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-rw-r--r--ChangeLog190
1 files changed, 102 insertions, 88 deletions
diff --git a/ChangeLog b/ChangeLog
index 8471c455..c8d15263 100644
--- a/ChangeLog
+++ b/ChangeLog
@@ -1,13 +1,18 @@
-2007-05-23 Philipp Sehmisch <tmw@crushnet.org>
+2007-05-23 Bjørn Lindeijer <bjorn@lindeijer.nl>
- * SRC/gui/viewport.cpp,
+ * src/gui/sell.cpp, src/gui/buy.cpp, src/being.cpp: A bunch of
+ lingering syntactical changes.
+
+2007-05-23 Philipp Sehmisch <tmw@crushnet.org>
+
+ * src/gui/viewport.cpp,
data/graphics/gui/target-cursor-blue-s.png,
data/graphics/gui/target-cursor-blue-m.png,
data/graphics/gui/target-cursor-blue-l.png,
data/graphics/gui/target-cursor-red-s.png,
data/graphics/gui/target-cursor-red-m.png,
- data/graphics/gui/target-cursor-red-l.png: Replaced target cursor graphics
- with higher quality ones by Pauan.
+ data/graphics/gui/target-cursor-red-l.png: Replaced target cursor
+ graphics with higher quality ones by Pauan.
2007-05-20 Eugenio Favalli <elvenprogrammer@gmail.com>
@@ -15,23 +20,24 @@
2007-05-20 Philipp Sehmisch <tmw@crushnet.org>
- * src/gui/buy.cpp, src/gui/sell.cpp: Unified some differences between buy
- and sell dialog. Money label now shows money after transaction instead of
- current money.
- * src/gui/sell.cpp: Fixed the amount-not-reset-when-using-scrollwheel bug.
- * src/being.h, src/gui/viewport.cpp, src/gui/viewport.h: Added 3 different
- target cursor sizes.
+ * src/gui/buy.cpp, src/gui/sell.cpp: Unified some differences between
+ buy and sell dialog. Money label now shows money after transaction
+ instead of current money.
+ * src/gui/sell.cpp: Fixed the amount-not-reset-when-using-scrollwheel
+ bug.
+ * src/being.h, src/gui/viewport.cpp, src/gui/viewport.h: Added 3
+ different target cursor sizes.
* src/monster.h, src/monster.cpp, src/resources/monsterdb.cpp,
- scr/resources/monsterinfo.h, data/monsters.xml: Target cursor size for monster
- is read from the monsters.xml.
+ scr/resources/monsterinfo.h, data/monsters.xml: Target cursor size for
+ monster is read from the monsters.xml.
* data/graphics/gui/target-cursor-blue-s.png,
data/graphics/gui/target-cursor-blue-m.png,
data/graphics/gui/target-cursor-blue-l.png,
data/graphics/gui/target-cursor-red-s.png,
data/graphics/gui/target-cursor-red-m.png,
- data/graphics/gui/target-cursor-red-l.png: Added temporary placeholders for
- small and large target cursors until better versions based on the original
- SVG are available.
+ data/graphics/gui/target-cursor-red-l.png: Added temporary
+ placeholders for small and large target cursors until better versions
+ based on the original SVG are available.
2007-05-08 Philipp Sehmisch <tmw@crushnet.org>
@@ -86,7 +92,7 @@
src/animationparticle.h, src/CMakeLists.txt, src/particleemitter.cpp,
src/animationparticle.cpp, src/particle.cpp, src/imageparticle.cpp,
src/textparticle.cpp, src/utils/xml.cpp, src/utils/xml.h: Split the
- particle class into subclasses based on their appeareance.
+ particle class into subclasses based on their appearance.
2007-04-24 Philipp Sehmisch <tmw@crushnet.org>
@@ -96,10 +102,10 @@
2007-04-23 Philipp Sehmisch <tmw@crushnet.org>
* data/graphics/particles/flame.particle.xml,
- data/graphics/particles/blaze.png: Added two files I forgot with the last
- commit.
- * src/resources/mapreader.cpp, src/particle.cpp, src/particleemitter.cpp:
- Using XML child node iteration macro.
+ data/graphics/particles/blaze.png: Added two files I forgot with the
+ last commit.
+ * src/resources/mapreader.cpp, src/particle.cpp,
+ src/particleemitter.cpp: Using XML child node iteration macro.
