diff options
Diffstat (limited to 'src/gui/inventorywindow.cpp')
-rw-r--r-- | src/gui/inventorywindow.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/gui/inventorywindow.cpp b/src/gui/inventorywindow.cpp index 2ad35095..95a669a9 100644 --- a/src/gui/inventorywindow.cpp +++ b/src/gui/inventorywindow.cpp @@ -39,22 +39,22 @@ #include "../item.h" #include "../localplayer.h" +#include "../resources/gettext.h" #include "../resources/iteminfo.h" #include "../utils/tostring.h" InventoryWindow::InventoryWindow(): - Window("Inventory") + Window(_("Inventory")) { - setWindowName("Inventory"); setResizable(true); setMinWidth(240); setMinHeight(172); // If you adjust these defaults, don't forget to adjust the trade window's. setDefaultSize(115, 25, 322, 172); - mUseButton = new Button("Use", "use", this); - mDropButton = new Button("Drop", "drop", this); + mUseButton = new Button(_("Use"), "use", this); + mDropButton = new Button(_("Drop"), "drop", this); mItems = new ItemContainer(player_node->mInventory.get()); mItems->addSelectionListener(this); @@ -210,10 +210,10 @@ void InventoryWindow::updateButtons() if ((item = mItems->getItem()) && item->isEquipment()) { - mUseButton->setCaption("Equip"); + mUseButton->setCaption(_("Equip")); } else { - mUseButton ->setCaption("Use"); + mUseButton ->setCaption(_("Use")); } mUseButton->setEnabled(!!item); |