diff options
-rw-r--r-- | src/beingmanager.cpp | 10 | ||||
-rw-r--r-- | src/beingmanager.h | 10 | ||||
-rw-r--r-- | src/game.cpp | 10 | ||||
-rw-r--r-- | src/gui/buysell.cpp | 34 | ||||
-rw-r--r-- | src/gui/buysell.h | 7 | ||||
-rw-r--r-- | src/gui/npc_text.cpp | 18 | ||||
-rw-r--r-- | src/gui/npc_text.h | 9 | ||||
-rw-r--r-- | src/gui/npcintegerdialog.cpp | 16 | ||||
-rw-r--r-- | src/gui/npcintegerdialog.h | 4 | ||||
-rw-r--r-- | src/gui/npclistdialog.cpp | 16 | ||||
-rw-r--r-- | src/gui/npclistdialog.h | 5 | ||||
-rw-r--r-- | src/gui/npcstringdialog.cpp | 22 | ||||
-rw-r--r-- | src/gui/npcstringdialog.h | 5 | ||||
-rw-r--r-- | src/net/beinghandler.cpp | 13 | ||||
-rw-r--r-- | src/net/buysellhandler.cpp | 25 | ||||
-rw-r--r-- | src/net/npchandler.cpp | 22 | ||||
-rw-r--r-- | src/net/playerhandler.cpp | 2 | ||||
-rw-r--r-- | src/npc.cpp | 65 | ||||
-rw-r--r-- | src/npc.h | 13 |
19 files changed, 165 insertions, 141 deletions
diff --git a/src/beingmanager.cpp b/src/beingmanager.cpp index b4ffa76c..d63e0dc5 100644 --- a/src/beingmanager.cpp +++ b/src/beingmanager.cpp @@ -253,3 +253,13 @@ Being* BeingManager::findNearestLivingBeing(Being *aroundBeing, int maxdist, return (maxdist >= dist) ? closestBeing : NULL; } + +bool BeingManager::hasBeing(Being *being) +{ + for (BeingIterator i = mBeings.begin(); i != mBeings.end(); i++) + { + if (being == *i) return true; + } + + return false; +} diff --git a/src/beingmanager.h b/src/beingmanager.h index 59a7c76a..32ba6242 100644 --- a/src/beingmanager.h +++ b/src/beingmanager.h @@ -100,12 +100,20 @@ class BeingManager Beings& getAll(); /** + * Returns true if the given being is in the manager's list, false + * otherwise. + * + * \param being the being to search for + */ + bool hasBeing(Being *being); + + /** * Logic. */ void logic(); /** - * Destroys all beings except the local player + * Destroys all beings except the local player and current NPC (if any) */ void clear(); diff --git a/src/game.cpp b/src/game.cpp index 16790cac..110b75cc 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -195,13 +195,13 @@ void createGuiWindows(Network *network) miniStatusWindow = new MiniStatusWindow(); buyDialog = new BuyDialog(network); sellDialog = new SellDialog(network); - buySellDialog = new BuySellDialog(); + buySellDialog = new BuySellDialog(network); inventoryWindow = new InventoryWindow(); emoteWindow = new EmoteWindow(); - npcTextDialog = new NpcTextDialog(); - npcIntegerDialog = new NpcIntegerDialog(); - npcListDialog = new NpcListDialog(); - npcStringDialog = new NpcStringDialog(); + npcTextDialog = new NpcTextDialog(network); + npcIntegerDialog = new NpcIntegerDialog(network); + npcListDialog = new NpcListDialog(network); + npcStringDialog = new NpcStringDialog(network); skillDialog = new SkillDialog(); setupWindow = new Setup(); minimap = new Minimap(); diff --git a/src/gui/buysell.cpp b/src/gui/buysell.cpp index 7d63f184..dc7deef6 100644 --- a/src/gui/buysell.cpp +++ b/src/gui/buysell.cpp @@ -25,10 +25,13 @@ #include "../npc.h" +#include "../net/messageout.h" +#include "../net/protocol.h" + #include "../utils/gettext.h" -BuySellDialog::BuySellDialog(): - Window(_("Shop")) +BuySellDialog::BuySellDialog(Network *network): + Window(_("Shop")), mNetwork(network) { Button *buyButton = 0; static const char *buttonNames[] = { @@ -54,12 +57,27 @@ BuySellDialog::BuySellDialog(): void BuySellDialog::action(const gcn::ActionEvent &event) { - if (event.getId() == "Buy") { - current_npc->buy(); - } else if (event.getId() == "Sell") { - current_npc->sell(); - } else if (event.getId() == "Cancel") { + setVisible(false); + int action = 0; + + NPC::mTalking = false; + + if (event.getId() == "Buy") + { + action = 0; + } + else if (event.getId() == "Sell") + { + action = 1; + } + else if (event.getId() == "Cancel") + { current_npc = 0; + return; } - setVisible(false); + + MessageOut outMsg(mNetwork); + outMsg.writeInt16(CMSG_NPC_BUY_SELL_REQUEST); + outMsg.writeInt32(current_npc); + outMsg.writeInt8(action); } diff --git a/src/gui/buysell.h b/src/gui/buysell.h index c12e3c9b..747066a7 100644 --- a/src/gui/buysell.h +++ b/src/gui/buysell.h @@ -27,6 +27,8 @@ #include "window.h" +class Network; + /** * A dialog to choose between buying or selling at a shop. * @@ -41,12 +43,15 @@ class BuySellDialog : public Window, public gcn::ActionListener * * @see Window::Window */ - BuySellDialog(); + BuySellDialog(Network *network); /** * Called when receiving actions from the widgets. */ void action(const gcn::ActionEvent &event); + + private: + Network *mNetwork; }; #endif diff --git a/src/gui/npc_text.cpp b/src/gui/npc_text.cpp index c28f1403..b94e8aa4 100644 --- a/src/gui/npc_text.cpp +++ b/src/gui/npc_text.cpp @@ -29,10 +29,13 @@ #include "../npc.h" +#include "../net/messageout.h" +#include "../net/protocol.h" + #include "../utils/gettext.h" -NpcTextDialog::NpcTextDialog(): - Window(_("NPC")) +NpcTextDialog::NpcTextDialog(Network *network): + Window(_("NPC")), mNetwork(network) { setResizable(true); @@ -87,12 +90,19 @@ void NpcTextDialog::action(const gcn::ActionEvent &event) setVisible(false); if (current_npc) - current_npc->nextDialog(); + nextDialog(); - current_npc = NULL; + current_npc = 0; } } +void NpcTextDialog::nextDialog(int npcID) +{ + MessageOut outMsg(mNetwork); + outMsg.writeInt16(CMSG_NPC_NEXT_REQUEST); + outMsg.writeInt32(npcID); +} + void NpcTextDialog::widgetResized(const gcn::Event &event) { Window::widgetResized(event); diff --git a/src/gui/npc_text.h b/src/gui/npc_text.h index 63d41cd6..a72de5d0 100644 --- a/src/gui/npc_text.h +++ b/src/gui/npc_text.h @@ -29,6 +29,9 @@ #include "window.h" +#include "../npc.h" + +class Network; class TextBox; /** @@ -44,7 +47,7 @@ class NpcTextDialog : public Window, public gcn::ActionListener * * @see Window::Window */ - NpcTextDialog(); + NpcTextDialog(Network *network); /** * Called when receiving actions from the widgets. @@ -71,6 +74,8 @@ class NpcTextDialog : public Window, public gcn::ActionListener */ void addText(const std::string &string); + void nextDialog(int npcID = current_npc); + /** * Called when resizing the window. * @@ -79,7 +84,7 @@ class NpcTextDialog : public Window, public gcn::ActionListener void widgetResized(const gcn::Event &event); private: - gcn::Button *okButton; + Network *mNetwork; gcn::ScrollArea *mScrollArea; TextBox *mTextBox; gcn::Button *mButton; diff --git a/src/gui/npcintegerdialog.cpp b/src/gui/npcintegerdialog.cpp index 9c49a630..132a7608 100644 --- a/src/gui/npcintegerdialog.cpp +++ b/src/gui/npcintegerdialog.cpp @@ -28,10 +28,13 @@ #include "../npc.h" +#include "../net/messageout.h" +#include "../net/protocol.h" + #include "../utils/gettext.h" -NpcIntegerDialog::NpcIntegerDialog(): - Window(_("NPC Number Request")) +NpcIntegerDialog::NpcIntegerDialog(Network *network): + Window(_("NPC Number Request")), mNetwork(network) { mValueField = new IntTextField(); @@ -104,11 +107,14 @@ void NpcIntegerDialog::action(const gcn::ActionEvent &event) if (finish) { setVisible(false); + NPC::mTalking = false; - if (current_npc) - current_npc->integerInput(mValueField->getValue()); + MessageOut outMsg(mNetwork); + outMsg.writeInt16(CMSG_NPC_INT_RESPONSE); + outMsg.writeInt32(current_npc); + outMsg.writeInt32(mValueField->getValue()); - current_npc = NULL; + current_npc = 0; mValueField->reset(); } } diff --git a/src/gui/npcintegerdialog.h b/src/gui/npcintegerdialog.h index cca8cb32..15bdee48 100644 --- a/src/gui/npcintegerdialog.h +++ b/src/gui/npcintegerdialog.h @@ -27,6 +27,7 @@ #include "window.h" +class Network; class IntTextField; /** @@ -42,7 +43,7 @@ class NpcIntegerDialog : public Window, public gcn::ActionListener * * @see Window::Window */ - NpcIntegerDialog(); + NpcIntegerDialog(Network *network); /** * Called when receiving actions from the widgets. @@ -78,6 +79,7 @@ class NpcIntegerDialog : public Window, public gcn::ActionListener void requestFocus(); private: + Network *mNetwork; gcn::Button *mDecButton; gcn::Button *mIncButton; IntTextField *mValueField; diff --git a/src/gui/npclistdialog.cpp b/src/gui/npclistdialog.cpp index 2c4dfc04..73b00239 100644 --- a/src/gui/npclistdialog.cpp +++ b/src/gui/npclistdialog.cpp @@ -31,10 +31,13 @@ #include "../npc.h" +#include "../net/messageout.h" +#include "../net/protocol.h" + #include "../utils/gettext.h" -NpcListDialog::NpcListDialog(): - Window(_("NPC")) +NpcListDialog::NpcListDialog(Network *network): + Window(_("NPC")), mNetwork(network) { setResizable(true); @@ -86,6 +89,7 @@ void NpcListDialog::parseItems(const std::string &itemString) void NpcListDialog::reset() { + NPC::mTalking = false; mItemList->setSelected(-1); mItems.clear(); } @@ -112,10 +116,12 @@ void NpcListDialog::action(const gcn::ActionEvent &event) setVisible(false); reset(); - if (current_npc) - current_npc->dialogChoice(choice); + MessageOut outMsg(mNetwork); + outMsg.writeInt16(CMSG_NPC_LIST_CHOICE); + outMsg.writeInt32(current_npc); + outMsg.writeInt8(choice); - current_npc = NULL; + current_npc = 0; } } diff --git a/src/gui/npclistdialog.h b/src/gui/npclistdialog.h index de3a7a77..0a0e9813 100644 --- a/src/gui/npclistdialog.h +++ b/src/gui/npclistdialog.h @@ -30,6 +30,8 @@ #include "window.h" +class Network; + /** * The npc list dialog. * @@ -44,7 +46,7 @@ class NpcListDialog : public Window, public gcn::ActionListener, * * @see Window::Window */ - NpcListDialog(); + NpcListDialog(Network *network); /** * Called when receiving actions from the