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-rw-r--r--src/engine.cpp194
1 files changed, 103 insertions, 91 deletions
diff --git a/src/engine.cpp b/src/engine.cpp
index f2140f40..45a2c3e4 100644
--- a/src/engine.cpp
+++ b/src/engine.cpp
@@ -390,117 +390,122 @@ void Engine::draw()
guiGraphics->setColor(gcn::Color(0, 0, 255));
guiGraphics->drawRectangle(gcn::Rectangle(sx * 32, sy * 32, 32, 32));
#endif
-
- // Draw a NPC
- if (being->isNpc())
+ int frame;
+ switch (being->getType())
{
- guiGraphics->drawImage(npcset->spriteset[being->job - 100],
- sx * 32 - 8 - offset_x,
- sy * 32 - 52 - offset_y);
- }
+ // Draw a player
+ case Being::PLAYER:
+ being->text_x = sx * 32 + get_x_offset(being) - offset_x;
+ being->text_y = sy * 32 + get_y_offset(being) - offset_y;
- // Draw a player
- else if (being->isPlayer())
- {
- being->text_x = sx * 32 + get_x_offset(being) - offset_x;
- being->text_y = sy * 32 + get_y_offset(being) - offset_y;
-
- if (being->action == SIT || being->action == DEAD) {
- being->frame = 0;
- }
-
- int pf = being->frame + being->action;
-
- if (being->action == ATTACK) {
- if (being->getWeapon() > 0)
- pf += 4 * (being->getWeapon() - 1);
- }
+ if (being->action == SIT || being->action == DEAD) {
+ being->frame = 0;
+ }
- guiGraphics->drawImage(playerset->spriteset[pf + 16 * dir],
- being->text_x - 16, being->text_y - 32);
+ frame = being->frame + being->action;
- //if (being->action == ATTACK)
- //{
- // std::cout << being->name << " " << being->getWeapon() << std::endl;
- //}
- if (being->getWeapon() != 0 && being->action == ATTACK) {
- Image *image = weaponset->spriteset[
- 16 * (being->getWeapon() - 1) + 4 * being->frame + dir];
+ if (being->action == ATTACK) {
+ if (being->getWeapon() > 0)
+ frame += 4 * (being->getWeapon() - 1);
+ }
- guiGraphics->drawImage(image,
- being->text_x - 64, being->text_y - 80);
- }
+ guiGraphics->drawImage(playerset->spriteset[frame + 16 * dir],
+ being->text_x - 16, being->text_y - 32);
- if (being->getHairColor() <= NR_HAIR_COLORS) {
- int hf = being->getHairColor() - 1 + 10 * (dir + 4 *
- (being->getHairStyle() - 1));
+ //if (being->action == ATTACK)
+ //{
+ // std::cout << being->name << " " << being->getWeapon() << std::endl;
+ //}
+ if (being->getWeapon() != 0 && being->action == ATTACK) {
+ Image *image = weaponset->spriteset[
+ 16 * (being->getWeapon() - 1) + 4 * being->frame + dir];
- guiGraphics->drawImage(hairset->spriteset[hf],
- being->text_x - 2 + 2 * hairtable[pf][dir][0],
- being->text_y - 50 + 2 * hairtable[pf][dir][1]);
- }
+ guiGraphics->drawImage(image,
+ being->text_x - 64, being->text_y - 80);
+ }
- if (being->emotion != 0) {
- guiGraphics->drawImage(
- emotionset->spriteset[being->emotion - 1],
- sx * 32 + 3 + get_x_offset(being) - offset_x,
- sy * 32 - 90 + get_y_offset(being) - offset_y);
- }
+ if (being->getHairColor() <= NR_HAIR_COLORS) {
+ int hf = being->getHairColor() - 1 + 10 * (dir + 4 *
+ (being->getHairStyle() - 1));
- graphics->setFont(speechFont);
- graphics->drawText(being->name,
- being->text_x + 15, being->text_y + 30,
- gcn::Graphics::CENTER);
- graphics->setFont(gui->getFont());
