diff options
Diffstat (limited to 'src/graphic/2xsai.cpp')
-rw-r--r-- | src/graphic/2xsai.cpp | 686 |
1 files changed, 686 insertions, 0 deletions
diff --git a/src/graphic/2xsai.cpp b/src/graphic/2xsai.cpp new file mode 100644 index 00000000..59e824b9 --- /dev/null +++ b/src/graphic/2xsai.cpp @@ -0,0 +1,686 @@ +#include "2xsai.h" + +#define uint32 unsigned long +#define uint16 unsigned short +#define uint8 unsigned char + +static uint32 colorMask = 0xF7DEF7DE; +static uint32 lowPixelMask = 0x08210821; +static uint32 qcolorMask = 0xE79CE79C; +static uint32 qlowpixelMask = 0x18631863; +static uint32 redblueMask = 0xF81F; +static uint32 greenMask = 0x7E0; +static int PixelsPerMask = 2; +static int xsai_depth = 0; + +int Init_2xSaI(int d) { + + int minr = 0, ming = 0, minb = 0; + int i; + + if (d != 15 && d != 16 && d != 24 && d != 32) + return -1; + + /* Get lowest color bit */ + for (i = 0; i < 255; i++) { + if (!minr) + minr = makecol(i, 0, 0); + if (!ming) + ming = makecol(0, i, 0); + if (!minb) + minb = makecol(0, 0, i); + } + + colorMask = (makecol_depth(d, 255, 0, 0) - minr) | (makecol_depth(d, 0, 255, 0) - ming) | (makecol_depth(d, 0, 0, 255) - minb); + lowPixelMask = minr | ming | minb; + qcolorMask = (makecol_depth(d, 255, 0, 0) - 3 * minr) | (makecol_depth(d, 0, 255, 0) - 3 * ming) | (makecol_depth(d, 0, 0, 255) - 3 * minb); + qlowpixelMask = (minr * 3) | (ming * 3) | (minb * 3); + redblueMask = makecol_depth(d, 255, 0, 255); + greenMask = makecol_depth(d, 0, 255, 0); + + PixelsPerMask = (d <= 16) ? 2 : 1; + + if (PixelsPerMask == 2) { + colorMask |= (colorMask << 16); + qcolorMask |= (qcolorMask << 16); + lowPixelMask |= (lowPixelMask << 16); + qlowpixelMask |= (qlowpixelMask << 16); + } + + TRACE("Color Mask: 0x%lX\n", colorMask); + TRACE("Low Pixel Mask: 0x%lX\n", lowPixelMask); + TRACE("QColor Mask: 0x%lX\n", qcolorMask); + TRACE("QLow Pixel Mask: 0x%lX\n", qlowpixelMask); + + xsai_depth = d; + + return 0; +} + + +static int GetResult1(uint32 A, uint32 B, uint32 C, uint32 D) +{ + int x = 0; + int y = 0; + int r = 0; + if (A == C) + x += 1; + else if (B == C) + y += 1; + if (A == D) + x += 1; + else if (B == D) + y += 1; + if (x <= 1) + r += 1; + if (y <= 1) + r -= 1; + return r; +} + +static int GetResult2(uint32 A, uint32 B, uint32 C, uint32 D, uint32 E) +{ + int x = 0; + int y = 0; + int r = 0; + if (A == C) + x += 1; + else if (B == C) + y += 1; + if (A == D) + x += 1; + else if (B == D) + y += 1; + if (x <= 1) + r -= 1; + if (y <= 1) + r += 1; + return r; +} + + +#define GET_RESULT(A, B, C, D) ((A != C || A != D) - (B != C || B != D)) + +#define INTERPOLATE(A, B) (((A & colorMask) >> 1) + ((B & colorMask) >> 1) + (A & B & lowPixelMask)) + +#define Q_INTERPOLATE(A, B, C, D) ((A & qcolorMask) >> 2) + ((B & qcolorMask) >> 2) + ((C & qcolorMask) >> 2) + ((D & qcolorMask) >> 2) \ + + ((((A & qlowpixelMask) + (B & qlowpixelMask) + (C & qlowpixelMask) + (D & qlowpixelMask)) >> 2) & qlowpixelMask) + + +/* Clipping