widgets. @@ -79,6 +81,7 @@ class NpcListDialog : public Window, public gcn::ActionListener, void requestFocus(); private: + Network *mNetwork; gcn::ListBox *mItemList; gcn::ScrollArea *scrollArea; gcn::Button *okButton; diff --git a/src/gui/npcstringdialog.cpp b/src/gui/npcstringdialog.cpp index 140ca40f..f2c7434c 100644 --- a/src/gui/npcstringdialog.cpp +++ b/src/gui/npcstringdialog.cpp @@ -28,10 +28,13 @@ #include "../npc.h" +#include "../net/messageout.h" +#include "../net/protocol.h" + #include "../utils/gettext.h" -NpcStringDialog::NpcStringDialog(): - Window(_("NPC Text Request")) +NpcStringDialog::NpcStringDialog(Network *network): + Window(_("NPC Text Request")), mNetwork(network) { mValueField = new TextField(""); @@ -64,12 +67,19 @@ void NpcStringDialog::action(const gcn::ActionEvent &event) } setVisible(false); + NPC::mTalking = false; - if (current_npc) - current_npc->stringInput(mValueField->getText()); - - current_npc = NULL; + std::string text = mValueField->getText(); mValueField->setText(""); + + MessageOut outMsg(mNetwork); + outMsg.writeInt16(CMSG_NPC_STR_RESPONSE); + outMsg.writeInt16(text.length() + 9); + outMsg.writeInt32(current_npc); + outMsg.writeString(text, text.length()); + outMsg.writeInt8(0); + + current_npc = 0; } bool NpcStringDialog::isInputFocused() diff --git a/src/gui/npcstringdialog.h b/src/gui/npcstringdialog.h index c8871184..ee620daf 100644 --- a/src/gui/npcstringdialog.h +++ b/src/gui/npcstringdialog.h @@ -27,6 +27,8 @@ #include "window.h" +class Network; + /** * The npc integer input dialog. * @@ -40,7 +42,7 @@ class NpcStringDialog : public Window, public gcn::ActionListener * * @see Window::Window */ - NpcStringDialog(); + NpcStringDialog(Network *network); /** * Called when receiving actions from the widgets. @@ -70,6 +72,7 @@ class NpcStringDialog : public Window, public gcn::ActionListener void requestFocus(); private: + Network *mNetwork; gcn::TextField *mValueField; gcn::Button *okButton; gcn::Button *cancelButton; diff --git a/src/net/beinghandler.cpp b/src/net/beinghandler.cpp index c11d22e7..bae14a05 100644 --- a/src/net/beinghandler.cpp +++ b/src/net/beinghandler.cpp @@ -196,7 +196,11 @@ void BeingHandler::handleMessage(MessageIn *msg) case SMSG_BEING_REMOVE: // A being should be removed or has died - dstBeing = beingManager->findBeing(msg->readInt32()); + id = msg->readInt32(); + dstBeing = beingManager->findBeing(id); + + if (id == current_npc) + current_npc = 0; if (!dstBeing) break; @@ -205,12 +209,7 @@ void BeingHandler::handleMessage(MessageIn *msg) if (dstBeing == player_node->getTarget()) player_node->stopAttack(); - if (dstBeing == current_npc) - current_npc = NULL; - - if (msg->readInt8() == 1) - dstBeing->setAction(Being::DEAD); - else + if (!