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-rw-r--r--ChangeLog3
-rw-r--r--src/gui/viewport.cpp74
-rw-r--r--src/monster.h1
-rw-r--r--src/resources/monsterdb.h90
-rw-r--r--src/resources/monsterinfo.h158
5 files changed, 163 insertions, 163 deletions
diff --git a/ChangeLog b/ChangeLog
index b3fa7c7a..55f73e71 100644
--- a/ChangeLog
+++ b/ChangeLog
@@ -8,6 +8,9 @@
in the server entry field properly.
* src/main.cpp: Display a progress bar and connecting status for each
server and display the version using a gcn::Label.
+ * src/gui/viewport.cpp, src/monster.h: Avoiding magic numbers where
+ possible (1002) and also display the target when other players are
+ targeted.
2007-03-20 David Athay <ko2fan@gmail.com>
diff --git a/src/gui/viewport.cpp b/src/gui/viewport.cpp
index eb5939fd..c1f17804 100644
--- a/src/gui/viewport.cpp
+++ b/src/gui/viewport.cpp
@@ -35,10 +35,11 @@
#include "../graphics.h"
#include "../localplayer.h"
#include "../map.h"
+#include "../monster.h"
#include "../npc.h"
#include "../resources/animation.h"
-#include "../resources/monsterdb.h"
+#include "../resources/monsterinfo.h"
#include "../resources/resourcemanager.h"
#include "../resources/spriteset.h"
@@ -64,7 +65,7 @@ Viewport::Viewport():
config.addListener("ScrollRadius", this);
mPopupMenu = new PopupMenu();
-
+
// Load target cursors.
ResourceManager *resman = ResourceManager::getInstance();
Animation *animInRange = new Animation();
@@ -183,7 +184,7 @@ Viewport::draw(gcn::Graphics *gcnGraphics)
mCameraX = (int) (mViewX + 16) / 32;
mCameraY = (int) (mViewY + 16) / 32;
-
+
// Draw tiles and sprites
if (mMap)
{
@@ -223,7 +224,7 @@ Viewport::draw(gcn::Graphics *gcnGraphics)
squareX + 4, squareY + 12, gcn::Graphics::CENTER);
}
}
-
+
// Draw player nickname, speech, and emotion sprite as needed
Beings &beings = beingManager->getAll();
for (BeingIterator i = beings.begin(); i != beings.end(); i++)
@@ -267,34 +268,27 @@ Viewport::drawTargetCursor(Graphics *graphics)
Being *target = player_node->getTarget();
if (target)
{
- if (target->mJob >= 1002)
+ // Find whether target is in range
+ int rangeX = abs(target->mX - player_node->mX);
+ int rangeY = abs(target->mY - player_node->mY);
+ int attackRange = player_node->getAttackRange();
+
+ // Draw the target cursor, which one depends if the target is in range
+ if (rangeX > attackRange || rangeY > attackRange)
{
- // Find whether target is in range
- int rangeX = target->mX - player_node->mX;
- int rangeY = target->mY - player_node->mY;
- int attackRange = player_node->getAttackRange();
-
- // Make sure the ranges are positive
- rangeX = abs(rangeX);
- rangeY = abs(rangeY);
-
- // Draw the target cursor, which one depends if the target is in range
- if (rangeX > attackRange || rangeY > attackRange)
- {
- // Draw the out of range cursor
- graphics->drawImage(mTargetCursorOutRange->getCurrentImage(),
- target->getPixelX() - (int) mViewX,
- target->getPixelY() - (int) mViewY);
- }
- else
- {
- // Draw the in range cursor
- graphics->drawImage(mTargetCursorInRange->getCurrentImage(),
- target->getPixelX() - (int) mViewX,
- target->getPixelY() - (int) mViewY);
- }
+ // Draw the out of range cursor
+ graphics->drawImage(mTargetCursorOutRange->getCurrentImage(),
+ target->getPixelX() - (int) mViewX,
+ target->getPixelY() - (int) mViewY);
}
- }
+ else
+ {
+ // Draw the in range cursor
+ graphics->drawImage(mTargetCursorInRange->getCurrentImage(),
+ target->getPixelX() - (int) mViewX,
+ target->getPixelY() - (int) mViewY);
+ }
+ }
}
void
@@ -302,22 +296,16 @@ Viewport::drawTargetName(Graphics *graphics)
{
// Draw target marker if needed
Being *target = player_node->getTarget();
- if (target)
+ if (target && target->getType() == Being::MONSTER)
{
graphics->setFont(speechFont);
graphics->setColor(gcn::Color(255, 32, 32));
- int dy = (target->getType() == Being::PLAYER) ? 80 : 42;
-
- std::string mobName = "";
- if (target->mJob >= 1002)
- {
- int mobId = target->mJob - 1002;
- mobName = MonsterDB::get(mobId).getName();
- graphics->drawText(mobName,
- target->getPixelX() - (int) mViewX + 15,
- target->getPixelY() - (int) mViewY - dy,
- gcn::Graphics::CENTER);
- }
+
+ const MonsterInfo &mi = static_cast<Monster*>(target)->getInfo();
+ graphics->drawText(mi.getName(),
+ target->getPixelX() - (int) mViewX + 15,
+ target->getPixelY() - (int) mViewY - 42,
+ gcn::Graphics::CENTER);
}
}
diff --git a/src/monster.h b/src/monster.h
index 1b666db4..0e0e1af5 100644
--- a/src/monster.h
+++ b/src/monster.h
@@ -48,7 +48,6 @@ class Monster : public Being
*/
virtual void handleAttack(Being *victim, int damage);
- protected:
/**
* Returns the MonsterInfo, with static data about this monster.