Macro, stolen from Allegro, modified to work with 2xSaI */ +#define BLIT_CLIP2(src, dest, s_x, s_y, d_x, d_y, w, h, xscale, yscale) \ + /* check for ridiculous cases */ \ + if ((s_x >= src->cr) || (s_y >= src->cb) || \ + (d_x >= dest->cr) || (d_y >= dest->cb)) \ + return; \ + \ + if ((s_x + w < src->cl) || (s_y + h < src->ct) || \ + (d_x + w * xscale < dest->cl) || (d_y + h * yscale < dest->ct)) \ + return; \ + \ + if (xscale < 1 || yscale < 1) \ + return; \ + \ + /* clip src left */ \ + if (s_x < src->cl) { \ + w += s_x; \ + d_x -= s_x * xscale; \ + s_x = src->cl; \ + } \ + \ + /* clip src top */ \ + if (s_y < src->ct) { \ + h += s_y; \ + d_y -= s_y * yscale; \ + s_y = src->ct; \ + } \ + \ + /* clip src right */ \ + if (s_x + w > src->cr) \ + w = src->cr - s_x; \ + \ + /* clip src bottom */ \ + if (s_y + h > src->cb) \ + h = src->cb - s_y; \ + \ + /* clip dest left */ \ + if (d_x < dest->cl) { \ + d_x -= dest->cl; \ + w += d_x / xscale; \ + s_x -= d_x / xscale; \ + d_x = dest->cl; \ + } \ + \ + /* clip dest top */ \ + if (d_y < dest->ct) { \ + d_y -= dest->ct; \ + h += d_y / yscale; \ + s_y -= d_y / yscale; \ + d_y = dest->ct; \ + } \ + \ + /* clip dest right */ \ + if (d_x + w * xscale > dest->cr) \ + w = (dest->cr - d_x) / xscale; \ + \ + /* clip dest bottom */ \ + if (d_y + h * yscale > dest->cb) \ + h = (dest->cb - d_y) / yscale; \ + \ + /* bottle out if zero size */ \ + if ((w <= 0) || (h <= 0)) \ + return; + + +static unsigned char *src_line[4]; +static unsigned char *dst_line[2]; + + +void Super2xSaI(BITMAP * src, BITMAP * dest, int s_x, int s_y, int d_x, int d_y, int w, int h) +{ + int sbpp, dbpp; + + BITMAP *dst2 = NULL; + + if (!src || !dest) + return; + + sbpp = bitmap_color_depth(src); + dbpp = bitmap_color_depth(dest); + + if ((sbpp != xsai_depth) || (sbpp != dbpp)) /* Must be same color depth */ + return; + + BLIT_CLIP2(src, dest, s_x, s_y, d_x, d_y, w, h, 2, 2); + + if (w < 4 || h < 4) { /* Image is too small to be 2xSaI'ed. */ + stretch_blit(src, dest, s_x, s_y, w, h, d_x, d_y, w * 2, h * 2); + return; + } + + sbpp = BYTES_PER_PIXEL(sbpp); + if (d_x || d_y) + dst2 = create_sub_bitmap(dest, d_x, d_y, w * 2, h * 2); + + Super2xSaI_ex(src->line[s_y] + s_x * sbpp, (unsigned int)(src->line[1] - src->line[0]), NULL, dst2 ? dst2 : dest, w, h); + + if (dst2) + destroy_bitmap(dst2); + + return; +} + +void Super2xSaI_ex(uint8 *src, uint32 src_pitch, uint8 *unused, BITMAP *dest, uint32 width, uint32 height) { + + int j, v; + unsigned int x, y; + int sbpp = BYTES_PER_PIXEL(bitmap_color_depth(dest)); + unsigned long color[16]; + + /* Point to the first 3 lines. */ + src_line[0] = src; + src_line[1] = src; + src_line[2] = src + src_pitch; + src_line[3] = src + src_pitch * 2; + + /* Can we write the results directly? */ + if (is_video_bitmap(dest) || is_planar_bitmap(dest)) { + dst_line[0] = (unsigned char *)malloc(sizeof(char) * sbpp * width); + dst_line[1] = (unsigned char *)malloc(sizeof(char) * sbpp * width); + v = 