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-rw-r--r--src/gui/equipmentwindow.cpp11
1 files changed, 6 insertions, 5 deletions
diff --git a/src/gui/equipmentwindow.cpp b/src/gui/equipmentwindow.cpp
index b532d621..b37dfc3a 100644
--- a/src/gui/equipmentwindow.cpp
+++ b/src/gui/equipmentwindow.cpp
@@ -28,6 +28,7 @@
#include "equipmentwindow.h"
#include "playerbox.h"
+#include "../equipment.h"
#include "../graphics.h"
#include "../inventory.h"
#include "../item.h"
@@ -42,15 +43,15 @@
// Positions of the boxes, 2nd dimension is X and Y respectively.
static const int boxPosition[][2] = {
{50, 208}, // EQUIP_LEGS_SLOT
- {8, 123}, // EQUIP_FIGHT1_SLOT
- {8, 78}, // EQUIP_GLOVES_SLOT
+ {8, 123}, // EQUIP_FIGHT1_SLOT
+ {8, 78}, // EQUIP_GLOVES_SLOT
{129, 168}, // EQUIP_RING2_SLOT
- {8, 168}, // EQUIP_RING1_SLOT
+ {8, 168}, // EQUIP_RING1_SLOT
{129, 123}, // EQUIP_FIGHT2_SLOT
- {90, 208}, // EQUIP_FEET_SLOT
+ {90, 208}, // EQUIP_FEET_SLOT
{50, 40}, // EQUIP_CAPE_SLOT
{70, 0}, // EQUIP_HEAD_SLOT
- {90, 40}, // EQUIP_TORSO_SLOT
+ {90, 40}, // EQUIP_TORSO_SLOT
{129, 78} // EQUIP_AMMO_SLOT
};