*/
diff --git a/src/resources/monsterdb.h b/src/resources/monsterdb.h
index b105665a..9757d7f1 100644
--- a/src/resources/monsterdb.h
+++ b/src/resources/monsterdb.h
@@ -1,45 +1,45 @@
-/*
- * The Mana World
- * Copyright 2004 The Mana World Development Team
- *
- * This file is part of The Mana World.
- *
- * The Mana World is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * The Mana World is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with The Mana World; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- *
- * $Id:
- */
-
-#ifndef _TMW_MONSTER_DB_H
-#define _TMW_MONSTER_DB_H
-
-#include <map>
-
-#include "monsterinfo.h"
-
-namespace MonsterDB
-{
- void
- load();
-
- void
- unload();
-
- const MonsterInfo& get (int id);
-
- typedef std::map<int, MonsterInfo*> MonsterInfos;
- typedef MonsterInfos::iterator MonsterInfoIterator;
-}
-
-#endif
+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * $Id:
+ */
+
+#ifndef _TMW_MONSTER_DB_H
+#define _TMW_MONSTER_DB_H
+
+#include <map>
+
+#include "monsterinfo.h"
+
+namespace MonsterDB
+{
+ void
+ load();
+
+ void
+ unload();
+
+ const MonsterInfo& get(int id);
+
+ typedef std::map<int, MonsterInfo*> MonsterInfos;
+ typedef MonsterInfos::iterator MonsterInfoIterator;
+}
+
+#endif
diff --git a/src/resources/monsterinfo.h b/src/resources/monsterinfo.h
index 413dafa0..b65237da 100644
--- a/src/resources/monsterinfo.h
+++ b/src/resources/monsterinfo.h
@@ -1,74 +1,84 @@
-/*
- * The Mana World
- * Copyright 2004 The Mana World Development Team
- *
- * This file is part of The Mana World.
- *
- * The Mana World is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * The Mana World is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with The Mana World; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- *
- * $Id: monsterinfo.h 2650 2006-09-03 15:00:47Z b_lindeijer $
- */
-
-#ifndef _TMW_MONSTERINFO_H_
-#define _TMW_MONSTERINFO_H_
-
-#include <map>
-#include <string>
-#include <vector>
-
-
-enum SoundEvent
-{
- EVENT_HIT,
- EVENT_MISS,
- EVENT_HURT,
- EVENT_DIE
-};
-
-
-class MonsterInfo
-{
- public:
- MonsterInfo();
-
- ~MonsterInfo();
-
- void
- setName(std::string name) { mName = name; } ;
-
- void
- setSprite(std::string filename) { mSprite = filename; }
-
- void
- addSound (SoundEvent event, std::string filename);
-
- const std::string&
- getName () const { return mName; };
-
- const std::string&
- getSprite () const { return mSprite; };
-
- std::string
- getSound (SoundEvent event) const;
-
- private:
-
- std::string mName;
- std::string mSprite;
-
- std::map<SoundEvent, std::vector<std::string>* > mSounds;
-};
-
-#endif
+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * $Id: monsterinfo.h 2650 2006-09-03 15:00:47Z b_lindeijer $
+ */
+
+#ifndef _TMW_MONSTERINFO_H_
+#define _TMW_MONSTERINFO_H_
+
+#include <map>
+#include <string>
+#include <vector>
+
+
+enum SoundEvent
+{
+ EVENT_HIT,
+ EVENT_MISS,
+ EVENT_HURT,
+ EVENT_DIE
+};
+
+/**
+ * Holds information about a certain type of monster. This includes the name
+ * of the monster, the sprite to display and the sounds the monster makes.
+ *
+ * @see MonsterDB
+ */
+class MonsterInfo
+{
+ public:
+ /**
+ * Constructor.
+ */
+ MonsterInfo();
+
+ /**
+ * Destructor.
+ */
+ ~MonsterInfo();
+
+ void
+ setName(std::string name) { mName = name; }
+
+ void
+ setSprite(std::string filename) { mSprite = filename; }
+
+ void
+ addSound(SoundEvent event, std::string filename);
+
+ const std::string&
+ getName() const { return mName; }
+
+ const std::string&
+ getSprite() const { return mSprite; }
+
+ std::string
+ getSound(SoundEvent event) const;
+
+ private:
+ std::string mName;
+ std::string mSprite;
+
+ std::map<SoundEvent, std::vector<std::string>* > mSounds;
+};
+
+#endif