diff options
Diffstat (limited to 'ChangeLog')
-rw-r--r-- | ChangeLog | 24 |
1 files changed, 24 insertions, 0 deletions
@@ -1,3 +1,18 @@ +2005-10-06 Bjørn Lindeijer <bjorn@lindeijer.nl> + + * src/being.cpp: Modified finding NPC as by timonator's suggestion in + order to allow NPCs to be clicked on their heads too. + * src/engine.cpp, src/engine.h, src/floor_item.cpp, src/floor_item.h, + src/game.cpp, src/map.cpp, src/sprite.h: Added a Sprite class that + represents something on the map. The map will make sure to draw the + sprites top to bottom, at the same time as the fringe layer tiles. + This is currently still only used by the floor items. + * src/item.cpp, src/item.h: Changed formatting and added + documentation. + * src/properies.h: Separated properties class from Map class, in order + to simplify Map class and to allow properties to be used by other + classes. + 2005-10-06 Björn Steinbrink <B.Steinbrink@gmx.de> * src/being.cpp, src/being.h, src/game.cpp: Use integer types from SDL @@ -5,6 +20,15 @@ * src/inventory.cpp: Return NULL when no valid item index is given to getItem() to bail out early. +2005-10-05 Bjørn Lindeijer <bjorn@lindeijer.nl> + + * src/engine.cpp, src/main.cpp, src/gui/char_select.cpp, + src/gui/skill.cpp, src/net/messagein.cpp: Fixed some resource cleanup + and memory leaks. + * src/resources/resource.h, src/resources/resourcemanager.cpp: + Changed the way dangling references to resources are reported to be + more informative. + 2005-10-04 Yohann Ferreira <bertram@cegetel.net> * src/game.cpp, src/gui/menuwindow.cpp, src/gui/inventorywindow.cpp, |