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Diffstat (limited to 'src/actorspritemanager.h')
-rw-r--r-- | src/actorspritemanager.h | 163 |
1 files changed, 163 insertions, 0 deletions
diff --git a/src/actorspritemanager.h b/src/actorspritemanager.h new file mode 100644 index 00000000..d9d5b534 --- /dev/null +++ b/src/actorspritemanager.h @@ -0,0 +1,163 @@ +/* + * The Mana Client + * Copyright (C) 2004-2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * + * This file is part of The Mana Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef ACTORSPRITEMANAGER_H +#define ACTORSPRITEMANAGER_H + +#include "actorsprite.h" +#include "being.h" +#include "flooritem.h" + +class LocalPlayer; +class Map; + +typedef std::set<ActorSprite*> ActorSprites; +typedef ActorSprites::iterator ActorSpritesIterator; +typedef ActorSprites::const_iterator ActorSpritesConstIterator; + +class ActorSpriteManager +{ + public: + ActorSpriteManager(); + + ~ActorSpriteManager(); + + /** + * Sets the map on which ActorSprites are created. + */ + void setMap(Map *map); + + /** + * Sets the current player. + */ + void setPlayer(LocalPlayer *player); + + /** + * Create a Being and add it to the list of ActorSprites. + */ + Being *createBeing(int id, ActorSprite::Type type, int subtype); + + /** + * Create a FloorItem and add it to the list of ActorSprites. + */ + FloorItem *createItem(int id, int itemId, int x, int y); + + /** + * Destroys the given ActorSprite at the end of + * ActorSpriteManager::logic. + */ + void destroy(ActorSprite *actor); + + /** + * Returns a specific Being, by id; + */ + Being *findBeing(int id) const; + + /** + * Returns a being at specific coordinates. + */ + Being *findBeing(int x, int y, + ActorSprite::Type type = ActorSprite::UNKNOWN) const; + + /** + * Returns a being at the specific pixel. + */ + Being *findBeingByPixel(int x, int y) const; + + /** + * Returns a specific FloorItem, by id. + */ + FloorItem *findItem(int id) const; + + /** + * Returns a FloorItem at specific coordinates. + */ + FloorItem *findItem(int x, int y) const; + + /** + * Returns a being nearest to specific coordinates. + * + * @param x X coordinate in pixels. + * @param y Y coordinate in pixels. + * @param maxTileDist Maximal distance in tiles. If minimal distance is + * larger, no being is returned. + * @param type The type of being to look for. + * @param excluded The being to exclude from the search. + */ + Being *findNearestLivingBeing(int x, int y, int maxTileDist, + ActorSprite::Type type = Being::UNKNOWN, + Being *excluded = 0) const; + + /** + * Returns a being nearest to another being. + * + * @param aroundBeing The being to search around. + * @param maxTileDist Maximal distance in tiles. If minimal distance is + * larger, no being is returned. + * @param type The type of being to look for. + */ + Being *findNearestLivingBeing(Being *aroundBeing, int maxTileDist, + ActorSprite::Type type = Being::UNKNOWN) const; + + /** + * Finds a being by name and (optionally) by type. + */ + Being *findBeingByName(const std::string &name, + ActorSprite::Type type = Being::UNKNOWN) const; + + /** + * Returns the whole list of beings. + */ + const ActorSprites &getAll() const; + + /** + * Returns true if the given ActorSprite is in the manager's list, + * false otherwise. + * + * \param actor the ActorSprite to search for + */ + bool hasActorSprite(ActorSprite *actor) const; + + /** + * Performs ActorSprite logic and deletes ActorSprite scheduled to be + * deleted. + */ + void logic(); + + /** + * Destroys all ActorSprites except the local player + */ + void clear(); + + void getPlayerNames(std::vector<std::string> &names, + bool npcNames); + + void updatePlayerNames(); + + protected: + ActorSprites mActors; + ActorSprites mDeleteActors; + Map *mMap; +}; + +extern ActorSpriteManager *actorSpriteManager; + +#endif // ACTORSPRITEMANAGER_H |