diff options
-rw-r--r-- | ChangeLog | 8 | ||||
-rw-r--r-- | src/game.cpp | 10 | ||||
-rw-r--r-- | src/game.h | 5 | ||||
-rw-r--r-- | src/gui/char_select.cpp | 7 | ||||
-rw-r--r-- | src/main.cpp | 7 | ||||
-rw-r--r-- | src/main.h | 1 | ||||
-rw-r--r-- | src/net/charserverhandler.cpp | 5 |
7 files changed, 28 insertions, 15 deletions
@@ -1,4 +1,10 @@ -2007-02-23 Rogier Polak <rogier.l.a.polak@gmail.com> +2007-02-25 Rogier Polak <rogier.l.a.polak@gmail.com> + + * src/main.h, src/main.cpp, src/game.h, src/game.cpp, + src/gui/char_select.cpp, src/net/charserverhandler.cpp: Fixed small + issue concerning SDL timers, removed a useless variable. + +2007-02-23 Rogier Polak <rogier.l.a.polak@gmail.com> * src/gui/char_select.h, src/gui/char_select.cpp, src/gui/unregisterdialog.h, src/gui/unregisterdialog.cpp, diff --git a/src/game.cpp b/src/game.cpp index bc81add5..9eaa0693 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -228,7 +228,8 @@ Game::Game(): mNpcHandler(new NPCHandler()), mPlayerHandler(new PlayerHandler()), mSkillHandler(new SkillHandler()), - mTradeHandler(new TradeHandler()) + mTradeHandler(new TradeHandler()), + mLogicCounterId(0), mSecondsCounterId(0) { done = false; @@ -240,8 +241,8 @@ Game::Game(): // Initialize timers tick_time = 0; - SDL_AddTimer(10, nextTick, NULL); // Logic counter - SDL_AddTimer(1000, nextSecond, NULL); // Seconds counter + mLogicCounterId = SDL_AddTimer(10, nextTick, NULL); //Logic counter + mSecondsCounterId = SDL_AddTimer(1000, nextSecond, NULL);//Seconds counter // Initialize frame limiting config.addListener("fpslimit", this); @@ -285,6 +286,9 @@ Game::~Game() beingManager = NULL; floorItemManager = NULL; joystick = NULL; + + SDL_RemoveTimer(mLogicCounterId); + SDL_RemoveTimer(mSecondsCounterId); } bool saveScreenshot(SDL_Surface *screenshot) @@ -27,6 +27,8 @@ #include <iosfwd> #include <memory> +#include "SDL.h" + #include "configlistener.h" #define SPEECH_TIME 80 @@ -68,6 +70,9 @@ class Game : public ConfigListener MessageHandlerPtr mPlayerHandler; MessageHandlerPtr mSkillHandler; MessageHandlerPtr mTradeHandler; + + SDL_TimerID mLogicCounterId; + SDL_TimerID mSecondsCounterId; }; /** diff --git a/src/gui/char_select.cpp b/src/gui/char_select.cpp index 5e329598..d5a28bec 100644 --- a/src/gui/char_select.cpp +++ b/src/gui/char_select.cpp @@ -134,7 +134,8 @@ CharSelectDialog::CharSelectDialog(LockedArray<LocalPlayer*> *charInfo, void CharSelectDialog::action(const gcn::ActionEvent &event) { - if (event.getId() == "ok" && n_character > 0) + // The pointers are set to NULL if there is no character stored + if (event.getId() == "ok" && (mCharInfo->getEntry())) { // Start game mNewCharButton->setEnabled(false); @@ -153,7 +154,9 @@ void CharSelectDialog::action(const gcn::ActionEvent &event) } else if (event.getId() == "new") { - if (n_character < MAX_SLOT + 1) + //TODO: search the first free slot, and start CharCreateDialog + // maybe add that search to the constructor + if (!(mCharInfo->getEntry())) { // Start new character dialog mCharInfo->lock(); diff --git a/src/main.cpp b/src/main.cpp index e953d456..7fa996af 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -88,9 +88,7 @@ #include "utils/dtor.h" #include "utils/tostring.h" -// Account infos -char n_character; -std::string token; +std::string token; //used to store magic_token Graphics *graphics; @@ -441,7 +439,6 @@ void accountLogin(LoginData *loginData) Net::registerHandler(&loginHandler); - charInfo.clear(); charServerHandler.setCharInfo(&charInfo); Net::registerHandler(&charServerHandler); @@ -467,7 +464,6 @@ void accountRegister(LoginData *loginData) Net::registerHandler(&loginHandler); - charInfo.clear(); charServerHandler.setCharInfo(&charInfo); Net::registerHandler(&charServerHandler); @@ -571,7 +567,6 @@ void reconnectAccount(const std::string& passToken) { Net::registerHandler(&loginHandler); - charInfo.clear(); charServerHandler.setCharInfo(&charInfo); Net::registerHandler(&charServerHandler); @@ -115,7 +115,6 @@ const short defaultMusicVolume = 60; const std::string defaultAccountServerName = "animesites.de"; const short defaultAccountServerPort = 9601; -extern char n_character; extern std::string token; extern unsigned char state; extern std::string errorMessage; diff --git a/src/net/charserverhandler.cpp b/src/net/charserverhandler.cpp index f715b434..848b97fb 100644 --- a/src/net/charserverhandler.cpp +++ b/src/net/charserverhandler.cpp @@ -71,7 +71,6 @@ CharServerHandler::handleMessage(MessageIn &msg) delete mCharInfo->getEntry(); mCharInfo->setEntry(0); mCharInfo->unlock(); - n_character--; new OkDialog("Info", "Player deleted"); } // Character deletion failed @@ -100,7 +99,6 @@ CharServerHandler::handleMessage(MessageIn &msg) mCharInfo->unlock(); mCharInfo->select(slot); mCharInfo->setEntry(tempPlayer); - n_character++; break; case APMSG_CHAR_SELECT_RESPONSE: @@ -184,6 +182,7 @@ CharServerHandler::handleCharSelectResponse(MessageIn &msg) player_node = mCharInfo->getEntry(); mCharInfo->unlock(); mCharInfo->select(0); + do { LocalPlayer *tmp = mCharInfo->getEntry(); if (tmp != player_node) @@ -191,6 +190,8 @@ CharServerHandler::handleCharSelectResponse(MessageIn &msg) mCharInfo->next(); } while (mCharInfo->getPos()); + mCharInfo->clear(); //player_node will be deleted by ~Game + state = STATE_CONNECT_GAME; } } |