2007-04-22 Björn Steinbrink <B.Steinbrink@gmx.de>
@@ -116,8 +122,8 @@
* src/resources/mapreader.cpp: Emitter positions are now read from map
files.
* src/engine.cpp: Removed the player follow effect used for testing.
- * data/maps/new_4-1.tmx.gz, data/maps/new_5-1.tmx.gz: Added flame effect
- to all lamps on the cave maps
+ * data/maps/new_4-1.tmx.gz, data/maps/new_5-1.tmx.gz: Added flame
+ effect to all lamps on the cave maps
* data/maps/new_9-1.tmx.gz: Added waterfall effect to the upper right
corner of NW woodland map.
@@ -146,14 +152,14 @@
src/particleemitter.h: Improved programming style and documentation
and added some small tweaks.
* src/engine.cpp, src/map.cpp, src/map.h, src/resources/mapreader.cpp:
- Prepared getting the emitter positions from the map file by storing them
- in the Map class and setting them up from the MapReader.
+ Prepared getting the emitter positions from the map file by storing
+ them in the Map class and setting them up from the MapReader.
2007-03-22 Philipp Sehmisch <tmw@crushnet.org>
- * src/simpleanimation.cpp, src/simpleanimation.h: Added new constructor
- for simple animation that allows to build the animation based on an
- xmlNodePtr pointing to an <animation> node.
+ * src/simpleanimation.cpp, src/simpleanimation.h: Added new
+ constructor for simple animation that allows to build the animation
+ based on an xmlNodePtr pointing to an <animation> node.
* src/particle.cpp, src/particle.h: Added support for <image> and
<animation> childtags for effect root particles.
* data/graphics/particles/playerglow.particle.xml: New player follow
@@ -398,40 +404,40 @@
2007-02-15 Philipp Sehmisch <tmw@crushnet.org>
- * src/engine.cpp: The name conflict problem with guichan seems to be solved
- with version 0.6.1.
+ * src/engine.cpp: The name conflict problem with Guichan seems to be
+ solved with version 0.6.1.
* src/particle.cpp, src/particle.h, src/particleemitter.cpp,
src/particleemitter.h: Added support for animated particles.
- * data/graphics/particles/playerglow.particle.xml: Created a new player
- follow particle that spawns a swarm of animated bats that follow the
- player.
+ * data/graphics/particles/playerglow.particle.xml: Created a new
+ player follow particle that spawns a swarm of animated bats that
+ follow the player.
2007-02-09 Philipp Sehmisch <tmw@crushnet.org>
- * src/particle.cpp: Fixed a misspelled include and another optimisation at
- the vector calculation.
+ * src/particle.cpp: Fixed a misspelled include and another
+ optimisation at the vector calculation.
2007-02-08 Philipp Sehmisch <tmw@crushnet.org>
* src/particle.cpp, src/utils/fastsqrt.h: Added a faster function to
- calculate square roots and using it for hypotenuse calculations. Thanks
- to Rogier aka Avaniel for finding the function.
+ calculate square roots and using it for hypotenuse calculations.
+ Thanks to Rogier aka Avaniel for finding the function.
2007-02-07 Philipp Sehmisch <tmw@crushnet.org>
* src/particle.cpp, src/particle.h, src/particleemitter.cpp: Renamed
Particle::MAX_PARTICLES to Particle::maxCount and read the value from
config ("particleMaxCount")
- * src/particle.cpp: Added fast physics mode that replaces the trigonometric
- calculations made for calculating the acceleration by much less cpu intense
- but also less accurate formulas. To enable it set the config option
- "particleFastPhysics" to "1".
+ * src/particle.cpp: Added fast physics mode that replaces the
+ trigonometric calculations made for calculating the acceleration by
+ much less cpu intense but also less accurate formulas. To enable it
+ set the config option "particleFastPhysics" to "1".
* src/particle.cpp: Added the config option "particleEmitterSkip" that
- allows to reduces the output of the emitters by making them spawn particles
- only every n-th game tick.
+ allows to reduces the output of the emitters by making them spawn
+ particles only every n-th game tick.
* src/graphics.cpp, src/graphics.h: Added a new method
- "drawImageTransparent" to the graphic engine that blits an image with an
- alpha factor.
+ "drawImageTransparent" to the graphic engine that blits an image with
+ an alpha factor.
* src/particle.cpp: Using new drawImageTransparent method.
