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-rw-r--r--src/gui/equipmentwindow.cpp91
1 files changed, 35 insertions, 56 deletions
diff --git a/src/gui/equipmentwindow.cpp b/src/gui/equipmentwindow.cpp
index d9ada6f4..04b275e2 100644
--- a/src/gui/equipmentwindow.cpp
+++ b/src/gui/equipmentwindow.cpp
@@ -47,17 +47,17 @@ static const int BOX_HEIGHT = 36;
// Positions of the boxes, 2nd dimension is X and Y respectively.
static const int boxPosition[][2] = {
- {50, 208}, // EQUIP_LEGS_SLOT
- {8, 123}, // EQUIP_FIGHT1_SLOT
- {8, 78}, // EQUIP_GLOVES_SLOT
- {129, 168}, // EQUIP_RING2_SLOT
- {8, 168}, // EQUIP_RING1_SLOT
- {129, 123}, // EQUIP_FIGHT2_SLOT
- {90, 208}, // EQUIP_FEET_SLOT
- {50, 40}, // EQUIP_CAPE_SLOT
- {70, 0}, // EQUIP_HEAD_SLOT
- {90, 40}, // EQUIP_TORSO_SLOT
- {129, 78} // EQUIP_AMMO_SLOT
+ { 50, 208 }, // EQUIP_LEGS_SLOT
+ { 8, 123 }, // EQUIP_FIGHT1_SLOT
+ { 8, 78 }, // EQUIP_GLOVES_SLOT
+ { 129, 168 }, // EQUIP_RING2_SLOT
+ { 8, 168 }, // EQUIP_RING1_SLOT
+ { 129, 123 }, // EQUIP_FIGHT2_SLOT
+ { 90, 208 }, // EQUIP_FEET_SLOT
+ { 50, 40 }, // EQUIP_CAPE_SLOT
+ { 70, 0 }, // EQUIP_HEAD_SLOT
+ { 90, 40 }, // EQUIP_TORSO_SLOT
+ { 129, 78 } // EQUIP_AMMO_SLOT
};
#ifdef TMWSERV_SUPPORT
@@ -74,28 +74,24 @@ EquipmentWindow::EquipmentWindow():
mItemPopup = new ItemPopup;
// Control that shows the Player
- mPlayerBox = new PlayerBox;
- mPlayerBox->setDimension(gcn::Rectangle(50, 80, 74, 123));
- mPlayerBox->setPlayer(player_node);
+ PlayerBox *playerBox = new PlayerBox;
+ playerBox->setDimension(gcn::Rectangle(50, 80, 74, 123));
+ playerBox->setPlayer(player_node);
setWindowName("Equipment");
setCloseButton(true);
setDefaultSize(180, 300, ImageRect::CENTER);
loadWindowState();
- mUnequip = new Button(_("Unequip"), "unequip", this);
+ gcn::Button *unequip = new Button(_("Unequip"), "unequip", this);
gcn::Rectangle const &area = getChildrenArea();
- mUnequip->setPosition(area.width - mUnequip->getWidth() - 5,
- area.height - mUnequip->getHeight() - 5);
+ unequip->setPosition(area.width - unequip->getWidth() - 5,
+ area.height - unequip->getHeight() - 5);
- add(mPlayerBox);
- add(mUnequip);
+ add(playerBox);
+ add(unequip);
-#ifdef TMWSERV_SUPPORT
- for (int i = 0; i < EQUIPMENT_SIZE; i++)
-#else
- for (int i = EQUIP_LEGS_SLOT; i < EQUIP_VECTOREND; i++)
-#endif
+ for (int i = 0; i < EQUIP_VECTOREND; i++)
{
mEquipBox[i].posX = boxPosition[i][0] + getPadding();
mEquipBox[i].posY = boxPosition[i][1] + getTitleBarHeight();
@@ -110,7 +106,6 @@ EquipmentWindow::EquipmentWindow():
EquipmentWindow::~EquipmentWindow()
{
delete mItemPopup;
- delete mUnequip;
}
void EquipmentWindow::draw(gcn::Graphics *graphics)
@@ -122,11 +117,7 @@ void EquipmentWindow::draw(gcn::Graphics *graphics)
Window::drawChildren(graphics);
-#ifdef TMWSERV_SUPPORT
- for (int i = 0; i < EQUIPMENT_SIZE; i++)
-#else
- for (int i = EQUIP_LEGS_SLOT; i < EQUIP_VECTOREND; i++)
-#endif
+ for (int i = 0; i < EQUIP_VECTOREND; i++)
{
if (i == mSelected)
{
@@ -188,11 +179,7 @@ void EquipmentWindow::action(const gcn::ActionEvent &event)
Item* EquipmentWindow::getItem(int x, int y) const
{
-#ifdef TMWSERV_SUPPORT
- for (int i = 0; i < EQUIPMENT_SIZE; i++)
-#else
- for (int i = EQUIP_LEGS_SLOT; i < EQUIP_VECTOREND; i++)
-#endif
+ for (int i = 0; i < EQUIP_VECTOREND; i++)
{
gcn::Rectangle tRect(mEquipBox[i].posX, mEquipBox[i].posY,
BOX_WIDTH, BOX_HEIGHT);
@@ -218,21 +205,15 @@ void EquipmentWindow::mousePressed(gcn::MouseEvent& mouseEvent)
const int x = mouseEvent.getX();
const int y = mouseEvent.getY();
- Item* item;
-
if (mouseEvent.getButton() == gcn::MouseEvent::LEFT)
{
// Checks if any of the presses were in the equip boxes.
-#ifdef TMWSERV_SUPPORT
- for (int i = 0; i < EQUIPMENT_SIZE; i++)
-#else
- for (int i = EQUIP_LEGS_SLOT; i < EQUIP_VECTOREND; i++)
-#endif
+ for (int i = 0; i < EQUIP_VECTOREND; i++)
{
#ifdef TMWSERV_SUPPORT
- item = mEquipment->getEquipment(i);
+ Item *item = mEquipment->getEquipment(i);
#else
- item = (i != EQUIP_AMMO_SLOT) ?
+ Item *item = (i != EQUIP_AMMO_SLOT) ?
mInventory->getItem(mEquipment->getEquipment(i)) :
mInventory->getItem(mEquipment->getArrows());
#endif
@@ -245,17 +226,15 @@ void EquipmentWindow::mousePressed(gcn::MouseEvent& mouseEvent)
}
else if (mouseEvent.getButton() == gcn::MouseEvent::RIGHT)
{
- item = getItem(x, y);
-
- if (!item)
- return;
-
- /* Convert relative to the window coordinates to absolute screen
- * coordinates.
- */
- const int mx = x + getX();
- const int my = y + getY();
- viewport->showPopup(mx, my, item);
+ if (Item *item = getItem(x, y))
+ {
+ /* Convert relative to the window coordinates to absolute screen
+ * coordinates.
+ */
+ const int mx = x + getX();
+ const int my = y + getY();
+ viewport->showPopup(mx, my, item);
+ }
}
}
@@ -265,7 +244,7 @@ void EquipmentWindow::mouseMoved(gcn::MouseEvent &event)
const int x = event.getX();
const int y = event.getY();
- Item* item = getItem(x, y);
+ Item *item = getItem(x, y);
if (item)
{