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-rw-r--r--src/gui/inventorywindow.cpp168
1 files changed, 129 insertions, 39 deletions
diff --git a/src/gui/inventorywindow.cpp b/src/gui/inventorywindow.cpp
index 16ac5409..0dbeb352 100644
--- a/src/gui/inventorywindow.cpp
+++ b/src/gui/inventorywindow.cpp
@@ -21,16 +21,16 @@
#include "gui/inventorywindow.h"
+#include "client.h"
#include "inventory.h"
#include "item.h"
-#include "localplayer.h"
#include "units.h"
#include "keyboardconfig.h"
+#include "playerinfo.h"
#include "gui/itemamount.h"
#include "gui/setup.h"
#include "gui/sdlinput.h"
-#include "gui/theme.h"
#include "gui/viewport.h"
#include "gui/widgets/button.h"
@@ -44,6 +44,7 @@
#include "net/net.h"
#include "resources/iteminfo.h"
+#include "resources/theme.h"
#include "utils/gettext.h"
#include "utils/stringutils.h"
@@ -58,8 +59,11 @@ InventoryWindow::WindowList InventoryWindow::instances;
InventoryWindow::InventoryWindow(Inventory *inventory):
Window(inventory->isMainInventory() ? _("Inventory") : _("Storage")),
mInventory(inventory),
+ mFilterText(new TextField),
mSplit(false)
{
+ listen(Event::AttributesChannel);
+
setWindowName(isMainInventory() ? "Inventory" : "Storage");
setupWindow->registerWindowForReset(this);
setResizable(true);
@@ -71,6 +75,9 @@ InventoryWindow::InventoryWindow(Inventory *inventory):
setMinHeight(179);
addKeyListener(this);
+ mFilterText->setWidth(150);
+ mFilterText->addKeyListener(this);
+
mItems = new ItemContainer(mInventory);
mItems->addSelectionListener(this);
@@ -78,6 +85,7 @@ InventoryWindow::InventoryWindow(Inventory *inventory):
invenScroll->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER);
mSlotsLabel = new Label(_("Slots:"));
+ mFilterLabel = new Label(_("Search:"));
mSlotsBar = new ProgressBar(0.0f, 100, 20, Theme::PROG_INVY_SLOTS);
if (isMainInventory())
@@ -95,7 +103,8 @@ InventoryWindow::InventoryWindow(Inventory *inventory):
longestUseString = unequip;
}
- mUseButton = new Button(longestUseString, "use", this);
+ mEquipButton = new Button(_("Equip"), "equip", this);
+ mUseButton = new Button(_("Activate"), "activate", this);
mDropButton = new Button(_("Drop..."), "drop", this);
mSplitButton = new Button(_("Split"), "split", this);
mOutfitButton = new Button(_("Outfits"), "outfit", this);
@@ -106,12 +115,15 @@ InventoryWindow::InventoryWindow(Inventory *inventory):
place(0, 0, mWeightLabel).setPadding(3);
place(1, 0, mWeightBar, 3);
place(4, 0, mSlotsLabel).setPadding(3);
- place(5, 0, mSlotsBar, 2);
- place(0, 1, invenScroll, 7).setPadding(3);
- place(0, 2, mUseButton);
- place(1, 2, mDropButton);
- place(2, 2, mSplitButton);
- place(6, 2, mOutfitButton);
+ place(5, 0, mSlotsBar, 3);
+ place(0, 1, mFilterLabel, 4);
+ place(1, 1, mFilterText, 4);
+ place(0, 2, invenScroll, 8).setPadding(3);
+ place(0, 3, mUseButton);
+ place(1, 3, mEquipButton);
+ place(2, 3, mDropButton);
+ place(3, 3, mSplitButton);
+ place(7, 3, mOutfitButton);
updateWeight();
}
@@ -122,15 +134,17 @@ InventoryWindow::InventoryWindow(Inventory *inventory):
place(0, 0, mSlotsLabel).setPadding(3);
place(1, 0, mSlotsBar, 3);
- place(0, 1, invenScroll, 4, 4);
- place(0, 5, mStoreButton);
- place(1, 5, mRetrieveButton);
+ place(0, 1, mFilterLabel).setPadding(3);
+ place(1, 1, mFilterText, 3);
+ place(0, 2, invenScroll, 4, 4);
+ place(0, 6, mStoreButton);
+ place(1, 6, mRetrieveButton);
}
Layout &layout = getLayout();
- layout.setRowHeight(1, Layout::AUTO_SET);
+ layout.setRowHeight(2, Layout::AUTO_SET);
- mInventory->addInventoyListener(this);
+ mInventory->addInventoryListener(this);
instances.push_back(this);
@@ -138,13 +152,19 @@ InventoryWindow::InventoryWindow(Inventory *inventory):
slotsChanged(mInventory);
if (!isMainInventory())
+ {
setVisible(true);
+ PlayerInfo::setStorageCount(PlayerInfo::getStorageCount() + 1);
+ }
}
InventoryWindow::~InventoryWindow()
{
instances.remove(this);
- mInventory->removeInventoyListener(this);
+ mInventory->removeInventoryListener(this);
+
+ if (!isMainInventory())
+ PlayerInfo::setStorageCount(PlayerInfo::getStorageCount() - 1);
}
void InventoryWindow::action(const gcn::ActionEvent &event)
@@ -175,17 +195,21 @@ void InventoryWindow::action(const gcn::ActionEvent &event)
if (!item)
return;
- if (event.getId() == "use")
+ if (event.getId() == "activate")
+ item->doEvent(Event::DoUse);
+ else if (event.getId() == "equip")
{
- if (item->isEquipment())
+ if (item->isEquippable())
{
if (item->isEquipped())
