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@@ -2,6 +2,17 @@
* tmw.cbp: Added Code::Blocks project file.
+2006-07-19 Eugenio Favalli <elvenprogrammer@gmail.com>
+
+ * data/graphics/sprites/item001.png, data/graphics/sprites/item001.xml,
+ data/graphics/sprites/item002.png, data/graphics/sprites/item002.xml,
+ data/graphics/sprites/item1202.png, data/graphics/sprites/Makefile.am,
+ docs/INSTALL/win32.txt, src/animation.cpp, src/being.cpp, src/being.h,
+ src/gui/equipmentwindow.cpp, src/gui/newskill.cpp, src/main.cpp,
+ src/net/beinghandler.cpp, src/net/charserverhandler.cpp,
+ src/player.cpp, src/player.h: Merged trunk changes r2381:2397 into
+ new_animation branch.
+
2006-07-18 Bjørn Lindeijer <bjorn@lindeijer.nl>
* src/gui/updatewindow.cpp, src/gui/updatewindow.h, src/main.cpp,
@@ -10,11 +21,11 @@
specified in the downloaded resources.txt file, and in the order
in which they are mentioned (the top one being the most
significant).
-
+
2006-07-17 Frode Lindeijer <f.lindeijer@gmail.com>
* Added shorts to items.png
-
+
2006-07-12 Bjørn Lindeijer <bjorn@lindeijer.nl>
* src/gui/newskill.cpp: Fixed up a string comparison that caused a
@@ -24,23 +35,204 @@
* /tmw/trunk/data/graphics/sprites/item001.png: Completed the cotton
shirt equipment graphic.
+
+2006-07-06 Philipp Sehmisch <tmw@crushnet.org>
+
+ * src/animation.cpp, src/animation.h, src/being.cpp, src/being.h,
+ src/monster.cpp, src/npc.cpp, src/player.cpp:
+ Fixed some minor bugs, cleaned up general code style and added more
+ comments.
+
+2006-07-05 Björn Steinbrink <B.Steinbrink@gmx.de>
+
+ * src/monster.cpp, src/npc.cpp, src/player.cpp: Fixed broken paths.
+ * data/graphics/sprites/Makefile.am: Added new files.
+ * src/animation.cpp: Added missing return value...
+ * src/Makefile.am: Added new files.
+
+2006-07-05 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * data/graphics/sprites/monster0.xml: Fixed frame size of maggot.
+ * src/being.h: drawName should be virtual, lest we want names to be
+ drawn.
+
+2006-07-03 Philipp Sehmisch <tmw@crushnet.org>
+
+ * src/spriteset.cpp, src/spriteset.h: Spriteset::get() doesn't crash
+ anymore when requesting a sprite outside of the spriteset. (it returns
+ NULL instead and logs a warning).
+
+2006-07-03 Philipp Sehmisch <tmw@crushnet.org>
+
+ * src/being.cpp: Fixed a compiler issue reported by Pajarico.
2006-07-03 Bjørn Lindeijer <bjorn@lindeijer.nl>
* tools/Reorganize.java: Added tool used for reorganizing and
auto-cropping the monster spritesets.
+
+2006-07-03 Philipp Sehmisch <tmw@crushnet.org>
+
+ * src/main.cpp, src/engine.cpp: Removed some no longer required old
+ style spritesets.
+ * src/being.h, src/being.cpp: Removed some no longer needed member
+ variables.
+ * src/monster.cpp: Monsters are now drawed with the new animation
+ system.
+ * src/npc.cpp, data/graphics/sprites/npcs.xml: NPCs are now drawed
+ with the new animation system.
+ * src/being.h, src/being.cpp, src/npc.cpp, src/npc.h, src/monster.cpp,
+ src/monster.h: Moved all drawing code from the Being based classes
+ into Being.
+ * data/graphics/sprites/monster0.png,
+ data/graphics/sprites/monster1.png,
+ data/graphics/sprites/monster2.png,
+ data/graphics/sprites/monster3.png,
+ data/graphics/sprites/monster4.png,
+ data/graphics/sprites/monster5.png,
+ data/graphics/sprites/monster6.png,
+ data/graphics/sprites/monster7.png,
+ data/graphics/sprites/monster8.png,
+ data/graphics/sprites/monster9.png,
+ data/graphics/sprites/monster10.png,
+ data/graphics/sprites/monster11.png,
+ data/graphics/sprites/monster12.png,
+ data/graphics/sprites/monster13.png,
+ data/graphics/sprites/monster14.png,
+ data/graphics/sprites/monster15.png,
+ data/graphics/sprites/monster16.png,
+ data/graphics/sprites/monster17.png: Resized and reorganized the
+ monster spritesets to fit the new animation system (thanks, Bjørn).