1; + } + else { + dst_line[0] = dest->line[0]; + dst_line[1] = dest->line[1]; + v = 0; + } + + /* Set destination */ + bmp_select(dest); + + x = 0, y = 0; + + if (PixelsPerMask == 2) { + unsigned short *sbp; + sbp = (unsigned short*)src_line[0]; + color[0] = *sbp; color[1] = color[0]; color[2] = color[0]; color[3] = color[0]; + color[4] = color[0]; color[5] = color[0]; color[6] = *(sbp + 1); color[7] = *(sbp + 2); + sbp = (unsigned short*)src_line[2]; + color[8] = *sbp; color[9] = color[8]; color[10] = *(sbp + 1); color[11] = *(sbp + 2); + sbp = (unsigned short*)src_line[3]; + color[12] = *sbp; color[13] = color[12]; color[14] = *(sbp + 1); color[15] = *(sbp + 2); + } + else { + unsigned long *lbp; + lbp = (unsigned long*)src_line[0]; + color[0] = *lbp; color[1] = color[0]; color[2] = color[0]; color[3] = color[0]; + color[4] = color[0]; color[5] = color[0]; color[6] = *(lbp + 1); color[7] = *(lbp + 2); + lbp = (unsigned long*)src_line[2]; + color[8] = *lbp; color[9] = color[8]; color[10] = *(lbp + 1); color[11] = *(lbp + 2); + lbp = (unsigned long*)src_line[3]; + color[12] = *lbp; color[13] = color[12]; color[14] = *(lbp + 1); color[15] = *(lbp + 2); + } + + for (y = 0; y < height; y++) { + + /* Todo: x = width - 2, x = width - 1 */ + + for (x = 0; x < width; x++) { + unsigned long product1a, product1b, product2a, product2b; + +//--------------------------------------- B0 B1 B2 B3 0 1 2 3 +// 4 5* 6 S2 -> 4 5* 6 7 +// 1 2 3 S1 8 9 10 11 +// A0 A1 A2 A3 12 13 14 15 +//-------------------------------------- + if (color[9] == color[6] && color[5] != color[10]) { + product2b = color[9]; + product1b = product2b; + } + else if (color[5] == color[10] && color[9] != color[6]) { + product2b = color[5]; + product1b = product2b; + } + else if (color[5] == color[10] && color[9] == color[6]) { + int r = 0; + + r += GET_RESULT(color[6], color[5], color[8], color[13]); + r += GET_RESULT(color[6], color[5], color[4], color[1]); + r += GET_RESULT(color[6], color[5], color[14], color[11]); + r += GET_RESULT(color[6], color[5], color[2], color[7]); + + if (r > 0) + product1b = color[6]; + else if (r < 0) + product1b = color[5]; + else + product1b = INTERPOLATE(color[5], color[6]); + + product2b = product1b; + + } + else { + if (color[6] == color[10] && color[10] == color[13] && color[9] != color[14] && color[10] != color[12]) + product2b = Q_INTERPOLATE(color[10], color[10], color[10], color[9]); + else if (color[5] == color[9] && color[9] == color[14] && color[13] != color[10] && color[9] != color[15]) + product2b = Q_INTERPOLATE(color[9], color[9], color[9], color[10]); + else + product2b = INTERPOLATE(color[9], color[10]); + + if (color[6] == color[10] && color[6] == color[1] && color[5] != color[2] && color[6] != color[0]) + product1b = Q_INTERPOLATE(color[6], color[6], color[6], color[5]); + else if (color[5] == color[9] && color[5] == color[2] && color[1] != color[6] && color[5] != color[3]) + product1b = Q_INTERPOLATE(color[6], color[5], color[5], color[5]); + else + product1b = INTERPOLATE(color[5], color[6]); + } + + if (color[5] == color[10] && color[9] != color[6] && color[4] == color[5] && color[5] != color[14]) + product2a = INTERPOLATE(color[9], color[5]); + else if (color[5] == color[8] && color[6] == color[5] && color[4] != color[9] && color[5] != color[12]) + product2a = INTERPOLATE(color[9], color[5]); + else + product2a = color[9]; + + if (color[9] == color[6] && color[5] != color[10] && color[8] == color[9] && color[9] != color[2]) + product1a = INTERPOLATE(color[9], color[5]); + else if (color[4] == color[9] && color[10] == color[9] && color[8] != color[5] && color[9] != color[0]) + product1a = INTERPOLATE(color[9], color[5]); + else + product1a = color[5]; + + if (PixelsPerMask == 2) { + *((unsigned long *) (&dst_line[0][x * 4])) = product1a | (product1b << 16); + *((unsigned long *) (&dst_line[1][x * 4])) = product2a | (product2b << 16); + } + else { + *((unsigned long *) (&dst_line[0][x * 8])) = product1a; + *((unsigned long *) (&dst_line[0][x * 8 + 4])) = product1b; + *((unsigned long *) (&dst_line[1][x * 8])) = product2a; + *((unsigned long *) (&dst_line[1][x * 8 + 4])) = product2b; + } + + /* Move color matrix forward */ + color[0] = color[1]; color[4] = color[5]; color[8] = color[9]; color[12] = color[13]; + color[1] = color[2]; color[5] = color[6]; color[9] = color[10]; color[13] = color[14]; + color[2] = color[3]; color[6] = color[7]; color[10] = color[11]; color[14] = color[15]; + + if (x < width - 3) { + x += 3; + if (PixelsPerMask == 2) { + color[3] = *(((unsigned short*)src_line[0]) + x); + color[7] = *(((unsigned short*)src_line[1]) + x); + color[11] = *(((unsigned short*)src_line[2]) + x); + color[15] = *(((unsigned short*)src_line[3]) + x); + } + else { + color[3] = *(((unsigned long*)src_line[0]) + x); + color[7] = *(((unsigned long*)src_line[1]) + x); + color[11] = *(((unsigned long*)src_line[2]) + x); + color[15] = *(((unsigned long*)src_line[3]) + x); + } + x -= 3; + } + } + + /* We're done with one line, so we shift the source lines up */ + src_line[0] = src_line[1]; + src_line[1] = src_line[2]; + src_line[2] = src_line[3]; + + /* Read next line */ + if (y + 3 >= height) + src_line[3] = src_line[2]; + else + src_line[3] = src_line[2] + src_pitch; + + /* Then shift the color matrix up */ + if (PixelsPerMask == 2) { + unsigned short *sbp; + sbp = (unsigned short*)src_line[0]; + color[0] = *sbp; color[1] = color[0]; color[2] = *(sbp + 1); color[3] = *(sbp + 2); + sbp = (unsigned short*)src_line[1]; + color[4] = *sbp; color[5] = color[4]; color[6] = *(sbp + 1); color[7] = *(sbp + 2); + sbp = (unsigned short*)src_line[2]; + color[8] = *sbp; color[9] = color[9]; color[10] = *(sbp + 1); color[11] = *(sbp + 2); + sbp = (unsigned short*)src_line[3]; + color[12] = *sbp; color[13] = color[12]; color[14] = *(sbp + 1); color[15] = *(sbp + 2); + } + else { + unsigned long *lbp; + lbp = (unsigned