diff options
Diffstat (limited to 'src/game.cpp')
-rw-r--r-- | src/game.cpp | 30 |
1 files changed, 25 insertions, 5 deletions
diff --git a/src/game.cpp b/src/game.cpp index 1b6f2d5c..1c4bb538 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -1,21 +1,21 @@ /* * The Mana World - * Copyright 2004 The Mana World Development Team + * Copyright (C) 2004 The Mana World Development Team * * This file is part of The Mana World. * - * The Mana World is free software; you can redistribute it and/or modify + * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * - * The Mana World is distributed in the hope that it will be useful, + * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with The Mana World; if not, write to the Free Software + * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ @@ -627,6 +627,26 @@ void Game::handleInput() { setupWindow->action(gcn::ActionEvent(NULL, "cancel")); } + // Submits the text and proceeds to the next dialog + else if (npcStringDialog->isVisible()) + { + npcStringDialog->action(gcn::ActionEvent(NULL, "ok")); + } + // Proceed to the next dialog option, or close the window + else if (npcTextDialog->isVisible()) + { + npcTextDialog->action(gcn::ActionEvent(NULL, "ok")); + } + // Choose the currently highlighted dialogue option + else if (npcListDialog->isVisible()) + { + npcListDialog->action(gcn::ActionEvent(NULL, "ok")); + } + // Submits the text and proceeds to the next dialog + else if (npcIntegerDialog->isVisible()) + { + npcIntegerDialog->action(gcn::ActionEvent(NULL, "ok")); + } // Else, open the chat edit box else { @@ -634,7 +654,7 @@ void Game::handleInput() used = true; } break; - // Quitting confirmation dialog + // Quitting confirmation dialog case SDLK_ESCAPE: if (!exitConfirm) { exitConfirm = new ConfirmDialog( |