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-rw-r--r--src/graphic/graphic.cpp46
1 files changed, 24 insertions, 22 deletions
diff --git a/src/graphic/graphic.cpp b/src/graphic/graphic.cpp
index cbea749f..d7babb44 100644
--- a/src/graphic/graphic.cpp
+++ b/src/graphic/graphic.cpp
@@ -53,6 +53,8 @@ bool show_skill_dialog = false;
bool show_skill_list_dialog = false;
char npc_button[10] = "Close";
+SPRITESET *new_tileset, *new_playerset, *new_npcset, *new_emotionset, *new_monsterset;
+
DIALOG npc_dialog[] = {
/* (dialog proc) (x) (y) (w) (h) (fg) (bg) (key) (flags) (d1) (d2) (dp) (dp2) (dp3) */
{ tmw_dialog_proc, 300, 200, 260, 150, 0, 0, 0, 0, 0, 0, (char *)"NPC", NULL, NULL },
@@ -256,6 +258,13 @@ void init_graphic() {
vmonsterset = load_graphic_file("./data/graphic/monsterset.bmp");
gui_bitmap = vpage[page_num];
+
+ new_emotionset = new SPRITESET("./data/graphic/emotionset.dat");
+ new_tileset = new SPRITESET("./data/graphic/desert.dat");
+ new_npcset = new SPRITESET("./data/graphic/npcset.dat");
+ new_playerset = new SPRITESET("./data/graphic/playerset.dat");
+ new_monsterset = new SPRITESET("./data/graphic/monsterset.dat");
+
}
@@ -277,33 +286,36 @@ void do_graphic(void) {
if(is_video_bitmap(vbuffer))
acquire_bitmap(vbuffer);
#endif
+
+new_tileset->spriteset[0]->draw(vbuffer, 0, 0);
for(int j=0;j<20;j++)
for(int i=0;i<26;i++) {
- //if(get_tile(i+camera_x, j+camera_y, 0) < 600)
- blit(vtileset, vbuffer, get_tile_x(i+camera_x, j+camera_y, 0)*16, get_tile_y(i+camera_x, j+camera_y, 0)*16, i*16-offset_x, j*16-offset_y, 16, 16);
- if(get_tile(i+camera_x, j+camera_y, 1) > 0 /*&& get_tile(i+camera_x, j+camera_y, 1)<600*/)
- masked_blit(vtileset, vbuffer, get_tile_x(i+camera_x, j+camera_y, 1)*16, get_tile_y(i+camera_x, j+camera_y, 1)*16, i*16-offset_x, j*16-offset_y, 16, 16);
+
+ if(get_tile(i+camera_x, j+camera_y, 0) < 600)
+ new_tileset->spriteset[get_tile(i+camera_x, j+camera_y, 0)]->draw(vbuffer, i*16-offset_x, j*16-offset_y);
+ if(get_tile(i+camera_x, j+camera_y, 1) > 0 /*&& get_tile(i+camera_x, j+camera_y, 1)<600*/)
+ new_tileset->spriteset[get_tile(i+camera_x, j+camera_y, 1)]->draw(vbuffer, i*16-offset_x, j*16-offset_y);
}
NODE *node = get_head();
while(node) {
if((node->job>=100)&&(node->job<=110)) { // Draw a NPC
- masked_blit(vnpcset, vbuffer, (get_direction(node->coordinates)/2+4*(node->job-100))*25, 0, (get_x(node->coordinates)-camera_x)*16-4-offset_x, (get_y(node->coordinates)-camera_y)*16-24-offset_y, 25, 40);
+ new_npcset->spriteset[4*(node->job-100)+get_direction(node->coordinates)/2]->draw(vbuffer, (get_x(node->coordinates)-camera_x)*16-4-offset_x, (get_y(node->coordinates)-camera_y)*16-24-offset_y);
} else if(node->job<10) { // Draw a player
node->text_x = (get_x(node->coordinates)-camera_x)*16 -34+get_x_offset(node)-offset_x;
node->text_y = (get_y(node->coordinates)-camera_y)*16 -36+get_y_offset(node)-offset_y;
if(node->action==SIT)node->frame = 0;
if(node->action==ATTACK) {
- masked_blit(vplayerset, vbuffer, 80*(get_direction(node->coordinates)/2), 60*(node->frame+node->action+4*node->weapon), node->text_x, node->text_y, 80, 60);
+ new_playerset->spriteset[(get_direction(node->coordinates)/2)+4*(node->frame+node->action+4*node->weapon)]->draw(vbuffer, node->text_x, node->text_y);
draw_rle_sprite(vbuffer, (RLE_SPRITE *)weaponset[16*node->weapon+4*node->frame+get_direction(node->coordinates)/2].dat, node->text_x, node->text_y);
masked_blit(hairset, vbuffer, 20*(node->hair_color-1), 20*(get_direction(node->coordinates)/2+4*(node->hair_style-1)), node->text_x+31+hairtable[node->action+node->frame+4*node->weapon][get_direction(node->coordinates)/2][0], node->text_y+15+hairtable[node->action+node->frame+4*node->weapon][get_direction(node->coordinates)/2][1], 20, 20);