long*)src_line[0]; + color[0] = *lbp; color[1] = color[0]; color[2] = *(lbp + 1); color[3] = *(lbp + 2); + lbp = (unsigned long*)src_line[1]; + color[4] = *lbp; color[5] = color[4]; color[6] = *(lbp + 1); color[7] = *(lbp + 2); + lbp = (unsigned long*)src_line[2]; + color[8] = *lbp; color[9] = color[9]; color[10] = *(lbp + 1); color[11] = *(lbp + 2); + lbp = (unsigned long*)src_line[3]; + color[12] = *lbp; color[13] = color[12]; color[14] = *(lbp + 1); color[15] = *(lbp + 2); + } + + + /* Write the 2 lines, if not already done so */ + if (v) { + unsigned long dst_addr; + + dst_addr = bmp_write_line(dest, y * 2); + for (j = 0; j < dest->w * sbpp; j += sizeof(long)) + bmp_write32(dst_addr + j, *((unsigned long *) (dst_line[0] + j))); + + dst_addr = bmp_write_line(dest, y * 2 + 1); + for (j = 0; j < dest->w * sbpp; j += sizeof(long)) + bmp_write32(dst_addr + j, *((unsigned long *) (dst_line[1] + j))); + } + else { + if (y < height - 1) { + dst_line[0] = dest->line[y * 2 + 2]; + dst_line[1] = dest->line[y * 2 + 3]; + } + } + } + bmp_unwrite_line(dest); + + if (v) { + free(dst_line[0]); + free(dst_line[1]); + } +} + + + +void SuperEagle(BITMAP * src, BITMAP * dest, int s_x, int s_y, int d_x, int d_y, int w, int h) +{ + int sbpp, dbpp; + + BITMAP *dst2 = NULL; + + if (!src || !dest) + return; + + sbpp = bitmap_color_depth(src); + dbpp = bitmap_color_depth(dest); + + if ((sbpp != xsai_depth) || (sbpp != dbpp)) /* Must be same color depth */ + return; + + BLIT_CLIP2(src, dest, s_x, s_y, d_x, d_y, w, h, 2, 2); + + if (w < 4 || h < 4) { /* Image is too small to be 2xSaI'ed. */ + stretch_blit(src, dest, s_x, s_y, w, h, d_x, d_y, w * 2, h * 2); + return; + } + + sbpp = BYTES_PER_PIXEL(sbpp); + if (d_x || d_y) + dst2 = create_sub_bitmap(dest, d_x, d_y, w * 2, h * 2); + + SuperEagle_ex(src->line[s_y] + s_x * sbpp, (unsigned int)(src->line[1] - src->line[0]), NULL, dst2 ? dst2 : dest, w, h); + + if (dst2) + destroy_bitmap(dst2); + + return; +} + +void SuperEagle_ex(uint8 *src, uint32 src_pitch, uint8 *unused, BITMAP *dest, uint32 width, uint32 height) { + + int j, v; + unsigned int x, y; + int sbpp = BYTES_PER_PIXEL(bitmap_color_depth(dest)); + unsigned long color[12]; + + /* Point to the first 3 lines. */ + src_line[0] = src; + src_line[1] = src; + src_line[2] = src + src_pitch; + src_line[3] = src + src_pitch * 2; + + /* Can we write the results directly? */ + if (is_video_bitmap(dest) || is_planar_bitmap(dest)) { + dst_line[0] = (unsigned char *)malloc(sizeof(char) * sbpp * width); + dst_line[1] = (unsigned char *)malloc(sizeof(char) * sbpp * width); + v = 1; + } + else { + dst_line[0] = dest->line[0]; + dst_line[1] = dest->line[1]; + v = 0; + } + + /* Set destination */ + bmp_select(dest); + + x = 0, y = 0; + + if (PixelsPerMask == 2) { + unsigned short *sbp; + sbp = (unsigned short*)src_line[0]; + color[0] = *sbp; color[1] = color[0]; color[2] = color[0]; color[3] = color[0]; + color[4] = *(sbp + 1); color[5] = *(sbp + 2); + sbp = (unsigned