diff options
Diffstat (limited to 'src/gui/buy.cpp')
-rw-r--r-- | src/gui/buy.cpp | 117 |
1 files changed, 47 insertions, 70 deletions
diff --git a/src/gui/buy.cpp b/src/gui/buy.cpp index cb07da22..2a8616f8 100644 --- a/src/gui/buy.cpp +++ b/src/gui/buy.cpp @@ -111,27 +111,21 @@ void BuyDialog::setMoney(int amount) { mMoney = amount; mShopItemList->setPlayersMoney(amount); - mMoneyLabel->setCaption("Price: 0 GP / " + toString(mMoney) + " GP"); - mMoneyLabel->adjustSize(); + + updateButtonsAndLabels(); } void BuyDialog::reset() { mShopItems->clear(); + mShopItemList->adjustSize(); mMoney = 0; mSlider->setValue(0.0); - mAmountItems = 0; // Reset Previous Selected Items to prevent failing asserts mShopItemList->setSelected(-1); - mIncreaseButton->setEnabled(false); - mDecreaseButton->setEnabled(false); - mQuantityLabel->setCaption("0"); - mQuantityLabel->adjustSize(); - mMoneyLabel->setCaption("Price: 0 GP / " + toString(mMoney) + " GP"); - mMoneyLabel->adjustSize(); - mItemDescLabel->setCaption(""); - mItemEffectLabel->setCaption(""); + + updateButtonsAndLabels(); } void BuyDialog::addItem(short id, int price) @@ -151,45 +145,36 @@ void BuyDialog::action(const gcn::ActionEvent &event) } // The following actions require a valid selection - if (selectedItem < 0 || selectedItem >= int(mShopItems->getNumberOfElements())) + if (selectedItem < 0 || + selectedItem >= (int) mShopItems->getNumberOfElements()) { return; } - bool updateButtonsAndLabels = false; - if (event.getId() == "slider") { mAmountItems = (int)(mSlider->getValue() * mMaxItems); - updateButtonsAndLabels = true; + updateButtonsAndLabels(); } - else if (event.getId() == "+") + else if (event.getId() == "+" && mAmountItems < mMaxItems) { - if (mAmountItems < mMaxItems) { - mAmountItems++; - } else { - mAmountItems = mMaxItems; - } + mAmountItems++; - mSlider->setValue(double(mAmountItems)/double(mMaxItems)); - updateButtonsAndLabels = true; + mSlider->setValue((double) mAmountItems / (double) mMaxItems); + updateButtonsAndLabels(); } - else if (event.getId() == "-") + else if (event.getId() == "-" && mAmountItems > 0) { - if (mAmountItems > 0) { - mAmountItems--; - } else { - mAmountItems = 0; - } + mAmountItems--; - mSlider->setValue(double(mAmountItems)/double(mMaxItems)); - updateButtonsAndLabels = true; + mSlider->setValue((double) mAmountItems / (double) mMaxItems); + updateButtonsAndLabels(); } // TODO: Actually we'd have a bug elsewhere if this check for the number // of items to be bought ever fails, Bertram removed the assertions, is // there a better way to ensure this fails in an _obivous_ way in C++? - else if (event.getId() == "buy" && (mAmountItems > 0 && - mAmountItems <= mMaxItems)) + else if (event.getId() == "buy" && mAmountItems > 0 && + mAmountItems <= mMaxItems) { // XXX Convert for new server /* @@ -199,38 +184,15 @@ void BuyDialog::action(const gcn::ActionEvent &event) outMsg.writeShort(mShopItems->at(selectedItem).id); */ - // update money ! + // Update money and adjust the max number of items that can be bought mMoney -= mAmountItems * mShopItems->at(selectedItem).price; - // Update number of items that can be bought at max mMaxItems -= mAmountItems; - if (!mMaxItems) { - mSlider->setEnabled(false); - } - // Reset selection mAmountItems = 0; - mSlider->setValue(0); - - updateButtonsAndLabels = true; - } + mSlider->setValue(0.0); - // If anything has changed, we have to update the buttons and labels - if (updateButtonsAndLabels) - { - // Update buttons - mIncreaseButton->setEnabled(mAmountItems < mMaxItems); - mDecreaseButton->setEnabled(mAmountItems > 0); - mBuyButton->setEnabled(mAmountItems > 0); - - // Update labels - mQuantityLabel->setCaption(toString(mAmountItems)); - mQuantityLabel->adjustSize(); - - int price = mAmountItems * mShopItems->at(selectedItem).price; - mMoneyLabel->setCaption("Price: " + toString(price) + " GP / " - + toString(mMoney) + " GP" ); - mMoneyLabel->adjustSize(); + updateButtonsAndLabels(); } } @@ -238,17 +200,16 @@ void BuyDialog::selectionChanged(const SelectionEvent &event) { // Reset amount of items and update labels mAmountItems = 0; - mSlider->setValue(0); - mQuantityLabel->setCaption("0"); - mQuantityLabel->adjustSize(); - mMoneyLabel->setCaption("Price: 0 GP / " + toString(mMoney) + " GP"); - mMoneyLabel->adjustSize(); + mSlider->setValue(0.0); - // Disable buttons for buying and decreasing - mBuyButton->setEnabled(false); - mDecreaseButton->setEnabled(false); + updateButtonsAndLabels(); +} +void +BuyDialog::updateButtonsAndLabels() +{ int selectedItem = mShopItemList->getSelected(); + int price = 0; if (selectedItem > -1) { @@ -259,16 +220,32 @@ void BuyDialog::selectionChanged(const SelectionEvent &event) // Calculate how many the player can afford mMaxItems = mMoney / mShopItems->at(selectedItem).price; + if (mAmountItems > mMaxItems) + { + mAmountItems = mMaxItems; + } + + // Calculate price of pending purchase + price = mAmountItems * mShopItems->at(selectedItem).price; } else { mItemDescLabel->setCaption("Description:"); mItemEffectLabel->setCaption("Effect:"); mMaxItems = 0; + mAmountItems = 0; } - // When at least one item can be bought, enable the slider and the - // increase button - mIncreaseButton->setEnabled(mMaxItems > 0); + // Enable or disable buttons and slider + mIncreaseButton->setEnabled(mAmountItems < mMaxItems); + mDecreaseButton->setEnabled(mAmountItems > 0); + mBuyButton->setEnabled(mAmountItems > 0); mSlider->setEnabled(mMaxItems > 0); + + // Update quantity and money labels + mQuantityLabel->setCaption(toString(mAmountItems)); + mQuantityLabel->adjustSize(); + mMoneyLabel->setCaption("Price: " + toString(price) + " GP / " + + toString(mMoney - price) + " GP" ); + mMoneyLabel->adjustSize(); } |