- }
+ guiGraphics->drawImage(hairset->spriteset[hf],
+ being->text_x - 2 + 2 * hairtable[frame][dir][0],
+ being->text_y - 50 + 2 * hairtable[frame][dir][1]);
+ }
- // Draw a warp
- else if (being->job == 45)
- {
- }
+ if (being->emotion != 0) {
+ guiGraphics->drawImage(
+ emotionset->spriteset[being->emotion - 1],
+ sx * 32 + 3 + get_x_offset(being) - offset_x,
+ sy * 32 - 90 + get_y_offset(being) - offset_y);
+ }
- // Draw a monster
- else
- {
- if (being->frame >= 4)
- {
- being->frame = 3;
- }
+ graphics->setFont(speechFont);
+ graphics->drawText(being->name,
+ being->text_x + 15, being->text_y + 30,
+ gcn::Graphics::CENTER);
+ graphics->setFont(gui->getFont());
+ break;
+
+ // Draw a NPC
+ case Being::NPC:
+ guiGraphics->drawImage(npcset->spriteset[being->job - 100],
+ sx * 32 - 8 - offset_x,
+ sy * 32 - 52 - offset_y);
+ break;
+
+ // Draw a monster
+ case Being::MONSTER:
+ if (being->frame >= 4)
+ {
+ being->frame = 3;
+ }
- being->text_x = sx * 32 - 42 + get_x_offset(being) - offset_x;
- being->text_y = sy * 32 - 65 + get_y_offset(being) - offset_y;
+ being->text_x = sx * 32 - 42 + get_x_offset(being) - offset_x;
+ being->text_y = sy * 32 - 65 + get_y_offset(being) - offset_y;
- int mf = being->frame + being->action;
+ frame = being->frame + being->action;
- if (being->action == MONSTER_DEAD) {
- guiGraphics->drawImage(
- monsterset[being->job - 1002]->spriteset[dir + 4 * MONSTER_DEAD],
- being->text_x + 30, being->text_y + 40);
+ if (being->action == MONSTER_DEAD) {
+ guiGraphics->drawImage(
+ monsterset[being->job - 1002]->spriteset[dir + 4 * MONSTER_DEAD],
+ being->text_x + 30, being->text_y + 40);
- if (autoTarget == being) {
- autoTarget = NULL;
+ if (autoTarget == being) {
+ autoTarget = NULL;
+ }
}
- }
- else {
- guiGraphics->drawImage(
- monsterset[being->job-1002]->spriteset[dir + 4 * mf],
- being->text_x + 30, being->text_y + 40);
-
- if (being->x == mouseTileX && being->y == mouseTileY)
- {
- guiGraphics->drawImage(attackTarget,
- being->text_x + 30 + 16, being->text_y + 32);
+ else {
+ guiGraphics->drawImage(
+ monsterset[being->job-1002]->spriteset[dir + 4 * frame],
+ being->text_x + 30, being->text_y + 40);
+
+ if (being->x == mouseTileX && being->y == mouseTileY)
+ {
+ guiGraphics->drawImage(attackTarget,
+ being->text_x + 30 + 16, being->text_y + 32);
+ }
}
- }
- if (being->action != STAND) {
- being->frame =
- (get_elapsed_time(being->walk_time) * 4) / (being->speed);
+ if (being->action != STAND) {
+ being->frame =
+ (get_elapsed_time(being->walk_time) * 4) / (being->speed);
- if (being->frame >= 4 && being->action != MONSTER_DEAD) {
- being->nextStep();
+ if (being->frame >= 4 && being->action != MONSTER_DEAD) {
+ being->nextStep();
+ }
}
- }
+ break;
+
+ /*
+ // Draw a warp (job == 45)
+ case Being::WARP:
+ break;
+ */
+
+ // No idea how to draw this ;)
+ default:
+ break;
}
beingIterator++;
@@ -552,6 +557,13 @@ void Engine::draw()
beingIterator++;
}
+ if (autoTarget) {
+ graphics->drawText("[TARGET]",
+ autoTarget->text_x + 60,
+ autoTarget->text_y,
+ gcn::Graphics::CENTER);
+ }
+
if (statsWindow->isVisible()) {
statsWindow->update();
}