short*)src_line[2]; + color[6] = *sbp; color[7] = color[6]; color[8] = *(sbp + 1); color[9] = *(sbp + 2); + sbp = (unsigned short*)src_line[3]; + color[10] = *sbp; color[11] = *(sbp + 1); + } + else { + unsigned long *lbp; + lbp = (unsigned long*)src_line[0]; + color[0] = *lbp; color[1] = color[0]; color[2] = color[0]; color[3] = color[0]; + color[4] = *(lbp + 1); color[5] = *(lbp + 2); + lbp = (unsigned long*)src_line[2]; + color[6] = *lbp; color[7] = color[6]; color[8] = *(lbp + 1); color[9] = *(lbp + 2); + lbp = (unsigned long*)src_line[3]; + color[10] = *lbp; color[11] = *(lbp + 1); + } + + for (y = 0; y < height; y++) { + + /* Todo: x = width - 2, x = width - 1 */ + + for (x = 0; x < width; x++) { + unsigned long product1a, product1b, product2a, product2b; + +//--------------------------------------- B1 B2 0 1 +// 4 5 6 S2 -> 2 3 4 5 +// 1 2 3 S1 6 7 8 9 +// A1 A2 10 11 + + if (color[7] == color[4] && color[3] != color[8]) { + product1b = product2a = color[7]; + + if ((color[6] == color[7]) || (color[4] == color[1])) + product1a = INTERPOLATE(color[7], INTERPOLATE(color[7], color[3])); + else + product1a = INTERPOLATE(color[3], color[4]); + + if ((color[4] == color[5]) || (color[7] == color[10])) + product2b = INTERPOLATE(color[7], INTERPOLATE(color[7], color[8])); + else + product2b = INTERPOLATE(color[7], color[8]); + } + else if (color[3] == color[8] && color[7] != color[4]) { + product2b = product1a = color[3]; + + if ((color[0] == color[3]) || (color[5] == color[9])) + product1b = INTERPOLATE(color[3], INTERPOLATE(color[3], color[4])); + else + product1b = INTERPOLATE(color[3], color[1]); + + if ((color[8] == color[11]) || (color[2] == color[3])) + product2a = INTERPOLATE(color[3], INTERPOLATE(color[3], color[2])); + else + product2a = INTERPOLATE(color[7], color[8]); + + } + else if (color[3] == color[8] && color[7] == color[4]) { + register int r = 0; + + r += GET_RESULT(color[4], color[3], color[6], color[10]); + r += GET_RESULT(color[4], color[3], color[2], color[0]); + r += GET_RESULT(color[4], color[3], color[11], color[9]); + r += GET_RESULT(color[4], color[3], color[1], color[5]); + + if (r > 0) { + product1b = product2a = color[7]; + product1a = product2b = INTERPOLATE(color[3], color[4]); + } + else if (r < 0) { + product2b = product1a = color[3]; + product1b = product2a = INTERPOLATE(color[3], color[4]); + } + else { + product2b = product1a = color[3]; + product1b = product2a = color[7]; + } + } + else { + product2b = product1a = INTERPOLATE(color[7], color[4]); + product2b = Q_INTERPOLATE(color[8], color[8], color[8], product2b); + product1a = Q_INTERPOLATE(color[3], color[3], color[3], product1a); + + product2a = product1b = INTERPOLATE(color[3], color[8]); + product2a = Q_INTERPOLATE(color[7], color[7], color[7], product2a); + product1b = Q_INTERPOLATE(color[4], color[4], color[4], product1b); + } + + if (PixelsPerMask == 2) { + *((unsigned long *) (&dst_line[0][x * 4])) = product1a | (product1b << 16); + *((unsigned long *) (&dst_line[1][x * 4])) = product2a | (product2b << 16); + } + else { + *((unsigned long *) (&dst_line[0][x * 8])) = product1a; + *((unsigned long *) (&dst_line[0][x * 8 + 4])) = product1b; + *((unsigned long *) (&dst_line[1][x * 8])) = product2a; + *((unsigned long *) (&dst_line[1][x * 8 + 4])) = product2b; + } + + /* Move color matrix forward */ + color[0] = color[1]; + color[2] = color[3]; color[3] = color[4]; color[4] = color[5]; + color[6] = color[7]; color[7] = color[8]; color[8] = color[9]; + color[10] = color[11]; + + if (x < width - 2) { + x += 2; + if (PixelsPerMask == 2) { + color[1] = *(((unsigned short*)src_line[0]) + x); + if (x < width) { + color[5] = *(((unsigned short*)src_line[1]) + x + 1); + color[9] = *(((unsigned short*)src_line[2]) + x + 1); + } + color[11] = *(((unsigned short*)src_line[3]) + x); + } + else { + color[1] = *(((unsigned long*)src_line[0]) + x); + if (x < width) { + color[5] = *(((unsigned long*)src_line[1]) + x + 1); + color[9] = *(((unsigned long*)src_line[2]) + x + 1); + } + color[11] = *(((unsigned long*)src_line[3]) + x); + } + x -= 2; + } + } + + /* We're done with one line, so we shift the source lines up */ + src_line[0] = src_line[1]; + src_line[1] = src_line[2]; + src_line[2] = src_line[3]; + + /* Read next line */ + if (y + 3 >= height) + src_line[3] = src_line[2]; + else + src_line[3] = src_line[2] + src_pitch; + + /* Then shift the color matrix up */ + if (PixelsPerMask == 2) { + unsigned short *sbp; + sbp = (unsigned short*)src_line[0]; + color[0] = *sbp; color[1] = *(sbp + 1); + sbp = (unsigned short*)src_line[1]; + color[2] = *sbp; color[3] = color[2]; color[4] = *(sbp + 1); color[5] = *(sbp + 2); + sbp = (unsigned short*)src_line[2]; + color[6] = *sbp; color[7] = color[6]; color[8] = *(sbp + 1); color[9] = *(sbp + 2); + sbp = (unsigned short*)src_line[3]; + color[10] = *sbp; color[11] = *(sbp + 1); + } + else { + unsigned long *lbp; + lbp = (unsigned long*)src_line[0]; + color[0] = *lbp; color[1] = *(lbp + 1); + lbp = (unsigned long*)src_line[1]; + color[2] = *lbp; color[3] = color[2]; color[4] = *(lbp + 1); color[5] = *(lbp + 2); + lbp = (unsigned long*)src_line[2]; + color[6] = *lbp; color[7] = color[6]; color[8] = *(lbp + 1); color[9] = *(lbp + 2); + lbp = (unsigned long*)src_line[3]; + color[10] = *lbp; color[11] = *(lbp + 1); + } + + + /* Write the 2 lines, if not already done so */ + if (v) { + unsigned long dst_addr; + + dst_addr = bmp_write_line(dest, y * 2); + for (j = 0; j < dest->w * sbpp; j += sizeof(long)) + bmp_write32(dst_addr + j, *((unsigned long *) (dst_line[0] + j))); + + dst_addr = bmp_write_line(dest, y * 2 + 1); + for (j = 0; j < dest->w * sbpp; j += sizeof(long)) + bmp_write32(dst_addr + j, *((unsigned long *) (dst_line[1] + j))); + } + else { + if (y < height - 1) { + dst_line[0] = dest->line[y * 2 + 2]; + dst_line[1] = dest->line[y * 2 + 3]; + } + } + } + bmp_unwrite_line(dest); + + if (v) { + free(dst_line[0]); + free(dst_line[1]); + } +} |