diff options
-rw-r--r-- | ChangeLog | 7 | ||||
-rw-r--r-- | NEWS | 3 | ||||
-rw-r--r-- | src/beingmanager.cpp | 4 | ||||
-rw-r--r-- | src/beingmanager.h | 2 | ||||
-rw-r--r-- | src/engine.cpp | 4 | ||||
-rw-r--r-- | src/gui/minimap.cpp | 4 | ||||
-rw-r--r-- | src/map.cpp | 4 |
7 files changed, 18 insertions, 10 deletions
@@ -1,3 +1,10 @@ +2006-08-29 Bjørn Lindeijer <bjorn@lindeijer.nl> + + * src/map.cpp, src/beingmanager.h, src/gui/minimap.cpp, + src/engine.cpp, src/beingmanager.cpp: It's better to use a reference + when you don't need a pointer. + * NEWS: Updated with addition of config file option. + 2006-08-29 Andrew Harrison <atharris@users.sourceforge.net> * src/main.cpp: Added command line option to specify which @@ -3,7 +3,8 @@ - Added XP bar to ministatus in the top left - Added configurable smooth and lazy scrolling - Added option to turn off the joystick -- Added --playername command line option for automatic character picking +- Added --playername option for automatic character picking +- Added --configfile option for specifying which configuration file to use - Fixed updating system on Windows - Fixed player animations going out of sync on changing equipment or hairstyle - Fixed SDL_image configure check on some systems by first checking for libpng diff --git a/src/beingmanager.cpp b/src/beingmanager.cpp index 10123d06..25edeb24 100644 --- a/src/beingmanager.cpp +++ b/src/beingmanager.cpp @@ -119,9 +119,9 @@ Being* BeingManager::findBeing(Uint16 x, Uint16 y, Being::Type type) return (i == mBeings.end()) ? NULL : *i; } -Beings* BeingManager::getAll() +Beings& BeingManager::getAll() { - return &mBeings; + return mBeings; } void BeingManager::logic() diff --git a/src/beingmanager.h b/src/beingmanager.h index bb6fc99b..cfaf7fbf 100644 --- a/src/beingmanager.h +++ b/src/beingmanager.h @@ -71,7 +71,7 @@ class BeingManager /** * Returns the whole list of beings */ - Beings* getAll(); + Beings& getAll(); /** * Logic. diff --git a/src/engine.cpp b/src/engine.cpp index 557b5d7e..868454d4 100644 --- a/src/engine.cpp +++ b/src/engine.cpp @@ -275,8 +275,8 @@ void Engine::draw(Graphics *graphics) } // Draw player nickname, speech, and emotion sprite as needed - Beings *beings = beingManager->getAll(); - for (BeingIterator i = beings->begin(); i != beings->end(); i++) + Beings &beings = beingManager->getAll(); + for (BeingIterator i = beings.begin(); i != beings.end(); i++) { (*i)->drawSpeech(graphics, -(int)view_x, -(int)view_y); (*i)->drawName(graphics, -(int)view_x, -(int)view_y); diff --git a/src/gui/minimap.cpp b/src/gui/minimap.cpp index db6d4f15..69c5eb6e 100644 --- a/src/gui/minimap.cpp +++ b/src/gui/minimap.cpp @@ -76,10 +76,10 @@ void Minimap::draw(gcn::Graphics *graphics) mMapImage, getPadding(), getTitleBarHeight()); } - Beings *beings = beingManager->getAll(); + Beings &beings = beingManager->getAll(); BeingIterator bi; - for (bi = beings->begin(); bi != beings->end(); bi++) + for (bi = beings.begin(); bi != beings.end(); bi++) { Being *being = (*bi); int dotSize = 1; diff --git a/src/map.cpp b/src/map.cpp index 027a5440..41282ddd 100644 --- a/src/map.cpp +++ b/src/map.cpp @@ -329,8 +329,8 @@ Map::getWalk(int x, int y) } // Check for collision with a being - Beings *beings = beingManager->getAll(); - for (BeingIterator i = beings->begin(); i != beings->end(); i++) { + Beings &beings = beingManager->getAll(); + for (BeingIterator i = beings.begin(); i != beings.end(); i++) { // job 45 is a portal, they don't collide if ((*i)->mX == x && (*i)->mY == y && (*i)->mJob != 45) { return false; |