diff options
Diffstat (limited to 'ChangeLog')
-rw-r--r-- | ChangeLog | 66 |
1 files changed, 11 insertions, 55 deletions
@@ -14,6 +14,10 @@ since it is never NULL. * src/gui/trade.cpp, src/gui/trade.h: Fixed updating of labels in trade window. + * src/gui/sell.cpp, src/gui/listbox.h, src/gui/inventorywindow.h, + src/gui/buy.h, src/gui/buy.cpp, src/gui/sell.h, src/gui/listbox.cpp: + Fixed updating of labels in buy and sell dialogs. Also made our + listbox respond to mouse dragging to change the selection. 2006-09-02 Bernard Lidicky <bernard@matfyz.cz> @@ -506,8 +510,8 @@ 2006-07-12 Frode Lindeijer <f.lindeijer@gmail.com> - * /tmw/trunk/data/graphics/sprites/item001.png: Completed the cotton - shirt equipment graphic. + * data/graphics/sprites/item001.png: Completed the cotton shirt + equipment graphic. 2006-07-06 Philipp Sehmisch <tmw@crushnet.org> @@ -557,68 +561,20 @@ * src/being.h, src/being.cpp, src/npc.cpp, src/npc.h, src/monster.cpp, src/monster.h: Moved all drawing code from the Being based classes into Being. - * data/graphics/sprites/monster0.png, - data/graphics/sprites/monster1.png, - data/graphics/sprites/monster2.png, - data/graphics/sprites/monster3.png, - data/graphics/sprites/monster4.png, - data/graphics/sprites/monster5.png, - data/graphics/sprites/monster6.png, - data/graphics/sprites/monster7.png, - data/graphics/sprites/monster8.png, - data/graphics/sprites/monster9.png, - data/graphics/sprites/monster10.png, - data/graphics/sprites/monster11.png, - data/graphics/sprites/monster12.png, - data/graphics/sprites/monster13.png, - data/graphics/sprites/monster14.png, - data/graphics/sprites/monster15.png, - data/graphics/sprites/monster16.png, - data/graphics/sprites/monster17.png: Resized and reorganized the + * data/graphics/sprites/monster*.png: Resized and reorganized the monster spritesets to fit the new animation system (thanks, Bjørn). - * data/graphics/sprites/monster0.xml, - data/graphics/sprites/monster1.xml, - data/graphics/sprites/monster2.xml, - data/graphics/sprites/monster3.xml, - data/graphics/sprites/monster4.xml, - data/graphics/sprites/monster5.xml, - data/graphics/sprites/monster6.xml, - data/graphics/sprites/monster7.xml, - data/graphics/sprites/monster8.xml, - data/graphics/sprites/monster9.xml, - data/graphics/sprites/monster10.xml, - data/graphics/sprites/monster11.xml, - data/graphics/sprites/monster12.xml, - data/graphics/sprites/monster13.xml, - data/graphics/sprites/monster14.xml, - data/graphics/sprites/monster15.xml, - data/graphics/sprites/monster16.xml, - data/graphics/sprites/monster17.xml: Added animation files for all + * data/graphics/sprites/monster*.xml: Added animation files for all monsters. * src/animation.cpp: The offset values of the Frames of animated sprites are now modified so every frame is drawn centered. - * data/graphics/sprites/hairstyle0.xml, - data/graphics/sprites/hairstyle1.xml, - data/graphics/sprites/hairstyle2.xml, - data/graphics/sprites/hairstyle3.xml, - data/graphics/sprites/hairstyle4.xml, - data/graphics/sprites/hairstyle5.xml, - data/graphics/sprites/hairstyle6.xml, - data/graphics/sprites/hairstyle7.xml: Retuned the offsets of the hair - sprites. + * data/graphics/sprites/hairstyle*.xml: Retuned the offsets of the + hair sprites. * src/animation.cpp: Small stability fix. * src/being.cpp, src/being.h: weapon animation now uses the new animation system. * data/graphics/sprites/player_male_base.xml data/graphics/sprites/player_female_base.xml - data/graphics/sprites/hairstyle0.xml, - data/graphics/sprites/hairstyle1.xml, - data/graphics/sprites/hairstyle2.xml, - data/graphics/sprites/hairstyle3.xml, - data/graphics/sprites/hairstyle4.xml, - data/graphics/sprites/hairstyle5.xml, - data/graphics/sprites/hairstyle6.xml, - data/graphics/sprites/hairstyle7.xml: Tuned walk speed and added bow + data/graphics/sprites/hairstyle*.xml: Tuned walk speed and added bow animations. 2006-07-03 Eugenio Favalli <elvenprogrammer@gmail.com> |