+ * data/graphics/sprites/monster0.xml,
+ data/graphics/sprites/monster1.xml,
+ data/graphics/sprites/monster2.xml,
+ data/graphics/sprites/monster3.xml,
+ data/graphics/sprites/monster4.xml,
+ data/graphics/sprites/monster5.xml,
+ data/graphics/sprites/monster6.xml,
+ data/graphics/sprites/monster7.xml,
+ data/graphics/sprites/monster8.xml,
+ data/graphics/sprites/monster9.xml,
+ data/graphics/sprites/monster10.xml,
+ data/graphics/sprites/monster11.xml,
+ data/graphics/sprites/monster12.xml,
+ data/graphics/sprites/monster13.xml,
+ data/graphics/sprites/monster14.xml,
+ data/graphics/sprites/monster15.xml,
+ data/graphics/sprites/monster16.xml,
+ data/graphics/sprites/monster17.xml: Added animation files for all
+ monsters.
+ * src/animation.cpp: The offset values of the Frames of animated
+ sprites are now modified so every frame is drawn centered.
+ * data/graphics/sprites/hairstyle0.xml,
+ data/graphics/sprites/hairstyle1.xml,
+ data/graphics/sprites/hairstyle2.xml,
+ data/graphics/sprites/hairstyle3.xml,
+ data/graphics/sprites/hairstyle4.xml,
+ data/graphics/sprites/hairstyle5.xml,
+ data/graphics/sprites/hairstyle6.xml,
+ data/graphics/sprites/hairstyle7.xml: Retuned the offsets of the hair
+ sprites.
+ * src/animation.cpp: Small stability fix.
+ * src/being.cpp, src/being.h: weapon animation now uses the new
+ animation system.
+ * data/graphics/sprites/player_male_base.xml
+ data/graphics/sprites/player_female_base.xml
+ data/graphics/sprites/hairstyle0.xml,
+ data/graphics/sprites/hairstyle1.xml,
+ data/graphics/sprites/hairstyle2.xml,
+ data/graphics/sprites/hairstyle3.xml,
+ data/graphics/sprites/hairstyle4.xml,
+ data/graphics/sprites/hairstyle5.xml,
+ data/graphics/sprites/hairstyle6.xml,
+ data/graphics/sprites/hairstyle7.xml: Tuned walk speed and added bow
+ animations.
+
+2006-07-03 Eugenio Favalli <elvenprogrammer@gmail.com>
+
+ * src/being.cpp: Removed an unnecessary parameter.
+
+2006-07-03 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * data/graphics/sprites/Makefile.am: Updated to new xml files.
+
+2006-07-02 Philipp Sehmisch <tmw@crushnet.org>
+
+ * src/localplayer.cpp: Fixed the "walking against walls" bug.
+ * src/animation.cpp src/animation.h: fixed the "sliding" bug and
+ removed some unused variables.
+
+2006-07-01 Philipp Sehmisch <tmw@crushnet.org>
+
+ * src/being.cpp, src/being.h, src/player.cpp, src/player.h,
+ src/localplayer.cpp: Sprites are now stored in a vector instead of a
+ list, so they can be replaced a lot easier; added female playerset;
+ added hairstyles and colors.
+ * src/animation.cpp, src/animation.h: added support for variations,
+ variations are animations stored in the same spriteset with the same
+ layout and sequence but starting at another index.
+ * data/graphics/sprites/player_female_base.xml: Added xml file for
+ female characters.
+ * data/graphics/sprites/hairstyle0.xml,
+ data/graphics/sprites/hairstyle1.xml,
+ data/graphics/sprites/hairstyle2.xml,
+ data/graphics/sprites/hairstyle3.xml,
+ data/graphics/sprites/hairstyle4.xml,
+ data/graphics/sprites/hairstyle5.xml,
+ data/graphics/sprites/hairstyle6.xml,
+ data/graphics/sprites/hairstyle7.xml: Added xml files for all
+ hairstyles (these xml files are using the new variation feature).
