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+2006-07-24 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/floor_item.cpp, src/animation.h, src/being.cpp, src/main.cpp,
+ src/gui/equipmentwindow.cpp, src/gui/playerbox.cpp,
+ src/gui/itemcontainer.cpp, src/engine.cpp, src/tileset.h,
+ src/animation.cpp, src/Makefile.am, src/resources/mapreader.cpp,
+ src/resources/resourcemanager.cpp, src/resources/spriteset.cpp,
+ src/resources/resourcemanager.h, src/resources/spriteset.h,
+ src/being.h, src/graphic/spriteset.cpp, src/graphic/spriteset.h,
+ data/graphics/sprites/npc.xml, data/graphics/sprites/weapons.xml:
+ Implemented caching of spritesets, including a lot of cleanups to the
+ new animation system. Action now refers to the Spriteset directly and
+ AnimatedSprite refers to the current Action directly instead of using
+ the std::map with a std::string constantly. Some methods and
+ parameters are marked as const. The READ_PROP macro was replaced by
+ static methods. Warnings are logged when unnamed actions are defined
+ or when actions refer to undefined imagesets. Code is more tolerant
+ towards missing actions.
+ * NEWS: Rearranged some items.
+
2006-07-21 Eugenio Favalli <elvenprogrammer@gmail.com>
* src/animation.cpp, src/animation.h: Removed unused code, fixed a