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-rw-r--r--ChangeLog66
1 files changed, 11 insertions, 55 deletions
diff --git a/ChangeLog b/ChangeLog
index d8ab42fb..8c284b9d 100644
--- a/ChangeLog
+++ b/ChangeLog
@@ -14,6 +14,10 @@
since it is never NULL.
* src/gui/trade.cpp, src/gui/trade.h: Fixed updating of labels in
trade window.
+ * src/gui/sell.cpp, src/gui/listbox.h, src/gui/inventorywindow.h,
+ src/gui/buy.h, src/gui/buy.cpp, src/gui/sell.h, src/gui/listbox.cpp:
+ Fixed updating of labels in buy and sell dialogs. Also made our
+ listbox respond to mouse dragging to change the selection.
2006-09-02 Bernard Lidicky <bernard@matfyz.cz>
@@ -506,8 +510,8 @@
2006-07-12 Frode Lindeijer <f.lindeijer@gmail.com>
- * /tmw/trunk/data/graphics/sprites/item001.png: Completed the cotton
- shirt equipment graphic.
+ * data/graphics/sprites/item001.png: Completed the cotton shirt
+ equipment graphic.
2006-07-06 Philipp Sehmisch <tmw@crushnet.org>
@@ -557,68 +561,20 @@
* src/being.h, src/being.cpp, src/npc.cpp, src/npc.h, src/monster.cpp,
src/monster.h: Moved all drawing code from the Being based classes
into Being.
- * data/graphics/sprites/monster0.png,
- data/graphics/sprites/monster1.png,
- data/graphics/sprites/monster2.png,
- data/graphics/sprites/monster3.png,
- data/graphics/sprites/monster4.png,
- data/graphics/sprites/monster5.png,
- data/graphics/sprites/monster6.png,
- data/graphics/sprites/monster7.png,
- data/graphics/sprites/monster8.png,
- data/graphics/sprites/monster9.png,
- data/graphics/sprites/monster10.png,
- data/graphics/sprites/monster11.png,
- data/graphics/sprites/monster12.png,
- data/graphics/sprites/monster13.png,
- data/graphics/sprites/monster14.png,
- data/graphics/sprites/monster15.png,
- data/graphics/sprites/monster16.png,
- data/graphics/sprites/monster17.png: Resized and reorganized the
+ * data/graphics/sprites/monster*.png: Resized and reorganized the
monster spritesets to fit the new animation system (thanks, Bjørn).
- * data/graphics/sprites/monster0.xml,
- data/graphics/sprites/monster1.xml,
- data/graphics/sprites/monster2.xml,
- data/graphics/sprites/monster3.xml,
- data/graphics/sprites/monster4.xml,
- data/graphics/sprites/monster5.xml,
- data/graphics/sprites/monster6.xml,
- data/graphics/sprites/monster7.xml,
- data/graphics/sprites/monster8.xml,
- data/graphics/sprites/monster9.xml,
- data/graphics/sprites/monster10.xml,
- data/graphics/sprites/monster11.xml,
- data/graphics/sprites/monster12.xml,
- data/graphics/sprites/monster13.xml,
- data/graphics/sprites/monster14.xml,
- data/graphics/sprites/monster15.xml,
- data/graphics/sprites/monster16.xml,
- data/graphics/sprites/monster17.xml: Added animation files for all
+ * data/graphics/sprites/monster*.xml: Added animation files for all
monsters.
* src/animation.cpp: The offset values of the Frames of animated
sprites are now modified so every frame is drawn centered.
- * data/graphics/sprites/hairstyle0.xml,
- data/graphics/sprites/hairstyle1.xml,
- data/graphics/sprites/hairstyle2.xml,
- data/graphics/sprites/hairstyle3.xml,
- data/graphics/sprites/hairstyle4.xml,
- data/graphics/sprites/hairstyle5.xml,
- data/graphics/sprites/hairstyle6.xml,
- data/graphics/sprites/hairstyle7.xml: Retuned the offsets of the hair
- sprites.
+ * data/graphics/sprites/hairstyle*.xml: Retuned the offsets of the
+ hair sprites.
* src/animation.cpp: Small stability fix.
* src/being.cpp, src/being.h: weapon animation now uses the new
animation system.
* data/graphics/sprites/player_male_base.xml
data/graphics/sprites/player_female_base.xml
- data/graphics/sprites/hairstyle0.xml,
- data/graphics/sprites/hairstyle1.xml,
- data/graphics/sprites/hairstyle2.xml,
- data/graphics/sprites/hairstyle3.xml,
- data/graphics/sprites/hairstyle4.xml,
- data/graphics/sprites/hairstyle5.xml,
- data/graphics/sprites/hairstyle6.xml,
- data/graphics/sprites/hairstyle7.xml: Tuned walk speed and added bow
+ data/graphics/sprites/hairstyle*.xml: Tuned walk speed and added bow
animations.
2006-07-03 Eugenio Favalli <elvenprogrammer@gmail.com>