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Diffstat (limited to 'src/beingmanager.cpp')
-rw-r--r-- | src/beingmanager.cpp | 296 |
1 files changed, 0 insertions, 296 deletions
diff --git a/src/beingmanager.cpp b/src/beingmanager.cpp deleted file mode 100644 index 656b297e..00000000 --- a/src/beingmanager.cpp +++ /dev/null @@ -1,296 +0,0 @@ -/* - * The Mana Client - * Copyright (C) 2004-2009 The Mana World Development Team - * Copyright (C) 2009-2010 The Mana Developers - * - * This file is part of The Mana Client. - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -#include "beingmanager.h" - -#include "localplayer.h" -#include "monster.h" -#include "npc.h" -#include "player.h" - -#include "gui/viewport.h" - -#include "net/gamehandler.h" -#include "net/net.h" - -#include "utils/stringutils.h" -#include "utils/dtor.h" - -#include <cassert> - -class FindBeingFunctor -{ - public: - bool operator() (Being *being) - { - Uint16 other_y = y + ((being->getType() == Being::NPC) ? 1 : 0); - const Vector &pos = being->getPosition(); - return ((int) pos.x / 32 == x && - ((int) pos.y / 32 == y || (int) pos.y / 32 == other_y) && - being->isAlive() && - (type == Being::UNKNOWN || being->getType() == type)); - } - - Uint16 x, y; - Being::Type type; -} beingFinder; - -BeingManager::BeingManager() -{ -} - -BeingManager::~BeingManager() -{ - clear(); -} - -void BeingManager::setMap(Map *map) -{ - mMap = map; - if (player_node) - player_node->setMap(map); -} - -void BeingManager::setPlayer(LocalPlayer *player) -{ - player_node = player; - mBeings.push_back(player); -} - -Being *BeingManager::createBeing(int id, Being::Type type, int subtype) -{ - Being *being; - - switch (type) - { - case Being::PLAYER: - being = new Player(id, subtype, mMap); - break; - case Being::NPC: - being = new NPC(id, subtype, mMap); - break; - case Being::MONSTER: - being = new Monster(id, subtype, mMap); - break; - case Being::UNKNOWN: - being = new Being(id, subtype, mMap); - break; - default: - assert(false); - } - - mBeings.push_back(being); - return being; -} - -void BeingManager::destroyBeing(Being *being) -{ - mBeings.remove(being); - viewport->clearHoverBeing(being); - delete being; -} - -Being *BeingManager::findBeing(int id) const -{ - for (Beings::const_iterator i = mBeings.begin(), i_end = mBeings.end(); - i != i_end; ++i) - { - Being *being = (*i); - if (being->getId() == id) - return being; - } - return NULL; -} - -Being *BeingManager::findBeing(int x, int y, Being::Type type) const -{ - beingFinder.x = x; - beingFinder.y = y; - beingFinder.type = type; - - Beings::const_iterator i = find_if(mBeings.begin(), mBeings.end(), - beingFinder); - - return (i == mBeings.end()) ? NULL : *i; -} - -Being *BeingManager::findBeingByPixel(int x, int y) const -{ - Beings::const_iterator itr = mBeings.begin(); - Beings::const_iterator itr_end = mBeings.end(); - - for (; itr != itr_end; ++itr) - { - Being *being = (*itr); - - int xtol = being->getWidth() / 2; - int uptol = being->getHeight(); - - if ((being->isAlive()) && - (being != player_node) && - (being->getPixelX() - xtol <= x) && - (being->getPixelX() + xtol >= x) && - (being->getPixelY() - uptol <= y) && - (being->getPixelY() >= y)) - { - return being; - } - } - - return NULL; -} - -Being *BeingManager::findBeingByName(const std::string &name, - Being::Type type) const -{ - for (Beings::const_iterator i = mBeings.begin(), i_end = mBeings.end(); - i != i_end; ++i) - { - Being *being = (*i); - if (being->getName() == name && - (type == Being::UNKNOWN || type == being->getType())) - return being; - } - return NULL; -} - -const Beings &BeingManager::getAll() const -{ - return mBeings; -} - -void BeingManager::logic() -{ - Beings::iterator i = mBeings.begin(); - while (i != mBeings.end()) - { - Being *being = (*i); - - being->logic(); - - if (!being->isAlive() && - Net::getGameHandler()->removeDeadBeings() && - being->getCurrentFrame() >= 20) - { - delete being; - i = mBeings.erase(i); - } - else - { - ++i; - } - } -} - -void BeingManager::clear() -{ - if (player_node) - mBeings.remove(player_node); - - delete_all(mBeings); - mBeings.clear(); - - if (player_node) - mBeings.push_back(player_node); -} - -Being *BeingManager::findNearestLivingBeing(int x, int y, - int maxTileDist, Being::Type type, - Being *excluded) const -{ - Being *closestBeing = 0; - int dist = 0; - - const int maxDist = maxTileDist * 32; - - Beings::const_iterator itr = mBeings.begin(); - Beings::const_iterator itr_end = mBeings.end(); - - for (; itr != itr_end; ++itr) - { - Being *being = (*itr); - const Vector &pos = being->getPosition(); - int d = abs(((int) pos.x) - x) + abs(((int) pos.y) - y); - - if ((being->getType() == type || type == Being::UNKNOWN) - && (d < dist || !closestBeing) // it is closer - && being->isAlive() // no dead beings - && being != excluded) - { - dist = d; - closestBeing = being; - } - } - - return (maxDist >= dist) ? closestBeing : 0; -} - -Being *BeingManager::findNearestLivingBeing(Being *aroundBeing, int maxDist, - Being::Type type) const -{ - const Vector &pos = aroundBeing->getPosition(); - return findNearestLivingBeing((int)pos.x, (int)pos.y, maxDist, type, - aroundBeing); -} - -bool BeingManager::hasBeing(Being *being) const -{ - for (Beings::const_iterator i = mBeings.begin(), i_end = mBeings.end(); - i != i_end; ++i) - { - if (being == *i) - return true; - } - - return false; -} - -void BeingManager::getPlayerNames(std::vector<std::string> &names, - bool npcNames) -{ - Beings::iterator i = mBeings.begin(); - names.clear(); - - while (i != mBeings.end()) - { - Being *being = (*i); - if ((being->getType() == Being::PLAYER - || (being->getType() == Being::NPC && npcNames)) - && being->getName() != "") - { - names.push_back(being->getName()); - } - ++i; - } -} - -void BeingManager::updatePlayerNames() -{ - Beings::iterator i = mBeings.begin(); - - while (i != mBeings.end()) - { - Being *being = (*i); - if (being->getType() == Being::PLAYER && being->getName() != "") - being->updateName(); - ++i; - } -} |