diff options
-rw-r--r-- | .mailmap | 1 | ||||
-rw-r--r-- | The Mana World.dev | 2869 | ||||
-rw-r--r-- | src/engine.cpp | 6 | ||||
-rw-r--r-- | src/floor_item.cpp | 5 | ||||
-rw-r--r-- | src/floor_item.h | 6 | ||||
-rw-r--r-- | src/game.cpp | 6 | ||||
-rw-r--r-- | src/gui/palette.cpp | 62 | ||||
-rw-r--r-- | src/gui/palette.h | 31 | ||||
-rw-r--r-- | src/gui/popupmenu.cpp | 48 | ||||
-rw-r--r-- | src/gui/setup_colors.cpp | 90 | ||||
-rw-r--r-- | src/gui/setup_colors.h | 4 | ||||
-rw-r--r-- | src/gui/setup_video.cpp | 9 | ||||
-rw-r--r-- | src/gui/viewport.cpp | 9 | ||||
-rw-r--r-- | src/gui/viewport.h | 6 | ||||
-rw-r--r-- | src/map.cpp | 10 | ||||
-rw-r--r-- | src/map.h | 6 | ||||
-rw-r--r-- | src/monster.cpp | 21 | ||||
-rw-r--r-- | src/net/ea/playerhandler.cpp | 1 | ||||
-rw-r--r-- | src/shopitem.cpp | 1 |
19 files changed, 219 insertions, 2972 deletions
@@ -1,6 +1,7 @@ Bjørn Lindeijer <bjorn@lindeijer.nl> Bjørn Lindeijer <thorbjorn.lindeijer@nokia.com> Bjørn Lindeijer <bjorn@horst-dieter.(none)> +Ira Rice <irarice@gmail.com> Majin Sniper <sniper@livecd.janhome.net> Maximilian Philipps <turmfalke@Turmfalke.(none)> Victor Fury <frictor@unknown> diff --git a/The Mana World.dev b/The Mana World.dev deleted file mode 100644 index 76728f25..00000000 --- a/The Mana World.dev +++ /dev/null @@ -1,2869 +0,0 @@ -[Project] -FileName=The Mana World.dev -Name=tmw -UnitCount=277 -Type=0 -Ver=1 -ObjFiles= -Includes= -Libs= -PrivateResource=The_Mana_World_private.rc -ResourceIncludes= -MakeIncludes= -Compiler= -CppCompiler=-DUSE_OPENGL_@@_-Wall_@@_ -Linker=-lguichan_@@_-lguichan_sdl_@@_-lguichan_opengl_@@_-lwsock32_@@_-lSDL_image.dll_@@_-lSDL_mixer.dll_@@_-lSDL_net.dll_@@_-lmingw32_@@_-lSDLmain_@@_-lSDL.dll_@@_-lxml2.dll_@@_-lopengl32_@@_-lpng12.dll_@@_-lz.dll_@@_-lphysfs_@@_-lcurl.dll_@@_ -IsCpp=1 -Icon= -ExeOutput= -ObjectOutput=obj -OverrideOutput=1 -OverrideOutputName=tmw.exe -HostApplication= -Folders=gui,gui/header,gui/source,header,header/widgets,net,net/header,net/source,resources,utils -CommandLine= -UseCustomMakefile=0 -CustomMakefile= -IncludeVersionInfo=0 -SupportXPThemes=0 -CompilerSet=0 -CompilerSettings=0010001001000001001101 - -[VersionInfo] -Major=0 -Minor=0 -Release=0 -Build=0 -LanguageID=1033 -CharsetID=1252 -CompanyName= -FileVersion= -FileDescription= -InternalName= -LegalCopyright= -LegalTrademarks= -OriginalFilename= -ProductName= -ProductVersion= -AutoIncBuildNr=0 - -[Unit8] -FileName=src\floor_item.cpp -CompileCpp=1 -Folder= -Compile=1 -Link=1 -Priority=1000 -OverrideBuildCmd=0 -BuildCmd= - -[Unit13] -FileName=src\graphics.h -CompileCpp=1 -Folder=header -Compile=1 -Link=1 -Priority=1000 -OverrideBuildCmd=0 -BuildCmd= - -[Unit17] -FileName=src\main.h -CompileCpp=1 -Folder=header -Compile=1 -Link=1 -Priority=1000 -OverrideBuildCmd=0 -BuildCmd= - -[Unit22] -FileName=src\gui\buddywindow.cpp -CompileCpp=1 -Folder=gui/source -Compile=1 -Link=1 -Priority=1000 -OverrideBuildCmd=0 -BuildCmd= - -[Unit25] -FileName=src\gui\button.h -CompileCpp=1 -Folder=gui/header -Compile=1 -Link=1 -Priority=1000 -OverrideBuildCmd=0 -BuildCmd= - -[Unit29] -FileName=src\gui\buysell.h -CompileCpp=1 -Folder=gui/header -Compile=1 -Link=1 -Priority=1000 -OverrideBuildCmd=0 -BuildCmd= - -[Unit30] -FileName=src\gui\char_select.cpp -CompileCpp=1 -Folder=gui/source -Compile=1 -Link=1 -Priority=1000 -OverrideBuildCmd=0 -BuildCmd= - -[Unit32] -FileName=src\gui\char_server.cpp -CompileCpp=1 -Folder=gui/source -Compile=1 -Link=1 -Priority=1000 -OverrideBuildCmd=0 -BuildCmd= - -[Unit6] -FileName=src\engine.cpp -CompileCpp=1 -Folder= -Compile=1 -Link=1 -Priority=1000 -OverrideBuildCmd=0 -BuildCmd= - -[Unit7] -FileName=src\engine.h -CompileCpp=1 -Folder=header -Compile=1 -Link=1 -Priority=1000 -OverrideBuildCmd=0 -BuildCmd= - -[Unit3] -FileName=src\being.h -CompileCpp=1 -Folder=header -Compile=1 -Link=1 -Priority=1000 -OverrideBuildCmd=0 -BuildCmd= - -[Unit4] -FileName=src\configuration.cpp -CompileCpp=1 -Folder= -Compile=1 -Link=1 -Priority=1000 -OverrideBuildCmd=0 -BuildCmd= - -[Unit5] -FileName=src\configuration.h -CompileCpp=1 -Folder=header -Compile=1 -Link=1 -Priority=1000 -OverrideBuildCmd=0 -BuildCmd= - -[Unit14] -FileName=src\log.cpp -CompileCpp=1 -Folder= -Compile=1 -Link=1 -Priority=1000 -OverrideBuildCmd=0 -BuildCmd= - -[Unit43] -FileName=src\gui\confirm_dialog.h -CompileCpp=1 -Folder=gui/header -Compile=1 -Link=1 -Priority=1000 -OverrideBuildCmd=0 -BuildCmd= - -[Unit44] -FileName=src\gui\equipmentwindow.cpp -CompileCpp=1 -Folder=gui/source -Compile=1 -Link=1 -Priority=1000 -OverrideBuildCmd=0 -BuildCmd= - -[Unit46] -FileName=src\gui\gui.cpp -CompileCpp=1 -Folder=gui/source -Compile=1 -Link=1 -Priority=1000 -OverrideBuildCmd=0 -BuildCmd= - -[Unit45] -FileName=src\gui\equipmentwindow.h -CompileCpp=1 -Folder=gui/header -Compile=1 -Link=1 -Priority=1000 -OverrideBuildCmd=0 -BuildCmd= - -[Unit49] -FileName=src\gui\item_amount.h -CompileCpp=1 -Folder=gui/header -Compile=1 -Link=1 -Priority=1000 -OverrideBuildCmd=0 -BuildCmd= - -[Unit50] -FileName=src\gui\itemcontainer.cpp -CompileCpp=1 -Folder=gui/source -Compile=1 -Link=1 -Priority=1000 -OverrideBuildCmd=0 -BuildCmd= - -[Unit55] -FileName=src\gui\minimap.h -CompileCpp=1 -Folder=gui/header -Compile=1 -Link=1 -Priority=1000 -OverrideBuildCmd=0 -BuildCmd= - -[Unit56] -FileName=src\gui\npc_text.cpp -CompileCpp=1 -Folder=gui/source -Compile=1 -Link=1 -Priority=1000 -OverrideBuildCmd=0 -BuildCmd= - -[Unit60] -FileName=src\gui\passwordfield.cpp -CompileCpp=1 -Folder=gui/source -Compile=1 -Link=1 -Priority=1000 -OverrideBuildCmd=0 -BuildCmd= - -[Unit69] -FileName=src\gui\scrollarea.h -CompileCpp=1 -Folder=gui/header -Compile=1 -Link=1 -Priority=1000 -OverrideBuildCmd=0 -BuildCmd= - -[Unit70] -FileName=src\gui\sell.cpp -CompileCpp=1 -Folder=gui/source -Compile=1 -Link=1 -Priority=1000 -OverrideBuildCmd=0 -BuildCmd= - -[Unit71] -FileName=src\gui\sell.h -CompileCpp=1 -Folder=gui/header -Compile=1 -Link=1 -Priority=1000 -OverrideBuildCmd=0 -BuildCmd= - -[Unit72] -FileName=src\gui\setup.cpp -CompileCpp=1 -Folder=gui/source -Compile=1 -Link=1 -Priority=1000 -OverrideBuildCmd=0 -BuildCmd= - -[Unit73] -FileName=src\gui\setup.h -CompileCpp=1 -Folder=gui/header -Compile=1 -Link=1 -Priority=1000 -OverrideBuildCmd=0 -BuildCmd= - -[Unit74] -FileName=src\gui\shop.cpp -CompileCpp=1 -Folder=gui/source -Compile=1 -Link=1 -Priority=1000 -OverrideBuildCmd=0 -BuildCmd= - -[Unit41] -FileName=src\gui\checkbox.h -CompileCpp=1 -Folder=gui/header -Compile=1 -Link=1 -Priority=1000 -OverrideBuildCmd=0 -BuildCmd= - -[Unit77] -FileName=src\gui\skill.h -CompileCpp=1 -Folder=gui/header -Compile=1 -Link=1 -Priority=1000 -OverrideBuildCmd=0 -BuildCmd= - -[Unit78] -FileName=src\gui\slider.cpp -CompileCpp=1 -Folder=gui/source -Compile=1 -Link=1 -Priority=1000 -OverrideBuildCmd=0 -BuildCmd= - -[Unit79] -FileName=src\gui\slider.h -CompileCpp=1 -Folder=gui/header -Compile=1 -Link=1 -Priority=1000 -OverrideBuildCmd=0 -BuildCmd= - -[Unit80] -FileName=src\gui\status.cpp -CompileCpp=1 -Folder=gui/source -Compile=1 -Link=1 -Priority=1000 -OverrideBuildCmd=0 -BuildCmd= - -[Unit81] -FileName=src\gui\status.h -CompileCpp=1 -Folder=gui/header -Compile=1 -Link=1 -Priority=1000 -OverrideBuildCmd=0 -BuildCmd= - -[Unit82] -FileName=src\gui\textbox.cpp -CompileCpp=1 -Folder=gui/source -Compile=1 -Link=1 -Priority=1000 -OverrideBuildCmd=0 -BuildCmd= - -[Unit84] -FileName=src\gui\textfield.cpp -CompileCpp=1 -Folder=gui/source -Compile=1 -Link=1 -Priority=1000 -OverrideBuildCmd=0 -BuildCmd= - -[Unit85] -FileName=src\gui\textfield.h -CompileCpp=1 -Folder=gui/header -Compile=1 -Link=1 -Priority=1000 -OverrideBuildCmd=0 -BuildCmd= - -[Unit86] -FileName=src\gui\trade.cpp -CompileCpp=1 -Folder=gui/source -Compile=1 -Link=1 -Priority=1000 -OverrideBuildCmd=0 -BuildCmd= - -[Unit89] -FileName=src\gui\window.h -CompileCpp=1 -Folder=gui/header -Compile=1 -Link=1 -Priority=1000 -OverrideBuildCmd=0 -BuildCmd= - -[Unit90] -FileName=src\gui\windowcontainer.cpp -CompileCpp=1 -Folder=gui/source -Compile=1 -Link=1 -Priority=1000 -OverrideBuildCmd=0 -BuildCmd= - -[Unit91] -FileName=src\net\network.cpp -CompileCpp=1 -Folder=net/source -Compile=1 -Link=1 -Priority=1000 -OverrideBuildCmd=0 -BuildCmd= - -[Unit92] -FileName=src\net\network.h -CompileCpp=1 -Folder=net/header -Compile=1 -Link=1 -Priority=1000 -OverrideBuildCmd=0 -BuildCmd= - -[Unit93] -FileName=src\net\protocol.cpp -CompileCpp=1 -Folder=net/source -Compile=1 -Link=1 -Priority=1000 -OverrideBuildCmd=0 -BuildCmd= - -[Unit94] -FileName=src\net\protocol.h -CompileCpp=1 -Folder=net/header -Compile=1 -Link=1 -Priority=1000 -OverrideBuildCmd=0 -BuildCmd= - -[Unit95] -FileName=src\resources\soundeffect.h -CompileCpp=1 -Folder=resources -Compile=1 -Link=1 -Priority=1000 -OverrideBuildCmd=0 -BuildCmd= - -[Unit96] -FileName=src\resources\buddylist.cpp -CompileCpp=1 -Folder=resources -Compile=1 -Link=1 -Priority=1000 -OverrideBuildCmd=0 -BuildCmd= - -[Unit42] -FileName=src\gui\confirm_dialog.cpp -CompileCpp=1 -Folder=gui/source -Compile=1 -Link=1 -Priority=1000 -OverrideBuildCmd=0 -BuildCmd= - -[Unit97] -FileName=src\resources\buddylist.h -CompileCpp=1 -Folder=resources -Compile=1 -Link=1 -Priority=1000 -OverrideBuildCmd=0 -BuildCmd= - -[Unit98] -FileName=src\resources\image.cpp -CompileCpp=1 -Folder=resources -Compile=1 -Link=1 -Priority=1000 -OverrideBuildCmd=0 -BuildCmd= - -[Unit99] -FileName=src\resources\image.h -CompileCpp=1 -Folder=resources -Compile=1 -Link=1 -Priority=1000 -OverrideBuildCmd=0 -BuildCmd= - -[Unit100] -FileName=src\resources\iteminfo.h -CompileCpp=1 -Folder=resources -Compile=1 -Link=1 -Priority=1000 -OverrideBuildCmd=0 -BuildCmd= - -[Unit101] -FileName=src\resources\mapreader.cpp -CompileCpp=1 -Folder=resources -Compile=1 -Link=1 -Priority=1000 -OverrideBuildCmd=0 -BuildCmd= - -[Unit102] -FileName=src\resources\mapreader.h -CompileCpp=1 -Folder=resources -Compile=1 -Link=1 -Priority=1000 -OverrideBuildCmd=0 -BuildCmd= - -[Unit103] -FileName=src\resources\music.cpp -CompileCpp=1 -Folder=resources -Compile=1 -Link=1 -Priority=1000 -OverrideBuildCmd=0 -BuildCmd= - -[Unit104] -FileName=src\resources\music.h -CompileCpp=1 -Folder=resources -Compile=1 -Link=1 -Priority=1000 -OverrideBuildCmd=0 -BuildCmd= - -[Unit106] -FileName=src\resources\resource.h -CompileCpp=1 -Folder=resources -Compile=1 -Link=1 -Priority=1000 -OverrideBuildCmd=0 -BuildCmd= - -[Unit109] -FileName=src\resources\soundeffect.cpp -CompileCpp=1 -Folder=resources -Compile=1 -Link=1 -Priority=1000 -OverrideBuildCmd=0 -BuildCmd= - -[Unit113] -FileName=src\gui\item_amount.h -CompileCpp=1 -Folder=gui -Compile=1 -Link=1 -Priority=1000 -OverrideBuildCmd=0 -BuildCmd= - -[Unit111] -FileName=src\gui\help.cpp -CompileCpp=1 -Folder=gui/source -Compile=1 -Link=1 -Priority=1000 -OverrideBuildCmd=0 -BuildCmd= - -[Unit112] -FileName=src\gui\inttextbox.cpp -CompileCpp=1 -Folder=gui/source -Compile=1 -Link=1 -Priority=1000 -OverrideBuildCmd=0 -BuildCmd= - -[Unit113] -FileName=src\gui\inttextbox.h -CompileCpp=1 -Folder=gui/header -Link=1 -Priority=1000 -OverrideBuildCmd=0 -BuildCmd= -Compile=1 - -[Unit114] -FileName=src\gui\focushandler.h -CompileCpp=1 -Folder=gui/header -Compile=1 -Link=1 -Priority=1000 -OverrideBuildCmd=0 -BuildCmd= - -[Unit115] -FileName=src\gui\focushandler.cpp -CompileCpp=1 -Folder=gui/source -Compile=1 -Link=1 -Priority=1000 -OverrideBuildCmd=0 -BuildCmd= - -[Unit116] -FileName=src\gui\popupmenu.h -CompileCpp=1 -Folder=gui/header -Compile=1 -Link=1 -Priority=1000 -OverrideBuildCmd=0 -BuildCmd= - -[Unit117] -FileName=src\gui\popupmenu.cpp -CompileCpp=1 -Folder=gui/source -Compile=1 -Link=1 -Priority=1000 -OverrideBuildCmd=0 -BuildCmd= - -[Unit118] -FileName=src\gui\browserbox.h -CompileCpp=1 -Folder=gui/header -Compile=1 -Link=1 -Priority=1000 -OverrideBuildCmd=0 -BuildCmd= - -[Unit119] -FileName=src\gui\browserbox.cpp -CompileCpp=1 -Folder=gui/source -Compile=1 -Link=1 -Priority=1000 -OverrideBuildCmd=0 -BuildCmd= - -[Unit120] -FileName=src\gui\updatewindow.h -CompileCpp=1 -Folder=gui/header -Compile=1 -Link=1 -Priority=1000 -OverrideBuildCmd=0 -BuildCmd= - -[Unit121] -FileName=src\gui\updatewindow.cpp -CompileCpp=1 -Folder=gui/source -Compile=1 -Link=1 -Priority=1000 -OverrideBuildCmd=0 -BuildCmd= - -[Unit122] -FileName=src\gui\box.cpp -CompileCpp=1 -Folder=gui/source -Compile=1 -Link=1 -Priority=1000 -OverrideBuildCmd=0 -BuildCmd= - -[Unit124] -FileName=src\item.h -CompileCpp=1 -Folder=header -Compile=1 -Link=1 -Priority=1000 -OverrideBuildCmd=0 -BuildCmd= - -[Unit125] -FileName=src\equipment.cpp -CompileCpp=1 -Folder= -Compile=1 -Link=1 -Priority=1000 -OverrideBuildCmd=0 -BuildCmd= - -[Unit126] -FileName=src\equipment.h -CompileCpp=1 -Folder=header -Compile=1 -Link=1 -Priority=1000 -OverrideBuildCmd=0 -BuildCmd= - -[Unit127] -FileName=src\item.cpp -CompileCpp=1 -Folder= -Compile=1 -Link=1 -Priority=1000 -OverrideBuildCmd=0 -BuildCmd= - -[Unit128] -FileName=src\gui\inventorywindow.h -CompileCpp=1 -Folder=gui/header -Compile=1 -Link=1 -Priority=1000 -OverrideBuildCmd=0 -BuildCmd= - -[Unit1] -FileName=src\sound.h -CompileCpp=1 -Folder=header -Compile=1 -Link=1 -Priority=1000 -OverrideBuildCmd=0 -BuildCmd= - -[Unit2] -FileName=src\being.cpp -CompileCpp=1 -Folder= -Compile=1 -Link=1 -Priority=1000 -OverrideBuildCmd=0 -BuildCmd= - -[Unit9] -FileName=src\floor_item.h -CompileCpp=1 -Folder=header -Compile=1 -Link=1 -Priority=1000 -OverrideBuildCmd=0 -BuildCmd= - -[Unit10] -FileName=src\game.cpp -CompileCpp=1 -Folder= -Compile=1 -Link=1 -Priority=1000 -OverrideBuildCmd=0 -BuildCmd= - -[Unit11] -FileName=src\game.h -CompileCpp=1 -Folder=header -Compile=1 -Link=1 -Priority=1000 -OverrideBuildCmd=0 -BuildCmd= - -[Unit12] -FileName=src\graphics.cpp -CompileCpp=1 -Folder= -Compile=1 -Link=1 -Priority=1000 -OverrideBuildCmd=0 -BuildCmd= - -[Unit15] -FileName=src\log.h -CompileCpp=1 -Folder=header -Compile=1 -Link=1 -Priority=1000 -OverrideBuildCmd=0 -BuildCmd= - 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-[Unit27] -FileName=src\gui\buy.h -CompileCpp=1 -Folder=gui/header -Compile=1 -Link=1 -Priority=1000 -OverrideBuildCmd=0 -BuildCmd= - -[Unit28] -FileName=src\gui\buysell.cpp -CompileCpp=1 -Folder=gui/source -Compile=1 -Link=1 -Priority=1000 -OverrideBuildCmd=0 -BuildCmd= - -[Unit31] -FileName=src\gui\char_select.h -CompileCpp=1 -Folder=gui/header -Compile=1 -Link=1 -Priority=1000 -OverrideBuildCmd=0 -BuildCmd= - -[Unit33] -FileName=src\gui\char_server.h -CompileCpp=1 -Folder=gui/header -Compile=1 -Link=1 -Priority=1000 -OverrideBuildCmd=0 -BuildCmd= - -[Unit34] -FileName=src\gui\chargedialog.cpp -CompileCpp=1 -Folder=gui/source -Compile=1 -Link=1 -Priority=1000 -OverrideBuildCmd=0 -BuildCmd= - -[Unit35] -FileName=src\gui\chargedialog.h -CompileCpp=1 -Folder=gui/header -Compile=1 -Link=1 -Priority=1000 -OverrideBuildCmd=0 -BuildCmd= - -[Unit36] -FileName=src\gui\chat.cpp -CompileCpp=1 -Folder=gui/source -Compile=1 -Link=1 -Priority=1000 -OverrideBuildCmd=0 -BuildCmd= - -[Unit37] -FileName=src\gui\chat.h -CompileCpp=1 -Folder=gui/header -Compile=1 -Link=1 -Priority=1000 -OverrideBuildCmd=0 -BuildCmd= - -[Unit38] -FileName=src\gui\chatinput.cpp -CompileCpp=1 -Folder=gui/source -Compile=1 -Link=1 -Priority=1000 -OverrideBuildCmd=0 -BuildCmd= - -[Unit39] -FileName=src\gui\chatinput.h -CompileCpp=1 -Folder=gui/header -Compile=1 -Link=1 -Priority=1000 -OverrideBuildCmd=0 -BuildCmd= - -[Unit40] -FileName=src\gui\checkbox.cpp -CompileCpp=1 -Folder=gui/source -Compile=1 -Link=1 -Priority=1000 -OverrideBuildCmd=0 -BuildCmd= - -[Unit47] -FileName=src\gui\gui.h -CompileCpp=1 -Folder=gui/header -Compile=1 -Link=1 -Priority=1000 -OverrideBuildCmd=0 -BuildCmd= - -[Unit48] -FileName=src\gui\item_amount.cpp -CompileCpp=1 -Folder=gui/source -Compile=1 -Link=1 -Priority=1000 -OverrideBuildCmd=0 -BuildCmd= - -[Unit51] -FileName=src\gui\itemcontainer.h -CompileCpp=1 -Folder=gui/header -Compile=1 -Link=1 -Priority=1000 -OverrideBuildCmd=0 -BuildCmd= - -[Unit53] -FileName=src\gui\listbox.h -CompileCpp=1 -Folder=gui/header -Compile=1 -Link=1 -Priority=1000 -OverrideBuildCmd=0 -BuildCmd= - -[Unit54] -FileName=src\gui\minimap.cpp -CompileCpp=1 -Folder=gui/source -Compile=1 -Link=1 -Priority=1000 -OverrideBuildCmd=0 -BuildCmd= - -[Unit57] -FileName=src\gui\npc_text.h -CompileCpp=1 -Folder=gui/header -Compile=1 -Link=1 -Priority=1000 -OverrideBuildCmd=0 -BuildCmd= - -[Unit61] -FileName=src\gui\passwordfield.h -CompileCpp=1 -Folder=gui/header -Compile=1 -Link=1 -Priority=1000 -OverrideBuildCmd=0 -BuildCmd= - -[Unit63] -FileName=src\gui\playerbox.h -CompileCpp=1 -Folder=gui/header -Compile=1 -Link=1 -Priority=1000 -OverrideBuildCmd=0 -BuildCmd= - -[Unit64] -FileName=src\gui\progressbar.cpp -CompileCpp=1 -Folder=gui/source -Compile=1 -Link=1 -Priority=1000 -OverrideBuildCmd=0 -BuildCmd= - -[Unit65] -FileName=src\gui\progressbar.h -CompileCpp=1 -Folder=gui/header -Compile=1 -Link=1 -Priority=1000 -OverrideBuildCmd=0 -BuildCmd= - -[Unit66] -FileName=src\gui\radiobutton.cpp -CompileCpp=1 -Folder=gui/source -Compile=1 -Link=1 -Priority=1000 -OverrideBuildCmd=0 -BuildCmd= - -[Unit67] -FileName=src\gui\radiobutton.h -CompileCpp=1 -Folder=gui/header -Compile=1 -Link=1 -Priority=1000 -OverrideBuildCmd=0 -BuildCmd= - -[Unit68] -FileName=src\gui\scrollarea.cpp -CompileCpp=1 -Folder=gui/source -Compile=1 -Link=1 -Priority=1000 -OverrideBuildCmd=0 -BuildCmd= - -[Unit75] -FileName=src\gui\shop.h -CompileCpp=1 -Folder=gui/header -Compile=1 -Link=1 -Priority=1000 -OverrideBuildCmd=0 -BuildCmd= - -[Unit76] -FileName=src\gui\skill.cpp -CompileCpp=1 -Folder=gui/source -Compile=1 -Link=1 -Priority=1000 -OverrideBuildCmd=0 -BuildCmd= - -[Unit83] -FileName=src\gui\textbox.h -CompileCpp=1 -Folder=gui/header -Compile=1 -Link=1 -Priority=1000 -OverrideBuildCmd=0 -BuildCmd= - -[Unit87] -FileName=src\gui\trade.h -CompileCpp=1 -Folder=gui/header -Compile=1 -Link=1 -Priority=1000 -OverrideBuildCmd=0 -BuildCmd= - -[Unit88] -FileName=src\gui\window.cpp -CompileCpp=1 -Folder=gui/source -Compile=1 -Link=1 -Priority=1000 -OverrideBuildCmd=0 -BuildCmd= - -[Unit107] -FileName=src\resources\resourcemanager.cpp -CompileCpp=1 -Folder=resources -Compile=1 -Link=1 -Priority=1000 -OverrideBuildCmd=0 -BuildCmd= - -[Unit108] -FileName=src\resources\resourcemanager.h -CompileCpp=1 -Folder=resources -Compile=1 -Link=1 -Priority=1000 -OverrideBuildCmd=0 -BuildCmd= - -[Unit123] -FileName=src\gui\box.h -CompileCpp=1 -Folder=gui/header -Compile=1 -Link=1 -Priority=1000 -OverrideBuildCmd=0 -BuildCmd= - 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-[Unit281] -FileName=src\gui\setup_keyboard.h -CompileCpp=1 -Folder=gui/header -Compile=1 -Link=1 -Priority=1000 -OverrideBuildCmd=0 -BuildCmd= - diff --git a/src/engine.cpp b/src/engine.cpp index 95f2cb1b..a0e475f6 100644 --- a/src/engine.cpp +++ b/src/engine.cpp @@ -58,6 +58,10 @@ bool Engine::changeMap(const std::string &mapPath) floorItemManager->clear(); beingManager->clear(); + // Close the popup menu on map change so that invalid options can't be + // executed. + viewport->closePopupMenu(); + // Unset the map of the player so that its particles are cleared before // being deleted in the next step if (player_node) @@ -144,7 +148,5 @@ void Engine::logic() { beingManager->logic(); particleEngine->update(); - if (mCurrentMap) - mCurrentMap->update(); gui->logic(); } diff --git a/src/floor_item.cpp b/src/floor_item.cpp index 000835ad..b8c0ffaf 100644 --- a/src/floor_item.cpp +++ b/src/floor_item.cpp @@ -56,6 +56,11 @@ int FloorItem::getItemId() const return mItem->getId(); } +Item* FloorItem::getItem() const +{ + return mItem; +} + void FloorItem::draw(Graphics *graphics, int offsetX, int offsetY) const { graphics->drawImage(mItem->getImage(), diff --git a/src/floor_item.h b/src/floor_item.h index 7ca0f5a3..0e269c77 100644 --- a/src/floor_item.h +++ b/src/floor_item.h @@ -64,6 +64,12 @@ class FloorItem : public Sprite int getItemId() const; /** + * Returns the item object. Useful for adding an item link for the floor + * item to chat. + */ + Item* getItem() const; + + /** * Returns the x coordinate. */ int getX() const { return mX; } diff --git a/src/game.cpp b/src/game.cpp index 750725db..2ee4ad13 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -41,6 +41,7 @@ #include "keyboardconfig.h" #include "localplayer.h" #include "log.h" +#include "map.h" #include "npc.h" #include "particle.h" #include "player_relations.h" @@ -95,8 +96,6 @@ #include "utils/gettext.h" -class Map; - std::string map_path; bool done = false; @@ -473,6 +472,9 @@ void Game::logic() while (!done) { + if (Map *map = engine->getCurrentMap()) + map->update(get_elapsed_time(gameTime)); + // Handle all necessary game logic while (get_elapsed_time(gameTime) > 0) { diff --git a/src/gui/palette.cpp b/src/gui/palette.cpp index 92a2aea5..d06d589f 100644 --- a/src/gui/palette.cpp +++ b/src/gui/palette.cpp @@ -73,8 +73,6 @@ std::string Palette::getConfigName(const std::string &typeName) DEFENUMNAMES(ColorType, COLOR_TYPE); -const int Palette::GRADIENT_DELAY = 40; - Palette::Palette() : mRainbowTime(tick_time), mColVector(ColVector(TYPE_COUNT)) @@ -149,10 +147,12 @@ Palette::~Palette() { configName = &ColorTypeNames[col->type]; config.setValue(*configName + "Gradient", col->committedGrad); + + if (col->grad != STATIC) + config.setValue(*configName + "Delay", col->delay); + if (col->grad == STATIC || col->grad == PULSE) - { config.setValue(*configName, toString(col->getRGB())); - } } } @@ -227,6 +227,7 @@ void Palette::commit(bool commitNonStatic) i != iEnd; ++i) { i->committedGrad = i->grad; + i->committedDelay = i->delay; if (commitNonStatic || i->grad == STATIC) { i->committedColor = i->color; @@ -241,13 +242,13 @@ void Palette::commit(bool commitNonStatic) void Palette::rollback() { for (ColVector::iterator i = mColVector.begin(), iEnd = mColVector.end(); - i != iEnd; - ++i) + i != iEnd; ++i) { if (i->grad != i->committedGrad) { setGradient(i->type, i->committedGrad); } + setGradientDelay(i->type, i->committedDelay); setColor(i->type, i->committedColor.r, i->committedColor.g, i->committedColor.b); if (i->grad == PULSE) @@ -260,24 +261,24 @@ void Palette::rollback() } void Palette::addColor(Palette::ColorType type, int rgb, - Palette::GradientType grad, - const std::string &text, char c) + Palette::GradientType grad, const std::string &text, + char c, int delay) { const std::string *configName = &ColorTypeNames[type]; - gcn::Color trueCol = (int)config.getValue(*configName, rgb); - grad = (GradientType)config.getValue(*configName + "Gradient", grad); - mColVector[type].set(type, trueCol, grad, text, c); + gcn::Color trueCol = (int) config.getValue(*configName, rgb); + grad = (GradientType) config.getValue(*configName + "Gradient", grad); + delay = (int) config.getValue(*configName + "Delay", delay); + mColVector[type].set(type, trueCol, grad, text, c, delay); + if (grad != STATIC) - { mGradVector.push_back(&mColVector[type]); - } } void Palette::advanceGradient () { if (get_elapsed_time(mRainbowTime) > 5) { - int pos, colIndex, colVal; + int pos, colIndex, colVal, delay, numOfColors; // For slower systems, advance can be greater than one (advance > 1 // skips advance-1 steps). Should make gradient look the same // independent of the framerate. @@ -286,19 +287,25 @@ void Palette::advanceGradient () for (size_t i = 0; i < mGradVector.size(); i++) { + delay = mGradVector[i]->delay; + + if (mGradVector[i]->grad == PULSE) + delay = delay / 20; + + numOfColors = (mGradVector[i]->grad == SPECTRUM ? 6 : + mGradVector[i]->grad == PULSE ? 127 : + RAINBOW_COLOR_COUNT); + mGradVector[i]->gradientIndex = - (mGradVector[i]->gradientIndex + advance) % - (GRADIENT_DELAY * ((mGradVector[i]->grad == SPECTRUM) ? - (mGradVector[i]->grad == PULSE) ? 255 : 6 : - RAINBOW_COLOR_COUNT)); + (mGradVector[i]->gradientIndex + advance) % + (delay * numOfColors); - pos = mGradVector[i]->gradientIndex % GRADIENT_DELAY; - colIndex = mGradVector[i]->gradientIndex / GRADIENT_DELAY; + pos = mGradVector[i]->gradientIndex % delay; + colIndex = mGradVector[i]->gradientIndex / delay; if (mGradVector[i]->grad == PULSE) { - colVal = (int) (255.0 * (sin(M_PI * - (mGradVector[i]->gradientIndex) / 255) + 1) / 2); + colVal = (int) (255.0 * sin(M_PI * colIndex / numOfColors)); const gcn::Color* col = &mGradVector[i]->testColor; @@ -310,13 +317,12 @@ void Palette::advanceGradient () { if (colIndex % 2) { // falling curve - colVal = (int)(255.0 * (cos(M_PI * pos / GRADIENT_DELAY) + - 1) / 2); + colVal = (int)(255.0 * (cos(M_PI * pos / delay) + 1) / 2); } else { // ascending curve - colVal = (int)(255.0 * (cos(M_PI * (GRADIENT_DELAY-pos) / - GRADIENT_DELAY) + 1) / 2); + colVal = (int)(255.0 * (cos(M_PI * (delay - pos) / delay) + + 1) / 2); } mGradVector[i]->color.r = @@ -333,9 +339,9 @@ void Palette::advanceGradient () { const gcn::Color* startCol = &RAINBOW_COLORS[colIndex]; const gcn::Color* destCol = - &RAINBOW_COLORS[(colIndex + 1) % RAINBOW_COLOR_COUNT]; + &RAINBOW_COLORS[(colIndex + 1) % numOfColors]; - startColVal = (cos(M_PI * pos / GRADIENT_DELAY) + 1) / 2; + startColVal = (cos(M_PI * pos / delay) + 1) / 2; destColVal = 1 - startColVal; mGradVector[i]->color.r =(int)(startColVal * startCol->r + diff --git a/src/gui/palette.h b/src/gui/palette.h index 6a9fc937..1dec2a60 100644 --- a/src/gui/palette.h +++ b/src/gui/palette.h @@ -42,6 +42,9 @@ #define DEFENUMNAMES(name,def)\ const std::string Palette::name ## Names[] = { def(ECONFIGSTR,ECONFIGSTR) "" } +// Default Gradient Delay +#define GRADIENT_DELAY 40 + /** * Class controlling the game's color palette. */ @@ -196,6 +199,16 @@ class Palette : public gcn::ListModel } /** + * Gets the gradient delay for the specified type. + * + * @param type the color type of the color + * + * @return the gradient delay of the color with the given index + */ + inline int getGradientDelay(ColorType type) + { return mColVector[type].delay; } + + /** * Get the character used by the specified color. * * @param type the color type of the color @@ -225,6 +238,14 @@ class Palette : public gcn::ListModel void setGradient(ColorType type, GradientType grad); /** + * Sets the gradient delay for the specified color. + * + * @param grad gradient type to set + */ + void setGradientDelay(ColorType type, int delay) + { mColVector[type].delay = delay; } + + /** * Returns the number of colors known. * * @return the number of colors known @@ -275,8 +296,6 @@ class Palette : public gcn::ListModel /** Colors used for the rainbow gradient */ static const gcn::Color RAINBOW_COLORS[]; static const int RAINBOW_COLOR_COUNT; - /** Parameter to control the speed of the gradient */ - static const int GRADIENT_DELAY; /** Time tick, that gradient-type colors were updated the last time. */ int mRainbowTime; @@ -307,9 +326,11 @@ class Palette : public gcn::ListModel GradientType grad; GradientType committedGrad; int gradientIndex; + int delay; + int committedDelay; void set(ColorType type, gcn::Color& color, GradientType grad, - const std::string &text, char c) + const std::string &text, char c, int delay) { ColorElem::type = type; ColorElem::color = color; @@ -317,6 +338,7 @@ class Palette : public gcn::ListModel ColorElem::text = text; ColorElem::ch = c; ColorElem::grad = grad; + ColorElem::delay = delay; ColorElem::gradientIndex = rand(); } @@ -339,7 +361,8 @@ class Palette : public gcn::ListModel * @param text identifier of color */ void addColor(ColorType type, int rgb, GradientType grad, - const std::string &text, char c = 0); + const std::string &text, char c = 0, + int delay = GRADIENT_DELAY); /** * Prefixes the given string with "Color", lowercases all letters but diff --git a/src/gui/popupmenu.cpp b/src/gui/popupmenu.cpp index e8af3122..5142482f 100644 --- a/src/gui/popupmenu.cpp +++ b/src/gui/popupmenu.cpp @@ -78,13 +78,16 @@ void PopupMenu::showPopup(int x, int y, Being *being) if (being->getType() != Being::UNKNOWN) mBrowserBox->addRow(_("@@name|Add name to chat@@")); + const std::string &name = being->getType() == Being::NPC ? + being->getName().substr(0, being->getName().size() + - 6) : being->getName(); + switch (being->getType()) { case Being::PLAYER: { // Players can be traded with. Later also follow and // add as buddy will be options in this menu. - const std::string &name = being->getName(); mBrowserBox->addRow(strprintf(_("@@trade|Trade With %s@@"), name.c_str())); mBrowserBox->addRow(strprintf(_("@@attack|Attack %s@@"), name.c_str())); @@ -109,7 +112,7 @@ void PopupMenu::showPopup(int x, int y, Being *being) break; } - //mBrowserBox->addRow(_("@@follow|Follow ") + name + "@@"); + //mBrowserBox->addRow(_(strprintf("@@follow|Follow %s@@"), name.c_str())); //mBrowserBox->addRow(_("@@buddy|Add ") + name + " to Buddy List@@"); mBrowserBox->addRow(strprintf(_("@@guild|Invite %s to join your guild@@"), name.c_str())); mBrowserBox->addRow(strprintf(_("@@party|Invite %s to join your party@@"), name.c_str())); @@ -123,7 +126,12 @@ void PopupMenu::showPopup(int x, int y, Being *being) case Being::NPC: // NPCs can be talked to (single option, candidate for removal // unless more options would be added) - mBrowserBox->addRow(_("@@talk|Talk To NPC@@")); + mBrowserBox->addRow(strprintf(_("@@talk|Talk To %s@@"), name.c_str())); + break; + + case Being::MONSTER: + // Monsters can be attacked + mBrowserBox->addRow(strprintf(_("@@attack|Attack %s@@"), name.c_str())); break; /*case Being::MONSTER: @@ -132,7 +140,7 @@ void PopupMenu::showPopup(int x, int y, Being *being) default: /* Other beings aren't interesting... */ - break; + return; } //browserBox->addRow("@@look|Look To@@"); @@ -145,11 +153,13 @@ void PopupMenu::showPopup(int x, int y, Being *being) void PopupMenu::showPopup(int x, int y, FloorItem *floorItem) { mFloorItem = floorItem; + mItem = floorItem->getItem(); mBrowserBox->clearRows(); // Floor item can be picked up (single option, candidate for removal) std::string name = ItemDB::get(mFloorItem->getItemId()).getName(); mBrowserBox->addRow(strprintf(_("@@pickup|Pick Up %s@@"), name.c_str())); + mBrowserBox->addRow(_("@@chat|Add to Chat@@")); //browserBox->addRow("@@look|Look To@@"); mBrowserBox->addRow("##3---"); @@ -181,9 +191,7 @@ void PopupMenu::handleLink(const std::string &link) } #ifdef EATHENA_SUPPORT // Attack action - else if (link == "attack" && - being && - being->getType() == Being::PLAYER) + else if (link == "attack" && being) { player_node->attack(being, true); } @@ -224,11 +232,6 @@ void PopupMenu::handleLink(const std::string &link) player_node->inviteToGuild(being); } #endif - // Add player to your party - else if (link == "party") - { - player_node->inviteToParty(dynamic_cast<Player*>(being)); - } /* // Follow Player action else if (link == "follow") @@ -244,10 +247,6 @@ void PopupMenu::handleLink(const std::string &link) buddyWindow->addBuddy(being->getName()); }*/ - else if (link == "name") - { - chatWindow->addInputText(being->getName()); - } // Pick Up Floor Item action else if ((link == "pickup") && mFloorItem) @@ -294,11 +293,26 @@ void PopupMenu::handleLink(const std::string &link) new ItemAmountWindow(ItemAmountWindow::ItemSplit, inventoryWindow, mItem); } + else if (link == "drop") { new ItemAmountWindow(ItemAmountWindow::ItemDrop, inventoryWindow, mItem); } + + else if (link == "party" && being && being->getType() == Being::PLAYER) + { + player_node->inviteToParty(dynamic_cast<Player*>(being)); + } + + else if (link == "name" && being) + { + const std::string &name = being->getType() == Being::NPC ? + being->getName().substr(0, + being->getName().size() - 6) : being->getName(); + chatWindow->addInputText(name); + } + else if (link == "admin-kick" && being && (being->getType() == Being::PLAYER || @@ -308,7 +322,7 @@ void PopupMenu::handleLink(const std::string &link) } // Unknown actions - else + else if (link != "cancel") { std::cout << link << std::endl; } diff --git a/src/gui/setup_colors.cpp b/src/gui/setup_colors.cpp index 4d8c1e1d..352338e9 100644 --- a/src/gui/setup_colors.cpp +++ b/src/gui/setup_colors.cpp @@ -71,7 +71,7 @@ Setup_Colors::Setup_Colors() : mGradTypeLabel = new Label(_("Type: ")); mGradTypeSlider = new Slider(0, 3); - mGradTypeSlider->setWidth(160); + mGradTypeSlider->setWidth(200); mGradTypeSlider->setActionEventId("slider_grad"); mGradTypeSlider->setValue(0); mGradTypeSlider->addActionListener(this); @@ -79,6 +79,33 @@ Setup_Colors::Setup_Colors() : mGradTypeText = new Label; + std::string longText = _("Static"); + + if (getFont()->getWidth(_("Pulse")) > getFont()->getWidth(longText)) + longText = _("Pulse"); + if (getFont()->getWidth(_("Rainbow")) > getFont()->getWidth(longText)) + longText = _("Rainbow"); + if (getFont()->getWidth(_("Spectrum")) > getFont()->getWidth(longText)) + longText = _("Spectrum"); + + mGradTypeText->setCaption(longText); + + mGradDelayLabel = new Label(_("Delay: ")); + + mGradDelayText = new TextField(); + mGradDelayText->setWidth(40); + mGradDelayText->setRange(20, 100); + mGradDelayText->setNumeric(true); + mGradDelayText->addListener(this); + mGradDelayText->setEnabled(false); + + mGradDelaySlider = new Slider(20, 100); + mGradDelaySlider->setWidth(180); + mGradDelaySlider->setValue(mGradDelayText->getValue()); + mGradDelaySlider->setActionEventId("slider_graddelay"); + mGradDelaySlider->addActionListener(this); + mGradDelaySlider->setEnabled(false); + mRedLabel = new Label(_("Red: ")); mRedText = new TextField; @@ -89,7 +116,7 @@ Setup_Colors::Setup_Colors() : mRedText->setEnabled(false); mRedSlider = new Slider(0, 255); - mRedSlider->setWidth(160); + mRedSlider->setWidth(180); mRedSlider->setValue(mRedText->getValue()); mRedSlider->setActionEventId("slider_red"); mRedSlider->addActionListener(this); @@ -105,7 +132,7 @@ Setup_Colors::Setup_Colors() : mGreenText->setEnabled(false); mGreenSlider = new Slider(0, 255); - mGreenSlider->setWidth(160); + mGreenSlider->setWidth(180); mGreenSlider->setValue(mGreenText->getValue()); mGreenSlider->setActionEventId("slider_green"); mGreenSlider->addActionListener(this); @@ -121,7 +148,7 @@ Setup_Colors::Setup_Colors() : mBlueText->setEnabled(false); mBlueSlider = new Slider(0, 255); - mBlueSlider->setWidth(160); + mBlueSlider->setWidth(180); mBlueSlider->setValue(mBlueText->getValue()); mBlueSlider->setActionEventId("slider_blue"); mBlueSlider->addActionListener(this); @@ -133,11 +160,11 @@ Setup_Colors::Setup_Colors() : LayoutHelper h(this); ContainerPlacer place = h.getPlacer(0, 0); - place(0, 0, mScroll, 4, 6).setPadding(2); - place(0, 6, mPreviewBox, 4).setPadding(2); + place(0, 0, mScroll, 5, 6).setPadding(2); + place(0, 6, mPreviewBox, 5).setPadding(2); place(0, 7, mGradTypeLabel, 2); place(2, 7, mGradTypeSlider); - place(3, 7, mGradTypeText); + place(3, 7, mGradTypeText, 2).setPadding(1); place(0, 8, mRedLabel, 2); place(2, 8, mRedSlider); place(3, 8, mRedText).setPadding(1); @@ -147,6 +174,11 @@ Setup_Colors::Setup_Colors() : place(0, 10, mBlueLabel, 2); place(2, 10, mBlueSlider); place(3, 10, mBlueText).setPadding(1); + place(0, 11, mGradDelayLabel, 2); + place(2, 11, mGradDelaySlider); + place(3, 11, mGradDelayText).setPadding(1); + + mGradTypeText->setCaption(""); setDimension(gcn::Rectangle(0, 0, 325, 280)); } @@ -167,9 +199,10 @@ void Setup_Colors::action(const gcn::ActionEvent &event) Palette::ColorType type = guiPalette->getColorTypeAt(mSelected); const gcn::Color *col = &guiPalette->getColor(type); Palette::GradientType grad = guiPalette->getGradientType(type); + const int delay = guiPalette->getGradientDelay(type); std::string msg; - char ch = guiPalette->getColorChar(type); + const char ch = guiPalette->getColorChar(type); mPreview->clearRows(); mPreviewBox->setContent(mTextPreview); @@ -300,6 +333,7 @@ void Setup_Colors::action(const gcn::ActionEvent &event) col = &guiPalette->getTestColor(type); } + setEntry(mGradDelaySlider, mGradDelayText, delay); setEntry(mRedSlider, mRedText, col->r); setEntry(mGreenSlider, mGreenText, col->g); setEntry(mBlueSlider, mBlueText, col->b); @@ -318,6 +352,13 @@ void Setup_Colors::action(const gcn::ActionEvent &event) return; } + if (event.getId() == "slider_graddelay") + { + mGradDelayText->setText(toString(std::floor(mGradDelaySlider->getValue()))); + updateColor(); + return; + } + if (event.getId() == "slider_red") { mRedText->setText(toString(std::floor(mRedSlider->getValue()))); @@ -359,6 +400,8 @@ void Setup_Colors::cancel() Palette::ColorType type = guiPalette->getColorTypeAt(mSelected); const gcn::Color *col = &guiPalette->getColor(type); mGradTypeSlider->setValue(guiPalette->getGradientType(type)); + const int delay = guiPalette->getGradientDelay(type); + setEntry(mGradDelaySlider, mGradDelayText, delay); setEntry(mRedSlider, mRedText, col->r); setEntry(mGreenSlider, mGreenText, col->g); setEntry(mBlueSlider, mBlueText, col->b); @@ -366,24 +409,16 @@ void Setup_Colors::cancel() void Setup_Colors::listen(const TextField *tf) { - if (tf == mRedText) - { + if (tf == mGradDelayText) + mGradDelaySlider->setValue(tf->getValue()); + else if (tf == mRedText) mRedSlider->setValue(tf->getValue()); - updateColor(); - return; - } - if (tf == mGreenText) - { + else if (tf == mGreenText) mGreenSlider->setValue(tf->getValue()); - updateColor(); - return; - } - if (tf == mBlueText) - { + else if (tf == mBlueText) mBlueSlider->setValue(tf->getValue()); - updateColor(); - return; - } + + updateColor(); } void Setup_Colors::updateGradType() @@ -400,7 +435,12 @@ void Setup_Colors::updateGradType() (grad == Palette::PULSE) ? _("Pulse") : (grad == Palette::RAINBOW) ? _("Rainbow") : _("Spectrum")); - bool enable = (grad == Palette::STATIC || grad == Palette::PULSE); + const bool enable = (grad == Palette::STATIC || grad == Palette::PULSE); + const bool delayEnable = (grad != Palette::STATIC); + + mGradDelayText->setEnabled(delayEnable); + mGradDelaySlider->setEnabled(delayEnable); + mRedText->setEnabled(enable); mRedSlider->setEnabled(enable); mGreenText->setEnabled(enable); @@ -417,7 +457,9 @@ void Setup_Colors::updateColor() Palette::ColorType type = guiPalette->getColorTypeAt(mSelected); Palette::GradientType grad = static_cast<Palette::GradientType>((int)mGradTypeSlider->getValue()); + int delay = (int) mGradDelaySlider->getValue(); guiPalette->setGradient(type, grad); + guiPalette->setGradientDelay(type, delay); if (grad == Palette::STATIC) { diff --git a/src/gui/setup_colors.h b/src/gui/setup_colors.h index 0aaf8b49..10a3437c 100644 --- a/src/gui/setup_colors.h +++ b/src/gui/setup_colors.h @@ -62,6 +62,10 @@ class Setup_Colors : public SetupTab, public gcn::ActionListener, gcn::Slider *mGradTypeSlider; gcn::Label *mGradTypeText; + gcn::Label *mGradDelayLabel; + gcn::Slider *mGradDelaySlider; + TextField *mGradDelayText; + gcn::Label *mRedLabel; gcn::Slider *mRedSlider; TextField *mRedText; diff --git a/src/gui/setup_video.cpp b/src/gui/setup_video.cpp index 8f358eda..4a5e06a4 100644 --- a/src/gui/setup_video.cpp +++ b/src/gui/setup_video.cpp @@ -32,6 +32,7 @@ #include "gui/widgets/textfield.h" #include "configuration.h" +#include "engine.h" #include "graphics.h" #include "localplayer.h" #include "log.h" @@ -464,9 +465,11 @@ void Setup_Video::action(const gcn::ActionEvent &event) { config.setValue("particleeffects", mParticleEffectsCheckBox->isSelected()); - new OkDialog(_("Particle effect settings changed."), - _("Restart your client or change maps " - "for the change to take effect.")); + if (engine) + { + new OkDialog(_("Particle effect settings changed."), + _("Changes will take effect on map change.")); + } } else if (event.getId() == "pickupchat") { diff --git a/src/gui/viewport.cpp b/src/gui/viewport.cpp index 3fc5f2d4..9ce537fc 100644 --- a/src/gui/viewport.cpp +++ b/src/gui/viewport.cpp @@ -313,8 +313,8 @@ void Viewport::mousePressed(gcn::MouseEvent &event) if ((being = beingManager->findBeingByPixel(pixelx, pixely)) && being != player_node) { - mPopupMenu->showPopup(event.getX(), event.getY(), being); - return; + mPopupMenu->showPopup(event.getX(), event.getY(), being); + return; } else if ((floorItem = floorItemManager->findByCoordinates(tilex, tiley))) @@ -446,6 +446,11 @@ void Viewport::showPopup(int x, int y, Item *item) mPopupMenu->showPopup(x, y, item); } +void Viewport::closePopupMenu() +{ + mPopupMenu->handleLink("cancel"); +} + void Viewport::optionChanged(const std::string &name) { mScrollLaziness = (int) config.getValue("ScrollLaziness", 32); diff --git a/src/gui/viewport.h b/src/gui/viewport.h index cff23862..3dae5a2a 100644 --- a/src/gui/viewport.h +++ b/src/gui/viewport.h @@ -109,6 +109,12 @@ class Viewport : public WindowContainer, public gcn::MouseListener, void showPopup(int x, int y, Item *item); /** + * Closes the popup menu. Needed for when the player dies or switching + * maps. + */ + void closePopupMenu(); + + /** * A relevant config option changed. */ void optionChanged(const std::string &name); diff --git a/src/map.cpp b/src/map.cpp index 0dc4759e..472c136f 100644 --- a/src/map.cpp +++ b/src/map.cpp @@ -75,13 +75,13 @@ TileAnimation::~TileAnimation() delete mAnimation; } -void TileAnimation::update() +void TileAnimation::update(int ticks) { if (!mAnimation) return; - //update animation - mAnimation->update(1); + // update animation + mAnimation->update(ticks); // exchange images Image *img = mAnimation->getCurrentImage(); @@ -248,14 +248,14 @@ bool spriteCompare(const Sprite *a, const Sprite *b) return a->getPixelY() < b->getPixelY(); } -void Map::update() +void Map::update(int ticks) { //update animated tiles for (std::map<int, TileAnimation*>::iterator iAni = mTileAnimations.begin(); iAni != mTileAnimations.end(); iAni++) { - iAni->second->update(); + iAni->second->update(ticks); } } @@ -73,7 +73,7 @@ class TileAnimation public: TileAnimation(Animation *ani); ~TileAnimation(); - void update(); + void update(int ticks = 1); void addAffectedTile(MapLayer *layer, int index) { mAffected.push_back(std::make_pair(layer, index)); } private: @@ -169,9 +169,9 @@ class Map : public Properties void initializeOverlays(); /** - * Updates animations. Called every game tick. + * Updates animations. Called as needed. */ - void update(); + void update(int ticks = 1); /** * Draws the map to the given graphics output. This method draws all diff --git a/src/monster.cpp b/src/monster.cpp index 08a614ea..92e1f84a 100644 --- a/src/monster.cpp +++ b/src/monster.cpp @@ -43,8 +43,7 @@ Monster::Monster(int id, int job, Map *map): const std::list<std::string> &sprites = info.getSprites(); for (std::list<std::string>::const_iterator i = sprites.begin(); - i != sprites.end(); - i++) + i != sprites.end(); i++) { if (c == VECTOREND_SPRITE) break; @@ -62,15 +61,16 @@ Monster::Monster(int id, int job, Map *map): if (mParticleEffects) { const std::list<std::string> &particleEffects = info.getParticleEffects(); - for ( std::list<std::string>::const_iterator i = particleEffects.begin(); - i != particleEffects.end(); i++ - ) + for (std::list<std::string>::const_iterator i = particleEffects.begin(); + i != particleEffects.end(); i++) { controlParticle(particleEngine->addEffect((*i), 0, 0)); } } mNameColor = &guiPalette->getColor(Palette::MONSTER); + + Being::setName(getInfo().getName()); } Monster::~Monster() @@ -86,9 +86,7 @@ void Monster::logic() mFrame = (get_elapsed_time(mWalkTime) * 4) / getWalkSpeed(); if (mFrame >= 4 && mAction != DEAD) - { nextStep(); - } } Being::logic(); @@ -132,8 +130,7 @@ void Monster::setAction(Action action, int attackType) default: break; } Particle *p; - p = particleEngine->addEffect( - particleEffect, 0, 0, rotation); + p = particleEngine->addEffect(particleEffect, 0, 0, rotation); controlParticle(p); } break; @@ -153,9 +150,7 @@ void Monster::setAction(Action action, int attackType) for (int i = 0; i < VECTOREND_SPRITE; i++) { if (mSprites[i]) - { mSprites[i]->play(currentAction); - } } mAction = action; } @@ -190,7 +185,9 @@ void Monster::handleAttack(Being *victim, int damage, AttackType type) void Monster::takeDamage(Being *attacker, int amount, AttackType type) { - if (amount > 0) sound.playSfx(getInfo().getSound(MONSTER_EVENT_HURT)); + if (amount > 0) + sound.playSfx(getInfo().getSound(MONSTER_EVENT_HURT)); + Being::takeDamage(attacker, amount, type); } diff --git a/src/net/ea/playerhandler.cpp b/src/net/ea/playerhandler.cpp index 3b8b86af..5d2a4829 100644 --- a/src/net/ea/playerhandler.cpp +++ b/src/net/ea/playerhandler.cpp @@ -95,6 +95,7 @@ namespace { if (storageWindow->isVisible()) storageWindow->close(); + viewport->closePopupMenu(); } } deathListener; diff --git a/src/shopitem.cpp b/src/shopitem.cpp index 683cef7a..2389785a 100644 --- a/src/shopitem.cpp +++ b/src/shopitem.cpp @@ -63,7 +63,6 @@ void ShopItem::addDuplicate(int inventoryIndex, int quantity) mQuantity += quantity; } - void ShopItem::addDuplicate() { DuplicateItem* di = new DuplicateItem; |