diff options
Diffstat (limited to 'src/game.cpp')
-rw-r--r-- | src/game.cpp | 42 |
1 files changed, 21 insertions, 21 deletions
diff --git a/src/game.cpp b/src/game.cpp index c934ed69..49f33db0 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -88,11 +88,11 @@ #include <sstream> #include <string> -Joystick *joystick = NULL; +Joystick *joystick = nullptr; -OkDialog *weightNotice = NULL; -OkDialog *deathNotice = NULL; -QuitDialog *quitDialog = NULL; +OkDialog *weightNotice = nullptr; +OkDialog *deathNotice = nullptr; +QuitDialog *quitDialog = nullptr; ChatWindow *chatWindow; StatusWindow *statusWindow; @@ -110,14 +110,14 @@ OutfitWindow *outfitWindow; SpecialsWindow *specialsWindow; SocialWindow *socialWindow; -ActorSpriteManager *actorSpriteManager = NULL; -ChannelManager *channelManager = NULL; -CommandHandler *commandHandler = NULL; -Particle *particleEngine = NULL; -EffectManager *effectManager = NULL; -Viewport *viewport = NULL; /**< Viewport on the map. */ +ActorSpriteManager *actorSpriteManager = nullptr; +ChannelManager *channelManager = nullptr; +CommandHandler *commandHandler = nullptr; +Particle *particleEngine = nullptr; +EffectManager *effectManager = nullptr; +Viewport *viewport = nullptr; /**< Viewport on the map. */ -ChatTab *localChatTab = NULL; +ChatTab *localChatTab = nullptr; /** * Initialize every game sub-engines in the right order @@ -131,7 +131,7 @@ static void initEngines() channelManager = new ChannelManager; effectManager = new EffectManager; - particleEngine = new Particle(NULL); + particleEngine = new Particle(nullptr); particleEngine->setupEngine(); Event::trigger(Event::GameChannel, Event::EnginesInitialized); @@ -203,12 +203,12 @@ static void destroyGuiWindows() Event::trigger(Event::GameChannel, Event::GuiWindowsUnloaded); } -Game *Game::mInstance = 0; +Game *Game::mInstance = nullptr; Game::Game(): mLastTarget(ActorSprite::UNKNOWN), mDisconnected(false), - mCurrentMap(0) + mCurrentMap(nullptr) { assert(!mInstance); mInstance = this; @@ -217,7 +217,7 @@ Game::Game(): viewport = new Viewport; viewport->setSize(graphics->getWidth(), graphics->getHeight()); - gcn::Container *top = static_cast<gcn::Container*>(gui->getTop()); + auto *top = static_cast<gcn::Container*>(gui->getTop()); top->add(viewport); viewport->requestMoveToBottom(); @@ -260,7 +260,7 @@ Game::~Game() del_0(viewport) del_0(mCurrentMap) - mInstance = 0; + mInstance = nullptr; Event::trigger(Event::GameChannel, Event::Destructed); } @@ -347,7 +347,7 @@ void Game::logic() if (mCurrentMap) mCurrentMap->update(); - cur_time = time(NULL); + cur_time = time(nullptr); // Handle network stuff if (!Net::getGameHandler()->isConnected() && !mDisconnected) @@ -404,7 +404,7 @@ void Game::handleInput() // Keyboard events (for discontinuous keys) else if (event.type == SDL_KEYDOWN) { - gcn::Window *requestedWindow = NULL; + gcn::Window *requestedWindow = nullptr; if (setupWindow->isVisible() && keyboard.getNewKeyIndex() > keyboard.KEY_NO_VALUE) @@ -456,9 +456,9 @@ void Game::handleInput() helpWindow->setVisible(false); // Close the config window, cancelling changes if opened else if (setupWindow->isVisible()) - setupWindow->action(gcn::ActionEvent(NULL, "cancel")); + setupWindow->action(gcn::ActionEvent(nullptr, "cancel")); else if (dialog) - dialog->action(gcn::ActionEvent(NULL, "ok")); + dialog->action(gcn::ActionEvent(nullptr, "ok")); } if (keyboard.isKeyActive(keyboard.KEY_TOGGLE_CHAT)) { @@ -914,7 +914,7 @@ void Game::changeMap(const std::string &mapPath) // Unset the map of the player so that its particles are cleared before // being deleted in the next step if (local_player) - local_player->setMap(0); + local_player->setMap(nullptr); particleEngine->clear(); |