diff options
Diffstat (limited to 'ChangeLog')
-rw-r--r-- | ChangeLog | 62 |
1 files changed, 35 insertions, 27 deletions
@@ -1,35 +1,43 @@ +2006-12-03 Bjørn Lindeijer <bjorn@lindeijer.nl> + + * src/sound.cpp, src/monster.cpp, src/sound.h, + src/resources/soundeffect.cpp, src/resources/resourcemanager.cpp: + Don't try to play empty strings as sounds, and don't return a + SoundEffect instance when Mix_Chunk loading failed. + 2006-12-02 Philipp Sehmisch <tmw@crushnet.org> - * data/graphics/sprites/chest-leather-female.png: A little correction at the - female leather shirt by mangamaniac. + * data/graphics/sprites/chest-leather-female.png: A little correction + at the female leather shirt by mangamaniac. 2006-12-01 Philipp Sehmisch <tmw@crushnet.org> - * src/net/beinghandler.cpp, src/being.h, src/being.cpp, src/monster.h, - src/gui/gui.cpp: - Visible equipment slot numbers are now converted by the beinghandler from - eAthena to our system. No more distinction between monster attacking and - player attacking between beinghandler and the being classes. - * src/being.cpp, src/monster.cpp, src/being.h, src/monster.h: Moved the - monster specific action handling into the monster class. - * monster.cpp, mosterinfo.cpp, monsterinfo.h: Monsters now make sounds when - they attack, gett hurt or die. - * src/being.cpp: Delayed the damage numbers a bit to synchronize them better - with the hurt sounds. - * data/monsters.xml, data/sfx//bat-dying1.ogg, data/sfx/bat-hit1.ogg, - data/sfx/bow_shoot_1.ogg, data/sfx/fire-goblin-hit1.ogg, - data/sfx/fire-goblin-hit2.ogg, data/sfx/fire-goblin-miss1.ogg, - data/sfx/fist-swish.ogg, data/sfx/flower-hit1.ogg, data/sfx/flower-hit2.ogg, - data/sfx/flower-miss1.ogg, data/sfx/fluffy-hit1.ogg, - data/sfx/fluffy-hit2.ogg, data/sfx/fluffy-hit3.ogg, - data/sfx/fluffy-hurt1.ogg, data/sfx/fluffy-miss1.ogg, - data/sfx/knife-hit1.ogg, data/sfx/knife-miss1.ogg, data/sfx/levelup.ogg, - data/sfx/scorpion-hit1.ogg, data/sfx/scorpion-hit2.ogg, - data/sfx/scorpion-hit3.ogg, data/sfx/scorpion-hit4.ogg, - data/sfx/scorpion-miss1.ogg, data/sfx/short-sword-hit1.ogg, - data/sfx/short-sword-miss1.ogg, data/sfx/shroom-hit1.ogg, - data/sfx/slime-hit1.ogg, data/sfx/Makefile.AM, data/sfx/CMakeLists.txt: - Added a lot of sound effects by Cosmostrator. + * src/net/beinghandler.cpp, src/being.h, src/being.cpp, src/monster.h, + src/gui/gui.cpp: Visible equipment slot numbers are now converted by + the beinghandler from eAthena to our system. No more distinction + between monster attacking and player attacking between beinghandler + and the being classes. + * src/being.cpp, src/monster.cpp, src/being.h, src/monster.h: Moved + the monster specific action handling into the monster class. + * monster.cpp, mosterinfo.cpp, monsterinfo.h: Monsters now make sounds + when they attack, gett hurt or die. + * src/being.cpp: Delayed the damage numbers a bit to synchronize them + better with the hurt sounds. + * data/monsters.xml, data/sfx//bat-dying1.ogg, data/sfx/bat-hit1.ogg, + data/sfx/bow_shoot_1.ogg, data/sfx/fire-goblin-hit1.ogg, + data/sfx/fire-goblin-hit2.ogg, data/sfx/fire-goblin-miss1.ogg, + data/sfx/fist-swish.ogg, data/sfx/flower-hit1.ogg, + data/sfx/flower-hit2.ogg, data/sfx/flower-miss1.ogg, + data/sfx/fluffy-hit1.ogg, data/sfx/fluffy-hit2.ogg, + data/sfx/fluffy-hit3.ogg, data/sfx/fluffy-hurt1.ogg, + data/sfx/fluffy-miss1.ogg, data/sfx/knife-hit1.ogg, + data/sfx/knife-miss1.ogg, data/sfx/levelup.ogg, + data/sfx/scorpion-hit1.ogg, data/sfx/scorpion-hit2.ogg, + data/sfx/scorpion-hit3.ogg, data/sfx/scorpion-hit4.ogg, + data/sfx/scorpion-miss1.ogg, data/sfx/short-sword-hit1.ogg, + data/sfx/short-sword-miss1.ogg, data/sfx/shroom-hit1.ogg, + data/sfx/slime-hit1.ogg, data/sfx/Makefile.AM, + data/sfx/CMakeLists.txt: Added a lot of sound effects by Cosmostrator. 2006-11-30 Bjørn Lindeijer <bjorn@lindeijer.nl> |