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-rw-r--r--data/branding.xml17
-rw-r--r--src/engine.cpp2
-rw-r--r--src/gui/setup_audio.cpp14
-rw-r--r--src/localplayer.cpp5
-rw-r--r--src/sound.cpp121
-rw-r--r--src/sound.h32
6 files changed, 97 insertions, 94 deletions
diff --git a/data/branding.xml b/data/branding.xml
index ea3ee467..cb0bc5d9 100644
--- a/data/branding.xml
+++ b/data/branding.xml
@@ -1,12 +1,12 @@
<?xml version="1.0"?>
-<!--
+<!--
Branding information
-All values in here are the default values which are hardcoded into the TMW client.
-So it would make no difference for the official version when this file is missing. It is
-basically an example for developers of tmw forks to help them writing a branding.xml
-for their forks.
+All values in here are the default values which are hardcoded into the TMW
+client. So it would make no difference for the official version when this file
+is missing. It is basically an example for developers of TMW forks to help them
+writing a branding.xml for their forks.
-->
<configuration>
@@ -14,11 +14,10 @@ for their forks.
<option name="appShort" value="tmw"/>
<option name="appIcon" value="icons/tmw.png"/>
<option name="loginWallpaper" value="graphics/images/login_wallpaper.png"/>
- <option name="loginMusic" value="The Mana World - Hurnscald.ogg"/>
+ <option name="loginMusic" value="Magick - Real.ogg"/>
<option name="defaultServer" value="server.themanaworld.org"/>
<option name="defaultPort" value="9601"/>
<option name="defaultUpdateHost" value="http://updates.themanaworld.org"/>
- <option name="guiFont" value="fonts/dejavusans.ttf" />
- <option name="speechFont" value="fonts/dejavusans.ttf" />
-
+ <option name="font" value="fonts/dejavusans.ttf" />
+ <option name="boldFont" value="fonts/dejavusans-bold.ttf" />
</configuration>
diff --git a/src/engine.cpp b/src/engine.cpp
index 555c3f17..95f2cb1b 100644
--- a/src/engine.cpp
+++ b/src/engine.cpp
@@ -132,7 +132,7 @@ bool Engine::changeMap(const std::string &mapPath)
std::string newMusic = newMap->getProperty("music");
if (newMusic != oldMusic)
- sound.playMusic(newMusic, -1);
+ sound.playMusic(newMusic);
mCurrentMap = newMap;
diff --git a/src/gui/setup_audio.cpp b/src/gui/setup_audio.cpp
index 3f98c44f..05a9eaa2 100644
--- a/src/gui/setup_audio.cpp
+++ b/src/gui/setup_audio.cpp
@@ -31,8 +31,6 @@
#include "configuration.h"
#include "log.h"
#include "sound.h"
-#include "map.h"
-#include "engine.h"
#include "utils/gettext.h"
@@ -41,8 +39,8 @@ Setup_Audio::Setup_Audio():
mSfxVolume((int)config.getValue("sfxVolume", 100)),
mSoundEnabled(config.getValue("sound", 0)),
mSoundCheckBox(new CheckBox(_("Sound"), mSoundEnabled)),
- mSfxSlider(new Slider(0, 128)),
- mMusicSlider(new Slider(0, 128))
+ mSfxSlider(new Slider(0, sound.getMaxVolume())),
+ mMusicSlider(new Slider(0, sound.getMaxVolume()))
{
setName(_("Audio"));
setDimension(gcn::Rectangle(0, 0, 250, 200));
@@ -96,12 +94,6 @@ void Setup_Audio::apply()
new OkDialog("Sound Engine", err);
logger->log("Warning: %s", err);
}
-
- if (engine)
- {
- Map *currentMap = engine->getCurrentMap();
- sound.playMusic(currentMap->getProperty("music"), -1);