} else {
- masked_blit(vplayerset, vbuffer, 80*(get_direction(node->coordinates)/2), 60*(node->frame+node->action), node->text_x, node->text_y, 80, 60);
+ new_playerset->spriteset[4*(node->frame+node->action)+get_direction(node->coordinates)/2]->draw(vbuffer, node->text_x, node->text_y);
masked_blit(hairset, vbuffer, 20*(node->hair_color-1), 20*(get_direction(node->coordinates)/2+4*(node->hair_style-1)), node->text_x+31+hairtable[node->action+node->frame][get_direction(node->coordinates)/2][0], node->text_y+15+hairtable[node->action+node->frame][get_direction(node->coordinates)/2][1], 20, 20);
}
if(node->emotion!=0) {
- draw_sprite(vbuffer, (BITMAP *)emotions[node->emotion-1].dat, (get_x(node->coordinates)-camera_x)*16-5+get_x_offset(node)-offset_x, (get_y(node->coordinates)-camera_y)*16-45+get_y_offset(node)-offset_y);
+ new_emotionset->spriteset[node->emotion-1]->draw(vbuffer, (get_x(node->coordinates)-camera_x)*16-5+get_x_offset(node)-offset_x, (get_y(node->coordinates)-camera_y)*16-45+get_y_offset(node)-offset_y);
node->emotion_time--;
if(node->emotion_time==0)
node->emotion = 0;
@@ -319,16 +331,11 @@ void do_graphic(void) {
}
} else if(node->job==45) { // Draw a warp
- //rectfill(buffer, (get_x(node->coordinates)-map_x)*16-player_x-get_x_offset(node->frame, get_direction(node->coordinates)), (get_y(node->coordinates)-map_y)*16-player_y-get_y_offset(node->frame, get_direction(node->coordinates)), (get_x(node->coordinates)-map_x)*16-player_x-get_x_offset(node->frame, get_direction(node->coordinates))+16, (get_y(node->coordinates)-map_y)*16-player_y-get_y_offset(node->frame, get_direction(node->coordinates))+16, makecol(0,0,255));
} else { // Draw a monster
- //node->speed = 10000;
- if(node->frame>=4) {
- //alert("","","","","",0,0);
+ if(node->frame>=4)
node->frame = 3;
- }
-
node->text_x = (get_x(node->coordinates)-camera_x)*16-22+get_x_offset(node)-offset_x;
node->text_y = (get_y(node->coordinates)-camera_y)*16-25+get_y_offset(node)-offset_y;
@@ -336,15 +343,10 @@ void do_graphic(void) {
int r_x = node->text_x-get_x_offset(node);
int r_y = node->text_y-get_y_offset(node);
- //rectfill(buffer, node->text_x+22, node->text_y+25, node->text_x+16+22, node->text_y+16+25, makecol(0,0,255));
-
- //if(node->action==MONSTER_DEAD)node->frame = 0;
if(node->action==MONSTER_DEAD)
- masked_blit(vmonsterset, vbuffer, (get_direction(node->coordinates)/2)*60+240*(node->job-1002), 60*MONSTER_DEAD, node->text_x, node->text_y, 60, 60);
+ new_monsterset->spriteset[(get_direction(node->coordinates)/2)+4*(node->job-1002)+16*MONSTER_DEAD]->draw(vbuffer, node->text_x, node->text_y);
else
- masked_blit(vmonsterset, vbuffer, (get_direction(node->coordinates)/2)*60+240*(node->job-1002), 60*(node->frame+node->action), node->text_x, node->text_y, 60, 60);
-
- //alfont_textprintf(buffer, gui_font, node->text_x, node->text_y, MAKECOL_WHITE, "%i", node->id);
+ new_monsterset->spriteset[(get_direction(node->coordinates)/2)+4*(node->job-1002)+16*(node->frame+node->action)]->draw(vbuffer, node->text_x, node->text_y);
if(node->action!=STAND) {
node->frame = (get_elapsed_time(node->tick_time)*4)/(node->speed);
@@ -394,7 +396,7 @@ void do_graphic(void) {
for(int j=0;j<20;j++)
for(int i=0;i<26;i++)
if(get_tile(i+camera_x, j+camera_y, 2)>0 && get_tile(i+camera_x, j+camera_y, 2)<600)
- masked_blit(vtileset, vbuffer, get_tile_x(i+camera_x, j+camera_y, 2)*16, get_tile_y(i+camera_x, j+camera_y, 2)*16, i*16-offset_x, j*16-offset_y, 16, 16);
+ new_tileset->spriteset[get_tile(i+camera_x, j+camera_y, 2)]->draw(vbuffer, i*16-offset_x, j*16-offset_y);
#ifdef WIN32
if(is_video_bitmap(vbuffer))
release_bitmap(vbuffer);