diff options
-rw-r--r-- | ChangeLog | 1 | ||||
-rw-r--r-- | data/help/changes.txt | 2 | ||||
-rw-r--r-- | src/main.cpp | 1 |
3 files changed, 3 insertions, 1 deletions
@@ -5,6 +5,7 @@ * AUTHORS, NEWS, README, data/help/changes.txt, data/help/header.txt, data/help/team.txt: A bunch of updates to docs, ready for 0.0.19. + * data/help/changes.txt, src/main.cpp: Small fixes before releasing. 2006-03-05 Björn Steinbrink <B.Steinbrink@gmx.de> diff --git a/data/help/changes.txt b/data/help/changes.txt index 1c5149ff..2d0f9d86 100644 --- a/data/help/changes.txt +++ b/data/help/changes.txt @@ -17,10 +17,12 @@ - Lots of cleanups and code re-roganization 0.0.18.1 (30 December 2005) + - Fixed a drawing glitch with high tiles at the bottom of the screen - Fixed glitches caused by fading out the damage display 0.0.18 (20 December 2005) + - Added new items, npcs, tilesets, maps and monsters - Non blocking connection at startup - Enabled monster emotions diff --git a/src/main.cpp b/src/main.cpp index 27bd5373..4013cbec 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -274,7 +274,6 @@ void init_engine() { std::stringstream filename; filename << "graphics/sprites/hairstyle" << (i + 1) << ".png"; - printf("hairstyle: %s\n", filename.str().c_str()); Spriteset *tmp = ResourceManager::getInstance()->createSpriteset( filename.str(), 40, 40); if (!tmp) { |