- }
}
else
{
@@ -134,6 +126,6 @@ void Setup_Audio::action(const gcn::ActionEvent &event)
else if (event.getId() == "music")
{
config.setValue("musicVolume", (int) mMusicSlider->getValue());
- sound.setMusicVolume((int)mMusicSlider->getValue());
+ sound.setMusicVolume((int) mMusicSlider->getValue());
}
}
diff --git a/src/localplayer.cpp b/src/localplayer.cpp
index ecc6b25d..5748cd53 100644
--- a/src/localplayer.cpp
+++ b/src/localplayer.cpp
@@ -973,9 +973,8 @@ void LocalPlayer::handleStatusEffect(StatusEffect *effect, int effectId)
{
Being::handleStatusEffect(effect, effectId);
-
-
- if (effect) {
+ if (effect)
+ {
effect->deliverMessage();
effect->playSFX();
diff --git a/src/sound.cpp b/src/sound.cpp
index 6d18b86c..3686d009 100644
--- a/src/sound.cpp
+++ b/src/sound.cpp
@@ -30,7 +30,8 @@
Sound::Sound():
mInstalled(false),
mSfxVolume(100),
- mMusicVolume(60)
+ mMusicVolume(60),
+ mMusic(NULL)
{
}
@@ -46,7 +47,8 @@ void Sound::init()
logger->log("Sound::init() Initializing sound...");
- if (SDL_InitSubSystem(SDL_INIT_AUDIO) == -1) {
+ if (SDL_InitSubSystem(SDL_INIT_AUDIO) == -1)
+ {
logger->log("Sound::init() Failed to initialize audio subsystem");
return;
}
@@ -54,20 +56,24 @@ void Sound::init()
const size_t audioBuffer = 4096;
const int res = Mix_OpenAudio(MIX_DEFAULT_FREQUENCY, MIX_DEFAULT_FORMAT,
- 2, audioBuffer);
- if (res >= 0) {
- Mix_AllocateChannels(16);
- } else {
+ MIX_DEFAULT_CHANNELS, audioBuffer);
+ if (res < 0)
+ {
logger->log("Sound::init Could not initialize audio: %s",
- Mix_GetError());
+ Mix_GetError());
return;
}
- info();
+ Mix_AllocateChannels(16);
+ Mix_VolumeMusic(mMusicVolume);
+ Mix_Volume(-1, mSfxVolume);
- mMusic = NULL;
+ info();
mInstalled = true;
+
+ if (!mCurrentMusicFile.empty())
+ playMusic(mCurrentMusicFile);
}
void Sound::info()
@@ -109,46 +115,56 @@ void Sound::info()
logger->log("Sound::info() Channels: %i", channels);
}
-void Sound::setMusicVolume(int volume)
+int Sound::getMaxVolume() const
{
- if (!mInstalled)
- return;
+ return MIX_MAX_VOLUME;
+}
+void Sound::setMusicVolume(int volume)
+{
mMusicVolume = volume;
- Mix_VolumeMusic(volume);
+
+ if (mInstalled)
+ Mix_VolumeMusic(mMusicVolume);
}
void Sound::setSfxVolume(int volume)
{
- if (!mInstalled)
- return;
-
mSfxVolume = volume;
- Mix_Volume(-1, volume);
+
+ if (mInstalled)
+ Mix_Volume(-1, mSfxVolume);
}
-void Sound::playMusic(const std::string &filename, int loop)
+static Mix_Music *loadMusic(const std::string &filename)
{
- if (!mInstalled)
- return;
-
- if (mMusic)
- stopMusic();
-
ResourceManager *resman = ResourceManager::getInstance();
std::string path = resman->getPath("music/" + filename);
- logger->log("Sound::startMusic() Playing \"%s\" %i times", path.c_str(),
- loop);
+ logger->log("Loading music \"%s\"", path.c_str());
- mMusic = Mix_LoadMUS(path.c_str());
- if (mMusic) {
- Mix_PlayMusic(mMusic, loop);
- }
- else {
- logger->log("Sound::startMusic() Warning: error loading file: %s",
- Mix_GetError());
+ Mix_Music *music = Mix_LoadMUS(path.c_str());
+
+ if (!music)
+ {
+ logger->log("Mix_LoadMUS() Error loading '%s': %s", path.c_str(),
