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-----------------------------------------------------------------
-Minutes of the TMW Dev Meeting at Friday, 11th of February, 2005
-----------------------------------------------------------------
-
-Presence: Rotonen, Hammerbear, ElvenProgrammer
-Timespan: 0.75 hours (21:00-21:45 GMT+1)
-
-
-* We will continue with server planning/design while working on adding basic
- features to the client.
-
-* Hammerbear should implement .tmx map loading using libxml2, after it's been
- verified wether this will work with Dev-C++.
-
-* It's been agreed to move AUTHORS, README, COPYING, etc. files to their more
- common location in the root of the project tree.
-
-* Planning for the new server will also require us to start trying to
- specify/define objects and beings in XML. They have lots of properties as
- defined in server.txt, and we need to work towards a convenient format to
- store these properties.
-
-* Release 0.1.0 is planned to be the last eAthena release with the basics
- functional. After that we'll be working towards our own server, which when
- finished will form 0.2.0 release.
-
-* Rotonen promises to have a lot of time for The Mana World in the middle
- of March, and even more the beginning of June. :-)
-
-* In the graphics department:
-
- - It's important the desert tileset is expanded so that we can map the area
- around the city. Also the tileset needs to be converted to the higher
- resolution we're currently using. Finally tiles need to be added for a
- market and other buildings.
-
- - Complete a high resolution player set.
-
-* Rotonen can make sounds after he buys a new microphone. As for music, Rotonen
- pointed out we have to decide what kind of atmospherical element suits each
- environment.