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-rw-r--r--src/engine.cpp147
1 files changed, 3 insertions, 144 deletions
diff --git a/src/engine.cpp b/src/engine.cpp
index 231313c4..30f0097e 100644
--- a/src/engine.cpp
+++ b/src/engine.cpp
@@ -39,9 +39,10 @@
#include "gui/gui.h"
#include "gui/minimap.h"
+#include "gui/viewport.h"
-#include "resources/itemmanager.h"
#include "resources/mapreader.h"
+#include "resources/monsterdb.h"
#include "resources/resourcemanager.h"
#include "resources/spriteset.h"
@@ -51,16 +52,12 @@
extern Minimap *minimap;
char itemCurrenyQ[10] = "0";
-int camera_x, camera_y;
-
-ItemManager *itemDb; /**< Item database object */
Spriteset *emotionset;
Spriteset *npcset;
std::vector<Spriteset *> weaponset;
Engine::Engine():
- mShowDebugPath(false),
mCurrentMap(NULL)
{
// Load the sprite sets
@@ -82,9 +79,6 @@ Engine::Engine():
if (!npcset) logger->error("Unable to load NPC spriteset!");
if (!emotionset) logger->error("Unable to load emotions spriteset!");
-
- // Initialize item manager
- itemDb = new ItemManager();
}
Engine::~Engine()
@@ -96,8 +90,6 @@ Engine::~Engine()
std::for_each(weaponset.begin(), weaponset.end(),
std::mem_fun(&Spriteset::decRef));
weaponset.clear();
-
- delete itemDb;
}
void Engine::changeMap(const std::string &mapPath)
@@ -125,6 +117,7 @@ void Engine::changeMap(const std::string &mapPath)
}
minimap->setMapImage(mapImage);
beingManager->setMap(newMap);
+ viewport->setMap(newMap);
// Start playing new music file when necessary
std::string oldMusic = "";
@@ -152,139 +145,5 @@ void Engine::logic()
void Engine::draw(Graphics *graphics)
{
- int midTileX = graphics->getWidth() / 2;
- int midTileY = graphics->getHeight() / 2;
- static int lastTick = tick_time;
-
- int player_x = player_node->mX - midTileX + player_node->getXOffset();
- int player_y = player_node->mY - midTileY + player_node->getYOffset();
-
- scrollLaziness = (int)config.getValue("ScrollLaziness", 32);
- scrollRadius = (int)config.getValue("ScrollRadius", 32);
-
- if (scrollLaziness < 1)
- scrollLaziness = 1; //avoids division by zero
-
- //apply lazy scrolling
- int nbTicks = get_elapsed_time(lastTick) / 10;
- lastTick += nbTicks;
- for (; nbTicks > 0; --nbTicks)
- {
- if (player_x > view_x + scrollRadius)
- {
- view_x += (player_x - view_x - scrollRadius) / scrollLaziness;
- }
- if (player_x < view_x - scrollRadius)
- {
- view_x += (player_x - view_x + scrollRadius) / scrollLaziness;
- }
- if (player_y > view_y + scrollRadius)
- {
- view_y += (player_y - view_y - scrollRadius) / scrollLaziness;
- }
- if (player_y < view_y - scrollRadius)
- {
- view_y += (player_y - view_y + scrollRadius) / scrollLaziness;
- }
- }
-
- //auto center when player is off screen
- if ( player_x - view_x > graphics->getWidth() / 2
- || view_x - player_x > graphics->getWidth() / 2
- || view_y - player_y > graphics->getHeight() / 2
- || player_y - view_y > graphics->getHeight() / 2
- )
- {
- view_x = player_x;
- view_y = player_y;
- };
-
- if (mCurrentMap) {
- if (view_x < 0) {
- view_x = 0;
- }
- if (view_y < 0) {
- view_y = 0;
- }
- if (view_x > mCurrentMap->getWidth() * 32 - midTileX) {
- view_x = mCurrentMap->getWidth() * 32 - midTileX;
- }
- if (view_y > mCurrentMap->getHeight() * 32 - midTileY) {
- view_y = mCurrentMap->getHeight() * 32 - midTileY;
- }
- }
-
- camera_x = (int)view_x;
- camera_y = (int)view_y;
-
- // Draw tiles and sprites
- if (mCurrentMap != NULL)
- {
- mCurrentMap->draw(graphics, camera_x, camera_y, 0);
- mCurrentMap->draw(graphics, camera_x, camera_y, 1);
- mCurrentMap->draw(graphics, camera_x, camera_y, 2);
- mCurrentMap->drawOverlay( graphics,
- view_x,
- view_y,
- (int)config.getValue("OverlayDetail", 2)
- );
- }
- else
- {
- // When no map is loaded, draw a replacement background
- graphics->setColor(gcn::Color(128, 128, 128));
- graphics->fillRectangle(gcn::Rectangle(0, 0,
- graphics->getWidth(), graphics->getHeight()));
- }
-
- // Find a path from the player to the mouse, and draw it. This is for debug
- // purposes.
- if (mShowDebugPath && mCurrentMap != NULL)
- {
- // Get the current mouse position
- int mouseX, mouseY;
- SDL_GetMouseState(&mouseX, &mouseY);
-
- int mouseTileX = (mouseX + camera_x) / 32;
- int mouseTileY = (mouseY + camera_y) / 32;
-
- Path debugPath = mCurrentMap->findPath(
- player_node->mX / 32, player_node->mY / 32,
- mouseTileX, mouseTileY);
-
- graphics->setColor(gcn::Color(255, 0, 0));
- for (PathIterator i = debugPath.begin(); i != debugPath.end(); i++)
- {
- int squareX = i->x * 32 - camera_x + 12;
- int squareY = i->y * 32 - camera_y + 12;
-
- graphics->fillRectangle(gcn::Rectangle(squareX, squareY, 8, 8));
- graphics->drawText(
- toString(mCurrentMap->getMetaTile(i->x, i->y)->Gcost),
- squareX + 4, squareY + 12, gcn::Graphics::CENTER);
- }
- }
-
- // Draw player nickname, speech, and emotion sprite as needed
- Beings &beings = beingManager->getAll();
- for (BeingIterator i = beings.begin(); i != beings.end(); i++)
- {
- (*i)->drawSpeech(graphics, -camera_x, -camera_y);
- (*i)->drawName(graphics, -camera_x, -camera_y);
- (*i)->drawEmotion(graphics, -camera_x, -camera_y);
- }
-
- // Draw target marker if needed
- Being *target;
- if ((target = player_node->getTarget()))
- {
- graphics->setFont(speechFont);
- graphics->setColor(gcn::Color(255, 255, 255));
- int dy = (target->getType() == Being::PLAYER) ? 90 : 52;
-
- graphics->drawText("[TARGET]", target->getPixelX() - camera_x + 15,
- target->getPixelY() - camera_y - dy, gcn::Graphics::CENTER);
- }
-
gui->draw();
}