+ Mix_GetError());
}
+
+ return music;
+}
+
+void Sound::playMusic(const std::string &filename)
+{
+ mCurrentMusicFile = filename;
+
+ if (!mInstalled)
+ return;
+
+ haltMusic();
+
+ if ((mMusic = loadMusic(filename)))
+ Mix_PlayMusic(mMusic, -1); // Loop forever
}
void Sound::stopMusic()
@@ -165,29 +181,23 @@ void Sound::stopMusic()
}
}
-void Sound::fadeInMusic(const std::string &path, int loop, int ms)
+void Sound::fadeInMusic(const std::string &path, int ms)
{
+ mCurrentMusicFile = path;
+
if (!mInstalled)
return;
- if (mMusic)
- stopMusic();
-
- logger->log("Sound::fadeInMusic() Fading \"%s\" %i times (%i ms)",
- path.c_str(),
- loop, ms);
+ haltMusic();
- mMusic = Mix_LoadMUS(path.c_str());
- if (mMusic) {
- Mix_FadeInMusic(mMusic, loop, ms);
- }
- else {
- logger->log("Sound::fadeInMusic() Warning: error loading file.");
- }
+ if ((mMusic = loadMusic(path.c_str())))
+ Mix_FadeInMusic(mMusic, -1, ms); // Loop forever
}
void Sound::fadeOutMusic(int ms)
{
+ mCurrentMusicFile.clear();
+
if (!mInstalled)
return;
@@ -215,9 +225,22 @@ void Sound::playSfx(const std::string &path)
void Sound::close()
{
- stopMusic();
+ if (!mInstalled)
+ return;
- mInstalled = false;
+ haltMusic();
logger->log("Sound::close() Shutting down sound...");
Mix_CloseAudio();
+
+ mInstalled = false;
+}
+
+void Sound::haltMusic()
+{
+ if (!mMusic)
+ return;
+
+ Mix_HaltMusic();
+ Mix_FreeMusic(mMusic);
+ mMusic = NULL;
}
diff --git a/src/sound.h b/src/sound.h
index 2e43ef37..3fce5447 100644
--- a/src/sound.h
+++ b/src/sound.h
@@ -46,11 +46,6 @@ class Sound
void init();
/**
- * Logs various info about sound device.
- */
- void info();
-
- /**
* Removes all sound functionalities.
*/
void close();
@@ -59,9 +54,8 @@ class Sound
* Starts background music.
*
* @param path The full path to the music file.
- * @param loop The number of times the song is played (-1 = infinite)
*/
- void playMusic(const std::string &path, int loop = -1);
+ void playMusic(const std::string &path);
/**
* Stops currently running background music track.
@@ -72,11 +66,9 @@ class Sound
* Fades in background music.
*
* @param path The full path to the music file.
- * @param loop The number of times the song is played (-1 = infinite)
* @param ms Duration of fade-in effect (ms)
*/
- void fadeInMusic(const std::string &path, int loop = -1,
- int ms = 2000);
+ void fadeInMusic(const std::string &path, int ms = 2000);
/**
* Fades out currently running background music track.
@@ -85,18 +77,9 @@ class Sound
*/
void fadeOutMusic(int ms);
- /**
- * Sets music volume.
- *
- * @param volume Volume value
- */
- void setMusicVolume(int volume);
+ int getMaxVolume() const;
- /**
- * Sets sfx volume.
- *
- * @param volume Volume value
- */
+ void setMusicVolume(int volume);
void setSfxVolume(int volume);
/**
@@ -107,11 +90,18 @@ class Sound
void playSfx(const std::string &path);
private:
+ /** Logs various info about sound device. */
+ void info();
+
+ /** Halts and frees currently playing music. */
+ void haltMusic();
+
bool mInstalled;
int mSfxVolume;
int mMusicVolume;
+ std::string mCurrentMusicFile;
Mix_Music *mMusic;
};