diff options
Diffstat (limited to 'src/being.h')
-rw-r--r-- | src/being.h | 45 |
1 files changed, 41 insertions, 4 deletions
diff --git a/src/being.h b/src/being.h index ad7f3459..1f9ada92 100644 --- a/src/being.h +++ b/src/being.h @@ -215,14 +215,29 @@ class Being : public Sprite, public ConfigListener */ virtual void setName(const std::string &name); - const bool getShowName() const { return mShowName; } + const bool getShowName() const + { return mShowName; } virtual void setShowName(bool doShowName); /** * Get the number of hairstyles implemented */ - static int getNumOfHairstyles() { return mNumberOfHairstyles; } + static int getNumOfHairstyles() + { return mNumberOfHairstyles; } + + /** + * Get the number of layers used to draw the being + */ + int getNumberOfLayers() const + { return mNumberOfLayers; } + + /** + * Set the number of layers used to draw the being + */ + void setNumberOfLayers(int numberOfLayers) + { mNumberOfLayers = numberOfLayers; } + #ifdef EATHENA_SUPPORT /** @@ -311,16 +326,30 @@ class Being : public Sprite, public ConfigListener virtual void draw(Graphics *graphics, int offsetX, int offsetY) const; /** + * Set the alpha opacity used to draw the being. + */ + virtual void setAlpha(float alpha) + { mAlpha = alpha; } + + /** + * Returns the current alpha opacity of the Being. + */ + virtual float getAlpha() const + { return mAlpha; } + + /** * Returns the X coordinate in pixels. */ - int getPixelX() const { return mPx; } + int getPixelX() const + { return mPx; } /** * Returns the Y coordinate in pixels. * * @see Sprite::getPixelY() */ - int getPixelY() const { return mPy; } + int getPixelY() const + { return mPy; } #ifdef EATHENA_SUPPORT /** @@ -526,6 +555,14 @@ class Being : public Sprite, public ConfigListener typedef Sprites::iterator SpriteIterator; typedef Sprites::const_iterator SpriteConstIterator; Sprites mSprites; + float mAlpha; /**< Alpha opacity to draw the sprite */ + + /** Stores the number of layers used to draw the being */ + int mNumberOfLayers; + + /** This method counts reliably the sprite layers currently used */ + void _updateNumberOfLayers(); + ParticleList mStunParticleEffects; ParticleVector mStatusParticleEffects; ParticleList mChildParticleEffects; |