2007-02-01 Philipp Sehmisch <tmw@crushnet.org>
@@ -442,13 +448,14 @@
* src/particle.cpp: Fixed a bug in the acceleration vector calculation.
* src/particle.cpp, src/particle.h: Fixed a problem with particles with
unlimited lifetime and fade-in.
- * data/graphics/particles/playerglow.particle.xml: And again a new player
- follow particle. This time it demonstrates die-distance and the fixed
- acceleration vector calculation.
+ * data/graphics/particles/playerglow.particle.xml: And again a new
+ player follow particle. This time it demonstrates die-distance and the
+ fixed acceleration vector calculation.
* src/engine.cpp, data/graphics/particles/snow.particle.xml,
- data/graphics/particles/snowflake.png: I can't stand the begging anymore.
- Now it snows in the snow area... and the forest... and the desert... and
- under the earth... and indoors... Are you happy now, Rotonen and Elven? ;-)
+ data/graphics/particles/snowflake.png: I can't stand the begging
+ anymore. Now it snows in the snow area... and the forest... and the
+ desert... and under the earth... and indoors... Are you happy now,
+ Rotonen and Elven? ;-)
* src/particle.cpp: Removed some debug log messages.
* src/being.cpp: Avoided crash when attempting to control an invalid
particle.
@@ -462,8 +469,8 @@
* data/graphics/particles/waterfall.particle.xml,
data/graphics/particles/waterfall-a.png: New waterfall with Modanungs
waterfall particle.
- * src/particle.cpp: forgot to remove a svn conflict marker and changed the
- order of initialisations to fix some compiler warnings.
+ * src/particle.cpp: forgot to remove a svn conflict marker and changed
+ the order of initialisations to fix some compiler warnings.
2007-01-30 Eugenio Favalli <elvenprogrammer@gmail.com>
@@ -471,48 +478,49 @@
2007-01-30 Philipp Sehmisch <tmw@crushnet.org>
- * src/net/beinghandler.cpp, data/graphics/particles/skillup.particle.xml:
- Added different particle effect for job levelup.
+ * src/net/beinghandler.cpp,
+ data/graphics/particles/skillup.particle.xml: Added different particle
+ effect for job levelup.
* src/particle.cpp, src/particle.h, src/particleemitter.cpp,
- src/particleemitter.h: Renamed "alphafade" to "fade-out", added new property
- "fade-in".
- * data/graphics/particles/playerglow.particle.xml: Added a new player effect
- (a fire) demonstrating how to use fade-in and fade-out to fade one color
- into another.
+ src/particleemitter.h: Renamed "alphafade" to "fade-out", added new
+ property "fade-in".
+ * data/graphics/particles/playerglow.particle.xml: Added a new player
+ effect (a fire) demonstrating how to use fade-in and fade-out to fade
+ one color into another.
2007-01-29 Philipp Sehmisch <tmw@crushnet.org>
* src/particle.cpp, src/particle.h, src/particleemitter.cpp,
- src/particleemitter.h: Added a new particle property "alphafade" that makes
- the particles fade into alpha before their lifetime ends.
- * src/particle.cpp, src/particle.h: fixed an issue with particles that have
- a lifetime of 0 and an issue with the momentum property.
+ src/particleemitter.h: Added a new particle property "alphafade" that
+ makes the particles fade into alpha before their lifetime ends.
+ * src/particle.cpp, src/particle.h: fixed an issue with particles that
+ have a lifetime of 0 and an issue with the momentum property.
* data/graphics/particles/waterfall.particle.xml,
data/graphics/particles/fog-medium-white-a.png,
data/graphics/particles/fog-medium-white-b.png,
- data/graphics/particles/fog-medium-white-c.png: Added fog to the waterfall
- effect demonstrating the new alphafade feature.
+ data/graphics/particles/fog-medium-white-c.png: Added fog to the
+ waterfall effect demonstrating the new alphafade feature.
2007-01-28 Philipp Sehmisch <tmw@crushnet.org>
- * src/utils/xml.cpp, src/utils/xml.h, src/particleemitter.cpp: Most values
- are now read as floating point values from the emitter files.
+ * src/utils/xml.cpp, src/utils/xml.h, src/particleemitter.cpp: Most
+ values are now read as floating point values from the emitter files.
* data/graphics/particles/fountain.particle.xml,
data/graphics/particles/hit.particle.xml,
- data/graphics/particles/playerglow.particle.xml: Changed some values as
- floating point values. Made the player follow effect magenta to improve the
- visibility of the hit effects.