(msg->readInt8() == 1)) beingManager->destroyBeing(dstBeing); break; diff --git a/src/net/buysellhandler.cpp b/src/net/buysellhandler.cpp index 245b8a50..e9255540 100644 --- a/src/net/buysellhandler.cpp +++ b/src/net/buysellhandler.cpp @@ -66,7 +66,7 @@ void BuySellHandler::handleMessage(MessageIn *msg) sellDialog->setVisible(false); sellDialog->reset(); buySellDialog->setVisible(true); - current_npc = dynamic_cast<NPC*>(beingManager->findBeing(msg->readInt32())); + current_npc = msg->readInt32(); break; case SMSG_NPC_BUY: @@ -89,7 +89,8 @@ void BuySellHandler::handleMessage(MessageIn *msg) case SMSG_NPC_SELL: msg->readInt16(); // length n_items = (msg->getLength() - 4) / 10; - if (n_items > 0) { + if (n_items > 0) + { sellDialog->setMoney(player_node->mGp); sellDialog->reset(); sellDialog->setVisible(true); @@ -101,21 +102,25 @@ void BuySellHandler::handleMessage(MessageIn *msg) msg->readInt32(); // OCvalue Item *item = player_node->getInventory()->getItem(index); - if (item && !(item->isEquipped())) { + + if (item && !(item->isEquipped())) sellDialog->addItem(item, value); - } } } - else { + else + { chatWindow->chatLog(_("Nothing to sell"), BY_SERVER); current_npc = 0; } break; case SMSG_NPC_BUY_RESPONSE: - if (msg->readInt8() == 0) { + if (msg->readInt8() == 0) + { chatWindow->chatLog(_("Thanks for buying"), BY_SERVER); - } else { + } + else + { // Reset player money since buy dialog already assumed purchase // would go fine buyDialog->setMoney(player_node->mGp); @@ -124,11 +129,11 @@ void BuySellHandler::handleMessage(MessageIn *msg) break; case SMSG_NPC_SELL_RESPONSE: - if (msg->readInt8() == 0) { + if (msg->readInt8() == 0) chatWindow->chatLog(_("Thanks for selling"), BY_SERVER); - } else { + else chatWindow->chatLog(_("Unable to sell"), BY_SERVER); - } + break; } } diff --git a/src/net/npchandler.cpp b/src/net/npchandler.cpp index a59ee814..1067a57e 100644 --- a/src/net/npchandler.cpp +++ b/src/net/npchandler.cpp @@ -20,6 +20,8 @@ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ +#include <SDL_types.h> + #include "messagein.h" #include "npchandler.h" #include "protocol.h" @@ -49,15 +51,14 @@ NPCHandler::NPCHandler() void NPCHandler::handleMessage(MessageIn *msg) { - int id; + Uint32 id; switch (msg->getId()) { case SMSG_NPC_CHOICE: msg->readInt16(); // length - id = msg->readInt32(); + current_npc = msg->readInt32(); player_node->setAction(LocalPlayer::STAND); - current_npc = dynamic_cast<NPC*>(beingManager->findBeing(id)); npcListDialog->parseItems(msg->readString(msg->getLength() - 8)); npcListDialog->setVisible(true); npcListDialog->requestFocus(); @@ -65,17 +66,16 @@ void NPCHandler::handleMessage(MessageIn *msg) case SMSG_NPC_MESSAGE: msg->readInt16(); // length - id = msg->readInt32(); + current_npc = msg->readInt32(); player_node->setAction(LocalPlayer::STAND); - current_npc = dynamic_cast<NPC*>(beingManager->findBeing(id)); npcTextDialog->addText(msg->readString(msg->getLength() - 8)); npcTextDialog->setVisible(true); break; case SMSG_NPC_CLOSE: id = msg->readInt32(); - if (current_npc == dynamic_cast<NPC*>(beingManager->findBeing(id))) - current_npc = NULL; + if (current_npc == id) + current_npc = 0; break; case SMSG_NPC_NEXT: @@ -84,8 +84,8 @@ void NPCHandler::handleMessage(MessageIn *msg) case SMSG_NPC_INT_INPUT: // Request for an integer - id = msg->readInt32(); - current_npc = dynamic_cast<NPC*>(beingManager->findBeing(id)); + current_npc = msg->readInt32(); + player_node->setAction(LocalPlayer::STAND); npcIntegerDialog->setRange(0, 