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+2005-10-06 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/being.cpp: Modified finding NPC as by timonator's suggestion in
+ order to allow NPCs to be clicked on their heads too.
+ * src/engine.cpp, src/engine.h, src/floor_item.cpp, src/floor_item.h,
+ src/game.cpp, src/map.cpp, src/sprite.h: Added a Sprite class that
+ represents something on the map. The map will make sure to draw the
+ sprites top to bottom, at the same time as the fringe layer tiles.
+ This is currently still only used by the floor items.
+ * src/item.cpp, src/item.h: Changed formatting and added
+ documentation.
+ * src/properies.h: Separated properties class from Map class, in order
+ to simplify Map class and to allow properties to be used by other
+ classes.
+
2005-10-06 Björn Steinbrink <B.Steinbrink@gmx.de>
* src/being.cpp, src/being.h, src/game.cpp: Use integer types from SDL
@@ -5,6 +20,15 @@
* src/inventory.cpp: Return NULL when no valid item index is given to
getItem() to bail out early.
+2005-10-05 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/engine.cpp, src/main.cpp, src/gui/char_select.cpp,
+ src/gui/skill.cpp, src/net/messagein.cpp: Fixed some resource cleanup
+ and memory leaks.
+ * src/resources/resource.h, src/resources/resourcemanager.cpp:
+ Changed the way dangling references to resources are reported to be
+ more informative.
+
2005-10-04 Yohann Ferreira <bertram@cegetel.net>
* src/game.cpp, src/gui/menuwindow.cpp, src/gui/inventorywindow.cpp,