- Net::getInventoryHandler()->unequipItem(item);
+ item->doEvent(Event::DoUnequip);
else
- Net::getInventoryHandler()->equipItem(item);
+ item->doEvent(Event::DoEquip);
}
else
- Net::getInventoryHandler()->useItem(item);
+ {
+ item->doEvent(Event::DoUse);
+ }
}
else if (event.getId() == "drop")
{
@@ -217,10 +241,17 @@ void InventoryWindow::mouseClicked(gcn::MouseEvent &event)
{
Window::mouseClicked(event);
- if (event.getButton() == gcn::MouseEvent::RIGHT)
+ Item *item = mItems->getSelectedItem();
+
+ if (event.getSource() == mItems && item && isDoubleClick(item->getInvIndex()))
{
- Item *item = mItems->getSelectedItem();
+ if (isMainInventory() && item->getInfo().getActivatable())
+ action(gcn::ActionEvent(mUseButton, mUseButton->getActionEventId()));
+ }
+
+ if (event.getButton() == gcn::MouseEvent::RIGHT)
+ {
if (!item)
return;
@@ -234,20 +265,30 @@ void InventoryWindow::mouseClicked(gcn::MouseEvent &event)
if (event.getButton() == gcn::MouseEvent::LEFT)
{
- if (isStorageActive() && keyboard.isKeyActive(keyboard.KEY_EMOTE))
+ if (instances.size() > 1 && keyboard.isKeyActive(keyboard.KEY_EMOTE))
{
Item *item = mItems->getSelectedItem();
if(!item)
return;
if (mInventory->isMainInventory())
- Net::getInventoryHandler()->moveItem(Inventory::INVENTORY,
- item->getInvIndex(), item->getQuantity(),
- Inventory::STORAGE);
+ {
+ Event event(Event::DoMove);
+ event.setItem("item", item);
+ event.setInt("amount", item->getQuantity());
+ event.setInt("source", Inventory::INVENTORY);
+ event.setInt("destination", Inventory::STORAGE);
+ event.trigger(Event::ItemChannel);
+ }
else
- Net::getInventoryHandler()->moveItem(Inventory::STORAGE,
- item->getInvIndex(), item->getQuantity(),
- Inventory::INVENTORY);
+ {
+ Event event(Event::DoMove);
+ event.setItem("item", item);
+ event.setInt("amount", item->getQuantity());
+ event.setInt("source", Inventory::STORAGE);
+ event.setInt("destination", Inventory::INVENTORY);
+ event.trigger(Event::ItemChannel);
+ }
}
}
}
@@ -265,6 +306,12 @@ void InventoryWindow::keyPressed(gcn::KeyEvent &event)
void InventoryWindow::keyReleased(gcn::KeyEvent &event)
{
+ if (isInputFocused())
+ {
+ mItems->setFilter(mFilterText->getText());
+ return;
+ }
+
switch (event.getKey().getValue())
{
case Key::LEFT_SHIFT:
@@ -298,26 +345,27 @@ void InventoryWindow::updateButtons()
if (!item || item->getQuantity() == 0)
{
mUseButton->setEnabled(false);
+ mEquipButton->setEnabled(false);
mDropButton->setEnabled(false);
mSplitButton->setEnabled(false);
return;
}
- mUseButton->setEnabled(true);
mDropButton->setEnabled(true);
- if (item->isEquipment())
+ if (item->getInfo().getEquippable())
{
if (item->isEquipped())
- mUseButton->setCaption(_("Unequip"));
+ mEquipButton->setCaption(_("Unequip"));
else
- mUseButton->setCaption(_("Equip"));
+ mEquipButton->setCaption(_("Equip"));
+ mEquipButton->setEnabled(true);
}
else
- {
- mUseButton->setCaption(_("Use"));
- }
+ mEquipButton->setEnabled(false);
+
+ mUseButton->setEnabled(item->getInfo().getActivatable());
if (item->getQuantity() > 1)
mDropButton->setCaption(_("Drop..."));
@@ -343,15 +391,36 @@ void InventoryWindow::close()
}
else
{
- Net::getInventoryHandler()->closeStorage(Inventory::STORAGE);
+ Event event(Event::DoCloseInventory);
+ event.setInt("type", mInventory->getType());
+ event.trigger(Event::ItemChannel);
scheduleDelete();
}
}
+void InventoryWindow::event(Event::Channel channel, const Event &event)
+{
+ if (event.getType() == Event::UpdateAttribute)
+ {
+ int id = event.getInt("id");
+ if (id == TOTAL_WEIGHT ||
+ id == MAX_WEIGHT)
+ {
+ updateWeight();
+ }
+ }
+}
+
void InventoryWindow::updateWeight()
{
- int total = player_node->getTotalWeight();
- int max = player_node->getMaxWeight();
+ if (!isMainInventory())
+ return;
+
+ int total = PlayerInfo::getAttribute(TOTAL_WEIGHT);
+ int max = PlayerInfo::getAttribute(MAX_WEIGHT);
+
+ if (max <= 0)
+ return;
// Adjust progress bar
mWeightBar->setProgress((float) total / max);
@@ -359,6 +428,27 @@ void InventoryWindow::updateWeight()
Units::formatWeight(max).c_str()));
}
+bool InventoryWindow::isInputFocused() const
+{
+ return mFilterText->isFocused();
+}
+
+bool InventoryWindow::isAnyInputFocused()
+{
+ WindowList::iterator it = instances.begin();
+ WindowList::iterator it_end = instances.end();
+
+ for (; it != it_end; it++)
+ {
+ if ((*it)->isInputFocused())
+ {
+ return true;
+ }
+ }
+
+ return false;
+}
+
void InventoryWindow::slotsChanged(Inventory* inventory)
{
if (inventory == mInventory)