- * src/engine.cpp, data/graphics/particles/waterfall.particle.xml: Removed
- the fountain and added a waterfall instead.
- * src/particle.h: Corrected the drawing order of the particles in relation
- to the other sprites.
- * src/gui/debugwindow.cpp, src/gui/debugwindow.h: Added particle count to
- debug window.
- * src/particle.cpp: Allowed momentum without acceleration and implement
- the acceleration properly.
- * src/utils/minmax.h, src/particleemitter.cpp, src/particleemitter.h: Added
- a structure to hold a pair of numeric minimum and maximum values and used
- it to store all numeric emitter properties.
+ data/graphics/particles/playerglow.particle.xml: Changed some values
+ as floating point values. Made the player follow effect magenta to
+ improve the visibility of the hit effects.
+ * src/engine.cpp, data/graphics/particles/waterfall.particle.xml:
+ Removed the fountain and added a waterfall instead.
+ * src/particle.h: Corrected the drawing order of the particles in
+ relation to the other sprites.
+ * src/gui/debugwindow.cpp, src/gui/debugwindow.h: Added particle count
+ to debug window.
+ * src/particle.cpp: Allowed momentum without acceleration and
+ implement the acceleration properly.
+ * src/utils/minmax.h, src/particleemitter.cpp, src/particleemitter.h:
+ Added a structure to hold a pair of numeric minimum and maximum values
+ and used it to store all numeric emitter properties.
* src/utils/randbetween.h: Removed (the functionality is now in struct
MinMax)
@@ -574,6 +582,12 @@
2007-01-15 Philipp Sehmisch <tmw@crushnet.org>
+ * src/game.cpp, src/particle.cpp, src/particle.h,
+ src/particleemitter.h: Made the particle count global and more
+ performant.
+
+2007-01-14 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
* src/game.cpp, src/main.cpp, src/gui/trade.cpp, src/gui/sell.cpp,
src/gui/connection.cpp, src/gui/buddywindow.cpp, src/gui/browserbox.h,
src/gui/char_server.cpp, src/gui/window.cpp, src/gui/login.cpp,
@@ -602,10 +616,10 @@
src/gui/viewport.h, src/gui/tabbedcontainer.h,
src/gui/npclistdialog.cpp, src/gui/help.h, src/gui/chatinput.h,
src/gui/chatinput.cpp, src/net/tradehandler.cpp,
- src/net/playerhandler.cpp: Upgraded to Guichan 0.6.0 (merge from 0.0
- branch)
- * src/game.cpp, src/particle.cpp, src/particle.h, src/particleemitter.h:
- Made the particle count global and more performant.
+ src/net/playerhandler.cpp: Upgraded to Guichan 0.6.0 (merge from
+ guichan-0.6.0 branch).
+ * src/winver.h, configure.ac, data/help/header.txt, NEWS, README,
+ CMakeLists.txt: Updated version to 0.0.22.1.
2007-01-14 Philipp Sehmisch <tmw@crushnet.org>
@@ -1359,7 +1373,7 @@
2006-10-12 Yohann Ferreira <bertram@cegetel.net>
* debian/rules, debian/tmw-data.install, debian/tmw-data.dirs,
- debian/tmw-music.install, debian/changelog: Updating debian files for
+ debian/tmw-music.install, debian/changelog: Updating Debian files for
bug fixing.
2006-10-12 Frode Lindeijer <f.lindeijer@gmail.com>
@@ -1534,7 +1548,7 @@
* src/animation.h, src/animatedsprite.h,
data/graphics/sprites/weapon.xml: Some modifications at the animation
system. No more "undefined action foo" warnings in the tmw.log. Not
- visible actions must now be declared explicitely.
+ visible actions must now be declared explicitly.
* data/graphics/images/ambient/sandstorm.png,
data/graphics/images/ambient/clouds.png: Improved quality of the overlay
graphics.
@@ -1805,7 +1819,7 @@
with more distinctive names. (no, i won't list all 114)
* src/itemmanager.cpp, data/items.xml: Replaced indices on the item
spriteset with filenames. added names and descriptions for all missing
- items. Changed names and dascriptions of some items.
+ items. Changed names and descriptions of some items.
* src/engine.cpp: Removed global item spriteset.
* src/floor_item.cpp, src/floor_item.h, src/iteminfo.cpp,
src/iteminfo.h, src/equipmentwindow.cpp, src/equipmentwindow.h,