mSelectedItemIndex = newSelectedItemIndex;
@@ -224,7 +228,7 @@ void ItemContainer::mousePressed(gcn::MouseEvent &event)
int columns = getWidth() / gridWidth;
int mx = event.getX();
int my = event.getY();
- int index = mx / gridWidth + ((my / gridHeight) * columns) + 2;
+ int index = mx / gridWidth + ((my / gridHeight) * columns) + mOffset;
itemShortcut->setItemSelected(-1);
setSelectedItemIndex(index);