+ * src/being.cpp, src/being.h, src/localplayer.cpp, src/player.cpp: The
+ beings now haven't got one, but a list of animated sprites (named
+ mSprites). At the moment it contains the hair and the base sprite.
+ * src/animation.cpp, src/animation,h: Fixed a crash when substituting
+ an undefined direction; renamed completeDirections method to
+ substituteAction.
+ * data/graphics/sprites/hairstyle0.xml: Made a xml file for the hair
+ animation.
2006-06-29 Eugenio Favalli <elvenprogrammer@gmail.com>
* data/items.xml, src/being.cpp, src/being.h src/net/beinghandler.cpp,
src/player.cpp: Clients get notified of equipping visible items.
* src/net/beinghandler.cpp: GCC 4 fix.
+
+2006-06-28 Philipp Sehmisch <tmw@crushnet.org>
+
+ * src/animation.cpp, src/animation.h: Parser now works like described
+ on the wiki; the single animation phases are now stored in structures;
+ drawing call for animatiedSprites moved into the animatiedSprite
+ class.
+ * src/being.cpp, src/being.h, src/localplayer.cpp, src/player.cpp:
+ Renamed mAnimatedSprite to mBaseSprite to distinct it from hair-equip
+ and other sprites that will also be part of the class.
+ * src/player.cpp: Drawing call for animatiedSprites moved into the
+ animatiedSprite class; time now correctly passed in ms to the
+ animatedSprite class.
+ * src/graphic/spriteset.cpp, src/graphic/spriteset.h: Width and height
+ of the subimages is now saved in the spritesheet class.
+ * src/graphics.cpp: Added an additional check to avoid crashes when
+ passing a NULL pointer as image argument.
+ * data/graphics/sprites/player_male_base.xml: Animation file now has
+ the syntax described on the wiki.
+
+2006-06-27 Frode Lindeijer <f.lindeijer@gmail.com>
+
+ * /tmw/trunk/data/graphics/sprites/player_male_base.png:
+ Fixed transparency issue with the north punching frames
2006-06-27 Eugenio Favalli <elvenprogrammer@gmail.com>
- * src/being.cpp, src/gui/equipmentwindow.cpp, src/player.cpp: Equipment
- window now show all the slots, and adapted visible shirts to head
- (middle) equipments.
+ * data/graphics/sprites/Makefile.am,
+ data/graphics/sprites/player_male_base.xml, src/being.cpp,
+ src/being.h, src/engine.cpp, src/localplayer.cpp, src/main.cpp,
+ src/net/beinghandler.cpp, src/net/playerhandler.cpp,
+ src/resources/itemmanager.cpp, The Mana World.dev: Added a beginning
+ of a new animation system to slow down player walking.
+ * src/animation.cpp, src/animation.h: Forgot 2 files.
+ * src/being.cpp, src/gui/equipmentwindow.cpp, src/player.cpp:
+ Equipment window now show all the slots, and adapted visible shirts to
+ head (middle) equipments.
2006-06-27 Frode Lindeijer <f.lindeijer@gmail.com>
@@ -129,9 +321,9 @@
2006-05-03 Eugenio Favalli <elvenprogrammer@gmail.com>
* configure.ac, src/game.cpp, src/graphics.cpp, src/main.cpp,
- src/openglgraphics.cpp, The Mana World: Increased fps limit granularity
- and cleaned some code, fixed some xml library name in Dev-C++ project
- file, switched version to 0.0.20.
+ src/openglgraphics.cpp, The Mana World: Increased fps limit
+ granularity and cleaned some code, fixed some xml library name in
+ Dev-C++ project file, switched version to 0.0.20.
* src/game.cpp, src/gui/setup.cpp, src/gui/setup_video.cpp,
src/gui/setup_video.h, src/main.cpp: FPS limit can now be set in setup
dialog. Default value for FPS is 50. (Code based on peoro's patch).
@@ -232,8 +424,8 @@
2006-03-13 Philipp Sehmisch <tmw@crushnet.org>
- * data/maps/new_7.1.tmx.gz: Fixed some map bugs (update of server sided
- walkmap required!)
+ * data/maps/new_7.1.tmx.gz: Fixed some map bugs (update of server
+ sided walkmap required!)
2006-03-11 Eugenio Favalli <elvenprogrammer@gmail.com>