diff options
Diffstat (limited to 'src/gui/char_select.cpp')
-rw-r--r-- | src/gui/char_select.cpp | 40 |
1 files changed, 20 insertions, 20 deletions
diff --git a/src/gui/char_select.cpp b/src/gui/char_select.cpp index 604d7244..eb9ce31d 100644 --- a/src/gui/char_select.cpp +++ b/src/gui/char_select.cpp @@ -48,7 +48,7 @@ class CharDeleteConfirm : public ConfirmDialog { public: CharDeleteConfirm(CharSelectDialog *master); - void action(const std::string& eventId, gcn::Widget* widget); + void action(const gcn::ActionEvent &event); private: CharSelectDialog *master; }; @@ -60,13 +60,13 @@ CharDeleteConfirm::CharDeleteConfirm(CharSelectDialog *m): { } -void CharDeleteConfirm::action(const std::string& eventId, gcn::Widget* widget) +void CharDeleteConfirm::action(const gcn::ActionEvent &event) { - //ConfirmDialog::action(eventId); - if (eventId == "yes") { + //ConfirmDialog::action(event); + if (event.getId() == "yes") { master->attemptCharDelete(); } - ConfirmDialog::action(eventId, widget); + ConfirmDialog::action(event); } CharSelectDialog::CharSelectDialog(Network *network, @@ -127,9 +127,9 @@ CharSelectDialog::CharSelectDialog(Network *network, updatePlayerInfo(); } -void CharSelectDialog::action(const std::string& eventId, gcn::Widget* widget) +void CharSelectDialog::action(const gcn::ActionEvent &event) { - if (eventId == "ok" && n_character > 0) + if (event.getId() == "ok" && n_character > 0) { // Start game mNewCharButton->setEnabled(false); @@ -140,11 +140,11 @@ void CharSelectDialog::action(const std::string& eventId, gcn::Widget* widget) mCharSelected = true; attemptCharSelect(); } - else if (eventId == "cancel") + else if (event.getId() == "cancel") { state = EXIT_STATE; } - else if (eventId == "new") + else if (event.getId() == "new") { if (n_character < MAX_SLOT + 1) { @@ -154,7 +154,7 @@ void CharSelectDialog::action(const std::string& eventId, gcn::Widget* widget) mCharInfo->unlock(); } } - else if (eventId == "delete") + else if (event.getId() == "delete") { // Delete character if (mCharInfo->getEntry()) @@ -162,11 +162,11 @@ void CharSelectDialog::action(const std::string& eventId, gcn::Widget* widget) new CharDeleteConfirm(this); } } - else if (eventId == "previous") + else if (event.getId() == "previous") { mCharInfo->prev(); } - else if (eventId == "next") + else if (event.getId() == "next") { mCharInfo->next(); } @@ -274,7 +274,7 @@ CharCreateDialog::CharCreateDialog(Window *parent, int slot, Network *network, mCancelButton = new Button("Cancel", "cancel", this); mPlayerBox = new PlayerBox(mPlayer); - mNameField->setEventId("create"); + mNameField->setActionEventId("create"); int w = 200; int h = 150; @@ -319,9 +319,9 @@ CharCreateDialog::~CharCreateDialog() delete mPlayer; } -void CharCreateDialog::action(const std::string& eventId, gcn::Widget* widget) +void CharCreateDialog::action(const gcn::ActionEvent &event) { - if (eventId == "create") { + if (event.getId() == "create") { if (getName().length() >= 4) { // Attempt to create the character mCreateButton->setEnabled(false); @@ -333,20 +333,20 @@ void CharCreateDialog::action(const std::string& eventId, gcn::Widget* widget) "Your name needs to be at least 4 characters.", this); } } - else if (eventId == "cancel") { + else if (event.getId() == "cancel") { scheduleDelete(); } - else if (eventId == "nextcolor") { + else if (event.getId() == "nextcolor") { mPlayer->setHairColor(mPlayer->getHairColor() % NR_HAIR_COLORS + 1); } - else if (eventId == "prevcolor") { + else if (event.getId() == "prevcolor") { int prevColor = mPlayer->getHairColor() + NR_HAIR_COLORS - 2; mPlayer->setHairColor(prevColor % NR_HAIR_COLORS + 1); } - else if (eventId == "nextstyle") { + else if (event.getId() == "nextstyle") { mPlayer->setHairStyle(mPlayer->getHairStyle() % NR_HAIR_STYLES + 1); } - else if (eventId == "prevstyle") { + else if (event.getId() == "prevstyle") { int prevStyle = mPlayer->getHairStyle() + NR_HAIR_STYLES - 2; mPlayer->setHairStyle(prevStyle % NR_HAIR_STYLES + 1); } |