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Diffstat (limited to 'src/gui/buy.h')
-rw-r--r-- | src/gui/buy.h | 96 |
1 files changed, 96 insertions, 0 deletions
diff --git a/src/gui/buy.h b/src/gui/buy.h new file mode 100644 index 00000000..67978409 --- /dev/null +++ b/src/gui/buy.h @@ -0,0 +1,96 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef _TMW_BUY_H +#define _TMW_BUY_H + +#include "gui.h" +#include "window.h" +#include "shop.h" + +#include <vector> + +/** + * The buy dialog. + * + * \ingroup GUI + */ +class BuyDialog : public Window, public gcn::ActionListener, + public gcn::ListModel +{ + public: + /** + * Constructor + * + * @see Window::Window + */ + BuyDialog(gcn::Container *parent); + + /** + * Destructor + */ + ~BuyDialog(); + + /** + * Resets the dialog, clearing shop inventory. + */ + void reset(); + + /** + * Sets the amount of available money. + */ + void setMoney(int amount); + + /** + * Adds an item to the shop inventory. + */ + void addItem(short id, int price); + + /** + * Called when receiving actions from the widgets. + */ + void action(const std::string& eventId); + + /** + * Returns the number of items in the shop inventory. + */ + int getNumberOfElements(); + + /** + * Returns the name of item number i in the shop inventory. + */ + std::string getElementAt(int i); + + private: + gcn::Button *okButton; + gcn::Button *cancelButton; + gcn::ListBox *itemList; + gcn::ScrollArea *scrollArea; + gcn::Label *moneyLabel; + gcn::Label *quantityLabel; + gcn::Slider *slider; + + std::vector<ITEM_SHOP> shopInventory; + + int money; +}; + +#endif |