2147483647); npcIntegerDialog->setVisible(true); npcIntegerDialog->requestFocus(); @@ -93,8 +93,8 @@ void NPCHandler::handleMessage(MessageIn *msg) case SMSG_NPC_STR_INPUT: // Request for a string - id = msg->readInt32(); - current_npc = dynamic_cast<NPC*>(beingManager->findBeing(id)); + current_npc = msg->readInt32(); + player_node->setAction(LocalPlayer::STAND); npcStringDialog->setValue(""); npcStringDialog->setVisible(true); npcStringDialog->requestFocus(); diff --git a/src/net/playerhandler.cpp b/src/net/playerhandler.cpp index f18c5d82..ffeb3fab 100644 --- a/src/net/playerhandler.cpp +++ b/src/net/playerhandler.cpp @@ -92,7 +92,7 @@ namespace { buyDialog->setVisible(false); sellDialog->setVisible(false); buySellDialog->setVisible(false); - current_npc = NULL; + current_npc = 0; } } deathListener; } diff --git a/src/npc.cpp b/src/npc.cpp index 832e6926..92ef4d82 100644 --- a/src/npc.cpp +++ b/src/npc.cpp @@ -21,6 +21,7 @@ */ #include "animatedsprite.h" +#include "beingmanager.h" #include "npc.h" #include "particle.h" #include "text.h" @@ -32,8 +33,8 @@ #include "resources/npcdb.h" -NPC *current_npc = 0; bool NPC::mTalking = false; +Uint32 current_npc = 0; static const int NAME_X_OFFSET = 15; static const int NAME_Y_OFFSET = 30; @@ -117,68 +118,6 @@ void NPC::talk() outMsg.writeInt8(0); } -void NPC::nextDialog() -{ - if (!mNetwork) - return; - - MessageOut outMsg(mNetwork); - outMsg.writeInt16(CMSG_NPC_NEXT_REQUEST); - outMsg.writeInt32(mId); -} - -void NPC::dialogChoice(char choice) -{ - MessageOut outMsg(mNetwork); - outMsg.writeInt16(CMSG_NPC_LIST_CHOICE); - outMsg.writeInt32(mId); - outMsg.writeInt8(choice); -} - -void NPC::integerInput(int value) -{ - MessageOut outMsg(mNetwork); - outMsg.writeInt16(CMSG_NPC_INT_RESPONSE); - outMsg.writeInt32(mId); - outMsg.writeInt32(value); -} - -void NPC::stringInput(const std::string &value) -{ - MessageOut outMsg(mNetwork); - outMsg.writeInt16(CMSG_NPC_STR_RESPONSE); - outMsg.writeInt16(value.length() + 9); - outMsg.writeInt32(mId); - outMsg.writeString(value, value.length()); - outMsg.writeInt8(0); -} - -/* - * TODO Unify the buy() and sell() methods, without sacrificing readability of - * the code calling the method. buy(bool buySell) would be bad... - */ -void NPC::buy() -{ - if (!mNetwork) - return; - - MessageOut outMsg(mNetwork); - outMsg.writeInt16(CMSG_NPC_BUY_SELL_REQUEST); - outMsg.writeInt32(mId); - outMsg.writeInt8(0); -} - -void NPC::sell() -{ - if (!mNetwork) - return; - - MessageOut outMsg(mNetwork); - outMsg.writeInt16(CMSG_NPC_BUY_SELL_REQUEST); - outMsg.writeInt32(mId); - outMsg.writeInt8(1); -} - void NPC::updateCoords() { if (mName) @@ -23,6 +23,8 @@ #ifndef NPC_H #define NPC_H +#include <SDL_types.h> + #include "player.h" class Network; @@ -42,14 +44,7 @@ class NPC : public Player virtual Type getType() const; - void talk(); - void nextDialog(); - void dialogChoice(char choice); - void integerInput(int value); - void stringInput(const std::string &value); - - void buy(); - void sell(); + void talk();; static bool mTalking; @@ -60,6 +55,6 @@ class NPC : public Player Text *mName; }; -extern NPC *current_npc; +extern Uint32 current_npc; #endif |